this was found in the General OTTD thread--(Experimental multipatch build) http://www.tt-forums.net/viewtopic.php?t=28395Quark wrote: • the maximum number of sprites is increased in 2 times
Sprite Limit?
Moderator: Graphics Moderators
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- Engineer
- Posts: 31
- Joined: 22 Oct 2006 13:53
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- Engineer
- Posts: 31
- Joined: 22 Oct 2006 13:53
Yeah but it's not stable. Not only have latent bugs have been introduced, but there also a good chance that all your station GRFs just shattered into little tiny bits.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- athanasios
- Tycoon
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It is sad every time we get a new version of a grf or of OpenTTD, we have to remove a grf from the ones we use :=(
Pity. AV8 Planes are great but cannot use them with other big sets together because of sprite limit.
I 'll try this 'Experimental multipatch build'.
Pity. AV8 Planes are great but cannot use them with other big sets together because of sprite limit.
I 'll try this 'Experimental multipatch build'.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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