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Posted: 28 Aug 2006 13:41
by GameR
32 and my new version 0.5 i made the roof more realistick and made the building lower
Posted: 28 Aug 2006 13:46
by Dave
I sound like a right demanding b****** here, but I'd make the roof black.
Posted: 28 Aug 2006 13:52
by Wile E. Coyote
And lower chimney, this is too toll now.
Posted: 28 Aug 2006 13:54
by GameR
your right about the chimny.. do someone has an pic of an tile wiht only grass? i need it
Posted: 28 Aug 2006 14:16
by graphics_master
Look at the first couple of posts they should have one.
Posted: 28 Aug 2006 14:20
by GameR
no that's the bare tile... the one where dynamyte is used on
Posted: 28 Aug 2006 14:47
by GameR
alredy got it

V 0.6
added an tree
changed the ground
smaller chimny
Posted: 28 Aug 2006 14:51
by GameR
version v 0.61
added some realy smal details
last one i make for now.. i'm going too play an game
Posted: 28 Aug 2006 22:48
by wallyweb
This is neet.
And they are not only European but North American as well so they should fit in with almost any set.
In North America (Canada and the USA) we call the smaller ones trailers and they are pulled by cars, usually while on vacation.
The larger ones we call mobile homes. They are about the length and width of a bus but not quite as tall and they are pulled by trucks, usually from a factory to a mobile home park where they are used as homes rather than for vacation trips.
Keep up the good work. There is always room for some good new housing in TTDX, especially if we can make money from the people that live in them.

Posted: 29 Aug 2006 08:13
by bobo
Yeah. I think we have enough for a beta set? but I just need to do 1 more tile. I'll post the pics when they are ready for coding and a diagram of how's I want it. This will go well with The UKRS set, UKRS Bus and lorries and even the UK roads (when they are done

).
EDIT:
The sprites for the first beta are here!
Posted: 29 Aug 2006 08:43
by BobDendry
Just friendly criticism here, please don't give your sprites versions. Only give actual GRFs version numbers.
Posted: 29 Aug 2006 08:47
by graphics_master
mmm I think you could use a smaller toielet and a reception before a beta release.
Posted: 29 Aug 2006 09:06
by Purno
Aye, don't use these road tiles for your industry. Firstly they don't fit, secondly it would be confusing if there's a piece of road your road vehicles can't drive on.
Posted: 29 Aug 2006 09:17
by graphics_master
The toilet has to be smaller. It is a big as a house in ttd scale and it should be as small as one.
Posted: 29 Aug 2006 09:20
by Lakie
I believe you can check the road as a condition when building an industry.
You can also change some of the road tiles, if I remember correctly.
So, you don't really have to include a road sprite, and like Purno says having a road which isn't really a road would confuse people.
~ Lakie
Posted: 29 Aug 2006 10:08
by bobo
Yeah. I'm gonna change that. The toilet is also a reception place. Plus the road is just gonna be concrete (no lines) and thats about it. It wasn't meant to be complex or anything, just fun.
EDIT: Ive edited it. Kinda converted the toilet into a reception (They are as big as a house) and edited the road just into concrete.
Posted: 29 Aug 2006 11:22
by graphics_master
The windows are lighted wrong.
Posted: 29 Aug 2006 11:38
by GameR
he's right.. i think if i make an more realistick toilet it would be just an smal building in this shape
Posted: 29 Aug 2006 11:49
by graphics_master
If you desperatly need some help I would do some construction stages if not I will just watch.
Posted: 29 Aug 2006 11:49
by GameR
and an new update of my toilet