Page 3 of 3
Posted: 26 Feb 2007 16:10
by Arathorn
Just to keep this thread warm, here's the Airbus A330 I made today.
Posted: 26 Feb 2007 16:42
by Purno
Actually, I don't really know how to make textures for these types of 3D models (with roundings)...
Posted: 26 Feb 2007 16:54
by Arathorn
I set the model on "smooth" in Blender just for the nice render. In game I'm afraid it will look something like this (but from a greater distance most of the time). You can just map 2D textures to the polygons in the model.
Posted: 26 Feb 2007 19:35
by Arathorn
I've finished the Concorde.
Posted: 26 Feb 2007 19:42
by XeryusTC
Arathorn wrote:I set the model on "smooth" in Blender just for the nice render. In game I'm afraid it will look something like this (but from a greater distance most of the time). You can just map 2D textures to the polygons in the model.
There are algoritms to smooth those things out, I don't know how CPU/GPU intensive they usually are though.
And the models look quite nice, but I don't think Purno could make an usefull texture as most of his drawings are 8bit and quite small which both make it not optimal to put on 3D models.
Oh, and the nose of the Concorde has to be movable, it lowers when landing so pilots can see the runway properly.
Posted: 26 Feb 2007 20:34
by Arathorn
I know the nose has to move. The Concorde's flaps are quite big too, perhaps I could animate them as well. For now I'm just modeling. I haven't done any landing gear yet either, because I still want to think a bit about how to integrate and animate them without using to many polygons.
I have never noticed any significant slowdown in Blender while using smooth by the way.
Posted: 26 Feb 2007 22:42
by Arathorn
I've just finished a Fokker 50-100, my most difficult plane model so far, and probably the last for today (you never know though, I might squeeze out another jet plane, those are the easiest).
Posted: 01 Mar 2007 11:04
by uzurpator
The models look lovely.
Gouraud shading can make them very smooth btw, so no biggie.