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Posted: 05 Jul 2006 10:44
by jonnie47
i am thanks got a screen shot of the 86 i have been fiddling round with its not perfect let me no what u think an were it could be inproved or if anybody wants it releasing thanks
Posted: 05 Jul 2006 10:50
by LocArny
Do you have permission?
Posted: 05 Jul 2006 11:05
by DJC
That's some nice work there.

It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
Posted: 05 Jul 2006 11:11
by Breeze646
DJC wrote:That's some nice work there.

It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).
And yeah you'll need permission.
Posted: 05 Jul 2006 11:16
by Seelenquell
Breeze646 wrote:DJC wrote:That's some nice work there.

It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).
And yeah you'll need permission.
i don't convert things. even when, i can't "fix it up" afterwards, since i don't have the original-3d-data.
Posted: 05 Jul 2006 11:18
by Breeze646
Seelenquell wrote:Breeze646 wrote:DJC wrote:That's some nice work there.

It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).
And yeah you'll need permission.
i don't convert things. even when, i can't "fix it up" afterwards, since i don't have the original-3d-data.
That's okay. Just was a suggestion but yeah I didn't want you to convert a MSTS model anyway since I tend not to use them in my games.
Posted: 05 Jul 2006 11:26
by LocArny
Why not?
Posted: 05 Jul 2006 11:45
by jonnie47
any tips?????
is this boggy again or do i need to mess with somethin else
oh an thanks for the feed back it is a bit big will try to sort asap !!
Posted: 05 Jul 2006 11:52
by Seelenquell
this is the bogeypos.. try making it bigger
Posted: 05 Jul 2006 12:07
by jonnie47
nice 1 m8 will do i will sned a SS when its done thanks
Posted: 05 Jul 2006 12:37
by Breeze646
LocArny wrote:Why not?
I dunno... I find the default fleet is cool with having both company colours and fitting in with the rest of the graphics.
I usually use them ether in a save game that I downloaded or right after I downloaded them.
For Trains (call me crazy but) I find the default fleet does the job just fine. I don't need to much varity. But really I like anything that has company colours so I can make them varity so I can make it ghetto!!!

Posted: 05 Jul 2006 12:43
by Breeze646
Breeze646 wrote:LocArny wrote:Why not?
I dunno... I find the default fleet is cool with having both company colours and fitting in with the rest of the graphics.
I usually use them ether in a save game that I downloaded or right after I downloaded them.
For Trains (call me crazy but) I find the default fleet does the job just fine. I don't need to much varity. But really I like anything that has company colours so I can make them varity so I can make it ghetto!!!

EDIT: Plus with all these road vehicle mods coming out lately I've hardly been using rail as much. Plus I found out the trick to make a profitable truck line without them overtaking eachother.
Also I tend to use ALRVs for intercity trains (so in otherwords I put down tram tracks instead of train tracks).
So yeah trains haven't been used much by me except near the start.
Posted: 05 Jul 2006 17:14
by jonnie47
managed to get the 86 nearly the right size!!!
but the shades on the sides are not good how can this be fixed??
Posted: 05 Jul 2006 17:49
by Illegal_Alien
That even take more work

(And trial and error

)
You need to render the train normal, and a version wich is totaly bright, you will also need to completely render a diferent way

(In other words: those boxes are useless)
Posted: 05 Jul 2006 21:05
by jonnie47
do u mean the frame on which to base your locos in??
as you can see the size issue is the problem any tips for the measuring tool or is it just pot luck!!!

Posted: 05 Jul 2006 22:25
by Illegal_Alien
Its just trial and error
Posted: 05 Jul 2006 23:43
by MjD
jonnie47 wrote:do u mean the frame on which to base your locos in??
as you can see the size issue is the problem any tips for the measuring tool or is it just pot luck!!!

Well i still use the frame, and mines are fine size-wise so stick to using the measuring tool.
As for the size, well its getting it down to a fine art. I render at 50 zoom, IA and plastikman use different zoom levels than me, so it's what suits you. Trial and error as IA says is the only way, you wont learn how to make a whole set overnight.
Think how many times i've re-released some loco's, your constantly learning what suits best, dont be afraid to bin your release and start over.
Posted: 06 Jul 2006 19:18
by jonnie47
thats what i have been doin thanks for the info m8 its much appreciated
will post more screen shots soon
Posted: 06 Jul 2006 19:23
by andel
You're doing well Jonnie - its how the greats all started

Posted: 06 Jul 2006 20:46
by jonnie47
thanks will put more screen shots up soon!!!
WIP-
57 anglia
86 Freight Liner
86 Anglia
58 Rail Freight
90 freight liner
Screen shots will follow soon of experiments