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Posted: 08 Jul 2006 12:06
by DeletedUser21
ooh! nice! Thank you Rexxie :D

Posted: 08 Jul 2006 15:11
by Locutus
I have a problem with this latest build.

Factorys doesnt produce anything. Nor, oil refineries, or sawmills.
I transport lots of livestock, grain, oil, or wood, the station accepts it, i get paid for it. But the factorys windows says 0 goods producing. And after a while, the factory closes too, because i think the game thinks, that nothing is transported to that factory...

Any ideas?

Posted: 08 Jul 2006 16:20
by nucnik
I have found a slight problem with the graphics... You can see it here...
Image
So far I didn't encounter other problems, but I have only been playing the new version for about 3 min...

Posted: 08 Jul 2006 17:17
by James_013
Is this the proper version of the RC1 or is it a self-made version

Posted: 08 Jul 2006 18:18
by Rexxie
James_013 wrote:Is this the proper version of the RC1 or is it a self-made version
It's compiled from the SVN, from the tag "0.4.8 RC1". So it should be 100% compatible with any "official" release, afaik.

Posted: 09 Jul 2006 06:18
by Slace
wasn't there a similar problem with build-on-slops from the TTDXPatch?

Posted: 09 Jul 2006 09:01
by nucnik
Why were the electrified rails (found in some other build) not included in this version? They worked fine... :?:

Posted: 09 Jul 2006 09:30
by Wolf01
nucnik wrote:Why were the electrified rails (found in some other build) not included in this version? They worked fine... :?:
because this is a bugfix version, elrails are planned for 0.5.0

Posted: 09 Jul 2006 13:43
by Maxx
Don't use 0.4.8 rc1 posted on this forum!!!

I seem to have the same problem that Locutus reported earlier: all secondary industires stopped producing after approx 3 years of running the game. :(

I was using a savegame that I used to play on 0.4.5,
I downloaded 0.4.8 rc1 binary from the link earlier on this thread.

Version 0.4.8

Posted: 09 Jul 2006 14:35
by FlipFlipsen
I understand, that version 0.4.8 is just a bugfix version.

I installed the version from this forum, but a lot of things i had before, were not there anymore.
I understand now, that the reason is, that only the bugs from version 0.4.7 are gone now.

So that means, that all the nighty work until now is not implemented in version 0.4.8, is that right?

But the other question is, are the bugs in version 0.4.7 fixed in the nighties?

If so, why should you use version 0.4.8, you better use the nighties.

Posted: 09 Jul 2006 15:16
by StopRightThere
Some people want the most stable version without extra fancy features, and the nightly isn't tested AFAIK so there may still be bugs in the nightly.
Please correct me if I'm wrong.

Posted: 10 Jul 2006 08:39
by bobingabout
problem is, cutting the incomplete crap out usually introduces more bugs then the "unstable" nightlies had in the first place(such as 0.4.7). the nightly is currently the most stable version of OTTD you can get.

Re: Version 0.4.8

Posted: 10 Jul 2006 09:08
by Brianetta
FlipFlipsen wrote:But the other question is, are the bugs in version 0.4.7 fixed in the nighties?
Yes they are. Trouble is, the nightlies have all new bugs to find.

bobingabout: The nightly isn't the most stable. If it was, my nightly server wouldn't keep randomly desyncing players, and the sandbox wouldn't keep crashing.

Posted: 10 Jul 2006 19:21
by TrueTenacity
Anyone have an idea when SF is going to be up so we can download the official file?

Posted: 13 Jul 2006 15:44
by TrueBrain
See here for the release files (finally).

Problem with secondary industries

Posted: 14 Jul 2006 17:24
by rfc822
I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.

Re: Problem with secondary industries

Posted: 14 Jul 2006 18:49
by Locutus
rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Yes, as i wrote in the other topic, this happens with the "real 0.4.8 rc1" release too.

Re: Problem with secondary industries

Posted: 14 Jul 2006 20:56
by TrueBrain
Locutus wrote:
rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Yes, as i wrote in the other topic, this happens with the "real 0.4.8 rc1" release too.
There is no such things as a "real 0.4.8 RC1" release, all binaries nicked 0.4.8 RC1 are from the same source. But okay, this bug is indeed very valid, and has been fixed in latest SVN version. Expect a RC2 soon.

Re: Problem with secondary industries

Posted: 24 Jul 2006 08:01
by Garp
rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Same here.. 0.4.8-RC1 doesn't allow me to produce any goods at a Steel Factory in the attached game (Two steel factories for that matter..)

Posted: 24 Jul 2006 13:35
by Korenn
nucnik wrote:I have found a slight problem with the graphics... You can see it here...
Image
So far I didn't encounter other problems, but I have only been playing the new version for about 3 min...
If you have that in ttdpatch it means you're missing the .grf file with the slopes... I'm not sure if the same holds true for ottd though.