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Posted: 13 Jul 2006 17:15
by graphics_master
As there is already 3D models why not use them ?
It would make it better but all I can say is go 3 d and it will use it's classical touch.
Posted: 13 Jul 2006 21:36
by danharibo
graphics_master wrote:As there is already 3D models why not use them ?
*
Cough* High polly
Posted: 14 Jul 2006 00:07
by mikk36
danharibo wrote:graphics_master wrote:As there is already 3D models why not use them ?
*
Cough* High polly
Dynamic LOD ?
Posted: 14 Jul 2006 16:34
by XeryusTC
danharibo wrote:graphics_master wrote:As there is already 3D models why not use them ?
*
Cough* High polly
*Cough* Shaders
Posted: 15 Jul 2006 09:09
by Korenn
danharibo wrote:graphics_master wrote:As there is already 3D models why not use them ?
*
Cough* High polly
polly? want a cracker with that?
those models do have a too high poly count, and the textures are too detailed. but it's probably less work to tone those down, than to do completely new ones.
Posted: 18 Jul 2006 07:18
by fyredefyre
Take the scenario of Worms 2D vs. Worms 3D - The transition was a good idea, but simply just did not work. In fact..it blowed. Perhaps one day TT will become 3D, but lets hope it takes time..time to perfect it.
There's nothing worse than playing a dissapointing sequel!
Posted: 18 Jul 2006 12:02
by Korenn
TT already HAS 3d gameplay, as someone pointed out.
what we're talking about here is 3d graphics, nothing else.
Posted: 18 Jul 2006 13:24
by achilleas999
all games that i loved which have gone 3D, pretty much lost some fun of the gameplay, age of empires, rollercoaster, bomberman, super mario, WORMS.. and many many more
Posted: 18 Jul 2006 13:34
by bobingabout
command and conquer. especially since it requires a numpad to rotate, and i don't have 1 on my laptop.
Posted: 18 Jul 2006 20:55
by nicfer
I prefer 2d gameplay with 3dish graphics. As achilleas999 says, lots of games lossed fun with the 3d-ing. The 3d games are generally more difficulter than play than 2d games. Look for example Locomotion: a total mess in gameplay! While in TTD building a straight track is simply a click and a drag and drop, in LoMo you have to make several clicks! Long live 2d with 3dish graphics OTTD!

Posted: 18 Jul 2006 21:02
by dphoenix
bobingabout wrote:command an conquer. especially since it requires a numpat to rotate, and i don't have 1 on my laptop
Just buy an external USB one.
Posted: 18 Jul 2006 21:18
by XeryusTC
UnderBuilder wrote:Look for example Locomotion: a total mess in gameplay!
LoMo is also 2D, but it uses the same engine as Roller Coaster Tycoon, which is fine for making a roller coaster, but not for a complicated rail network. It is just a difference in gameplay, not in dimensions.
Posted: 19 Jul 2006 01:20
by Ben_Robbins_
command and conquer generals was 3d, but I never ever needed it. It was completly pointless in my opinion. I just stuck on the default veiwing angle, and it was fine.
On transport tycoon wouldnt it look really strange to have squares line up to the screen when you rotate 45' degrees around, and still be in an orthographic (none perspective) view?
Posted: 19 Jul 2006 02:42
by Thalass
I think that OTTD doesn't really need full 3d, as you see in Sim City 4 or something. But perhaps being able to rotate through four 90° angles would be good. That would keep the isometric view constant, and would allow you to see around things. The only problem then is that you have to redraw the map, and have extra sprites (that problem should be solvable with the new graphics).
And, of course, that's what transperant buildings is for

Posted: 19 Jul 2006 08:16
by bobingabout
bobingabout wrote:command an conquer. especially since it requires a numpat to rotate, and i don't have 1 on my laptop
WTF happened to my post!!!! thats not what i posted!!!
dphoenix wrote:
Just buy an external USB one.
why the hell would i do that? my laptop has PS2 ports. but any external keyboard defies the definition of "Portable".
Posted: 21 Jul 2006 07:00
by KING
command and conquer generals was 3d, but I never ever needed it. It was completly pointless in my opinion
try maps with a big cliff where you can't see the bottom. It does have it's uses.
And the aircraft and tanks are much better and smoother because they can move in all 360 degrees.
But perhaps being able to rotate through four 90° angles would be good
That means we need 3 more sprites for every buildig and every construction stage.
Also the game has to redraw the whole map every time you rotate. That could cause a massive slow down on large maps.
Posted: 21 Jul 2006 08:31
by bobingabout
i think 90 degree rotation is planned for some stage in 32bpp. they have on the requirements that every building needs a 4 view.
Posted: 21 Jul 2006 11:07
by gkirilov
The 3d game(economics) I had the most fun with was(and still is) the Industry Giant 2. I would like to see the OTTD in such 3d "world", without losing anything from the gameplay.
The Ind.Giant2 is much like OTTD(TTD) except the complicated junctions.
Posted: 21 Jul 2006 11:29
by Korenn
industry giant 2 was a total let down...
it looks great, definitely the view that ottd 32 bit should try to achieve, but the gameplay was horrible. no 45 degree tracks, crappy junction support, no height difference, etc.
Posted: 21 Jul 2006 11:31
by graphics_master
It would be hard to implement a drag and drop system if 3d because just look at black and white 2 it is really hard to drag and drop a staraight road inless you have the same 4 directions of track as ttd does.