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Posted: 03 Dec 2006 17:11
by Moriarty
Ah. But this one just duplicates whatever the original signal is doesn't it? Thus gui free.
So is this in an condition to be added to the trunk?
Posted: 20 Jan 2007 12:27
by PhilSophus
Is anyone working on this?
Otherwise I would try to grab this out of MiniIN and to prepare a patch to the current trunk (just the auto-complete features, not the GUI). I am not, yet, very familiar with the OpenTTD sources, so I can not promise anything.
What would be the conditions to get it into trunk in near future, or is there no chance?
Posted: 20 Jan 2007 12:29
by Aracirion
PhilSophus wrote:Is anyone working on this?
Otherwise I would try to grab this out of MiniIN and to prepare a patch to the current trunk (just the auto-complete features, not the GUI). I am not, yet, very familiar with the OpenTTD sources, so I can not promise anything.
What would be the conditions to get it into trunk in near future, or is there no chance?
ooh that would be very cool
Posted: 20 Jan 2007 15:31
by PhilSophus
So, that was easier than I thought.
I tested it only very shortly, but AFAICS it works including follow-up across tunnels and bridges and building under bridges.
Have fun.
EDIT: Updated to trunk revision 9054
EDIT: Updated to trunk revision 9579
Posted: 06 May 2007 18:29
by BamBam
I have an other rediff against trunk r9796, but with 2 other Patches
link
Posted: 25 May 2007 19:14
by BamBam
Update to r9920
Edit 19. June 2007: update to r10213
Posted: 14 Jun 2007 10:13
by doghousedean
any chance of an updated diff please (r10115 is it?), i miss this feature a lot.
Thanks in advance
Dean
Posted: 15 Jun 2007 17:01
by BamBam
Here you are.
Regards,
BamBam
Edit 19. June 2007: download removed, new one see my post above
Posted: 16 Jun 2007 13:34
by doghousedean
BamBam=god
thanks
Posted: 19 Jun 2007 13:59
by BamBam
update, download see my post above
Posted: 28 Jun 2007 08:48
by rav
I seem to have noticed a bug/missing feature
when you have a piece of track without signals, which directly (without junctions) connects to a piece with signals, you used to be able to just 'auto complete' the part without signals, but now it gives an error: "No suitable railway track".. see screenshot
Re: Signal Auto-completion (no Signal GUI) Latest build: r5435
Posted: 10 Aug 2007 07:30
by narthollis
doesn't seam to be a problem with the in trunk version
on that, if your anything like me, you will probably not sure how to use autosignaling in the nightly/trunk builds - its quite simple realy, you need to ctrl+drag

thats it

Re: Signal Auto-completion (no Signal GUI) Latest build: r5435
Posted: 10 Aug 2007 09:33
by rav
see the date on my post?
Thu Jun 28, 2007 8:48 am
before autocompletion got into trunk..

Re: Signal Auto-completion (no Signal GUI) Latest build: r5435
Posted: 10 Aug 2007 11:26
by chrissicom
There are "missing features" with the trunk version though. An extreme example: You have a 100 tiles long track and set the patch option to place a signal every 4 tiles. Now imagine that you have RRRBBRRBBRRBB.... so the 4th tile is always a bridge while the rest is rail then the in trunk version won't place a single signal because the place where it should be is blocked by a bridge. This old patch would detect such things or for example when there are only 3 tiles left before a junction it will detect it and place a signal on the last tile as well. This feature is even more important when the drag singal option is set to let's say 8 or more tiles. I assume that this requires a lot of code and therefore isn't in the trunk version. But maybe an "enhancing patch" could fix that. When I have some time I look at the old and new code and see if I can cook a good menu

Re: Signal Auto-completion (no Signal GUI) Latest build: r5435
Posted: 10 Aug 2007 12:18
by narthollis
rav wrote:see the date on my post?
Thu Jun 28, 2007 8:48 am
before autocompletion got into trunk..

hehehe, yeah - didnt look that closely
chrissicom wrote:There are "missing features" with the trunk version though. <snip> But maybe an "enhancing patch" could fix that. When I have some time I look at the old and new code and see if I can cook a good menu

Hehehe, good point, and good idea

- looking forward to seeing your work

might look into that myself