Posted: 11 Apr 2006 06:11
Problem with Speed Signs patch? All i get is "Can't place signals here..." error. Havent used it before now though, so maybe theres a requirement im unaware of.
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Code: Select all
main_gui.c: In function `ScenEditLandGenWndProc':
main_gui.c:1552: error: `SLD_LOAD_PNG' undeclared (first use in this function)
main_gui.c:1552: error: (Each undeclared identifier is reported only once
main_gui.c:1552: error: for each function it appears in.)
Code: Select all
F:\develop\VC98\INCLUDE\math.h(154) : error C2373: 'myabs' : redefinition; different type modifiers
F:\develop\src\src_4350\macros.h(142) : see declaration of 'myabs'
And upon further thought, I realize that TGPerlin removed the "Generate Random Land" button, hence the reason its case block vanished. Wrap the erroring statement and the previous one (HandleButtonClick(w,15); or somesuch) with #ifdef WITH_PNG/#endif.DaleStan wrote:This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.
Not that strange. I didnt include one button, and so your patch became button (and case) 15, rather than 16. Otherwise, no changes. Your patch merged really nicely.DaleStan wrote:SLD_LOAD_PNG is undef because WITH_PNG is not defined.
This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.
Hmm. It should work OK - I'll check the win32 binary, since I dont have my source in front of me.sc79 wrote:Problem with Speed Signs patch? All i get is "Can't place signals here..." error. Havent used it before now though, so maybe theres a requirement im unaware of.
not yet. do you know if those patches build 100% cleanly against current SVN?? if so, I'll try to add them anywaymadman wrote:have you heard back from the creators of the planespeed/queuing and subsidiaries patches?
(so good to play with)
I intended including it, but it does depend on the patches being current. I didnt have your status... so wouldnt say for sure it would be in. I'll try to add it tonite.LordOfThePigs wrote:More precisely, that would be here, and i'd love to see it integrated in the integrated nightly (as it has always been the case since the integrated nightlies started).
Please. OK. I'll see if it can be done.bobingabout wrote:http://www.tt-forums.net/viewtopic.php?t=23957
change MAX_SCREEN_WIDTH = 2048, and MAX_SCREEN_HEIGHT = 1200, in openttd.h to atleast 3200x1600, but preferably as high as possable such as 10240x7680 to allow for high res and multiple screens.
Indeed, it'll probably need updating to work with the latest SVN. I may or may not do this sometime, depends if I have enough time and energy. As nobody seems to be interested in it now after all that work, I'm not sure if I can be bothered at the moment... perhaps later in the year when I have more time.richk67 wrote:Currently this patch doesnt diff properly/at all, and even after resolving the diff conflicts, I was unable to make it compile. However, a new update may be on its way.gamezguy wrote:Maybe Owen Rudges music patch could be added http://www.tt-forums.net/viewtopic.php? ... hlight=mp3
Well, if it gets in the miniIN, it gets introduced to a wide audience, who then cant live without itorudge wrote:Indeed, it'll probably need updating to work with the latest SVN. I may or may not do this sometime, depends if I have enough time and energy. As nobody seems to be interested in it now after all that work, I'm not sure if I can be bothered at the moment... perhaps later in the year when I have more time.
When did it happen? On a quick look, this appears to be in a piece of source code. RAILTYPE_END does not appear in the miniIN patch files.SirkoZ wrote:I don't know wether a patch or source itself caused this, but I got an assertion failure with the MiniIN r4350 ->
Program: openttd.exe
File: rail.h
Line: 439 - probably because comments are not counted - the real # is 466
Expression: railtype < RAILTYPE_END
The game was "hard" without disasters so 7 idiot AIs and me...
Now I remember - it was 1999, I was just replacing rail tracks with monorail (renew-drag button) and this assertion error popped up...richk67 wrote:When did it happen? On a quick look, this appears to be in a piece of source code. RAILTYPE_END does not appear in the miniIN patch files.
Done, and in from r4361.LordOfThePigs wrote:More precisely, that would be here, and i'd love to see it integrated in the integrated nightly (as it has always been the case since the integrated nightlies started).