Page 3 of 4
Posted: 04 May 2006 03:02
by Moriarty
You didn't seem to resolve the issue of vehicle scale.
Admittedly airplanes that are 7 tiles wide sound rather hefty, but compare that to boats which are somewhat heftier. A average-ish ship may be 2 * 20 tiles which (after halving) would be about 1/3 the length of the screen at present (1024*768 screen res).
Posted: 04 May 2006 03:04
by Ben_Robbins_
Ok i lied...last post now..
(Im not ignoring the viecle scaling thing by the way)
After all this, i have come to this....
Posted: 04 May 2006 03:10
by Costas
yeah i checked it on my screen. a 180m tanker will be 14 (new) tiles in lenght, prety massive! but openTT will be on of the few games with realistic proportions!!
to Ben:
i think 2nd image is 25m ie the old/current scale which leaves 1stand 5th image to be a zoomed version of the 4rth.
Posted: 04 May 2006 03:14
by DeathByCake
Well the way I figure it for the planes, a four stand airport still needs to be a good half a kilometre (slightly more actually) which is going to be... forty odd tiles square.
That's the size of a town.
DBC
Posted: 04 May 2006 03:18
by Costas
ok i give up! i will leave it to the developers to tell us what they think is best / doable.
but imagine the raelism.... the zoom facility to see everything in detail. a screen full of a few ships.... hmmmm the new map will need to be like 4048*4048 or whatever...
ps last post i am off to bed: i think what they meant they will split the current tiles so the houses will look smaller (quarter of current views) with the new grafix untill the zoom function is implemented.
Posted: 04 May 2006 05:19
by Alltaken
modeling to scale at this point in time helps by just letting us know what the size is.
i am considering a "maximum" size for certain things such as ships. i.e. 6 tiles (random number).
the sizes inbetween would then be able to be scaled logrythmicly.
similar with planes.
this means smaller items will be realistic in scale, whereas larger items will be proportionally smaller. i personally think it will look fine, as large ships will still be a heck of a lot bigger than small ships. while small ships are still visable.
scale models can be easily scaled down later. but vice versa is hard.
Alltaken
Posted: 04 May 2006 11:13
by Moriarty
Max size for a ship might be an idea, but having done a little research it would seem that by 2010, about 30% of ships will be classified as "Post-Panamax". That being too large to go through the Panama canal (~230m long and ~ 30m wide - restricted by the size of the locks).
So a lock the size of a panama canal lock would be 19 * 3 tiles (12.5m kind) or so.
The largest ship in the world is a supertanker Knock Nevis - 458m * 69m, or 37 * 6 tiles. (Yes Thirty seven!

).
Incidentally that ship is so big it can't get through the English channel (draft is too great (under-water depth)).
Posted: 04 May 2006 11:22
by dmh_mac
Moriarty wrote:Max size for a ship might be an idea, but having done a little research it would seem that by 2010, about 30% of ships will be classified as "Post-Panamax". That being too large to go through the Panama canal (~230m long and ~ 30m wide - restricted by the size of the locks).
So a lock the size of a panama canal lock would be 19 * 3 tiles (12.5m kind) or so.
The largest ship in the world is a supertanker Knock Nevis - 458m * 69m, or 37 * 6 tiles. (Yes Thirty seven!

).
Incidentally that ship is so big it can't get through the English channel (draft is too great (under-water depth)).
That would be so awesome to have in the game

Posted: 04 May 2006 11:34
by Crazy Vaclav
Isn't the big one in this picture Knock Nevis?

Posted: 04 May 2006 12:30
by Ichi
so to put it all together:
1 NEW tile is 12,5 by 12,5 meters.
It will hold one (rail)road piece.
Houses will now be in good scale.
Bigger buildings will need more tiles.
1 tile in the game is one new tile, not one old tile divided in 4 (like Ben_Robbins_ thought).
Big verhicles will need to be bigger than 1 tile, maxed out to a certain number.
Airports and seaports need to be huge to cope with the big verhicles (that adds to the realism).
That would mean the airports will get bigger than some towns, which would look quite weird, so I think we need to have bigger towns, thus bigger maps.
Posted: 04 May 2006 13:22
by DeathByCake
I'm still no clearer on the size I should be designing for, i'll make it a provisional four squares for now, even at real size that wouldn't be a huge increase to seven, but it'll save a ton of space. Forty odd square airports are not funny (though it's nice to have the room to play with) so that makes it something like half that size.
Well let us know when it's decided Alltaken, oh and I had a quick look at your work last night, lovely it is, the tank and the ornithopter are also super cool, i'll be nicking the 24 hour battle idea
DBC
Posted: 04 May 2006 13:58
by Ben_Robbins_
Im asking these questions in realation to airport size as well...im not ignoring the airport size thing... but if something is 'X' tiles in legth, its inportant to no what X is, and what a tile is...!
So... are there monosylabic/single lettered laymen answers to the following questions please... (Scale of jpg 1:1 for game)
1) Is A or B Correct
If 'A' then...
2) When using the word 'Tile' Are people meaning 'y' or 'z' legth?
If 'B' then...(Just to confirm)
3) And 'Z' is 12.5M then, not Y....correct?
Posted: 04 May 2006 14:37
by Ichi
Ben_Robbins_ wrote:Im asking these questions in realation to airport size as well...im not ignoring the airport size thing... but if something is 'X' tiles in legth, its inportant to no what X is, and what a tile is...!
So... are there monosylabic/single lettered laymen answers to the following questions please... (Scale of jpg 1:1 for game)
1) Is A or B Correct
If 'A' then...
2) When using the word 'Tile' Are people meaning 'y' or 'z' legth?
If 'B' then...(Just to confirm)
3) And 'Z' is 12.5M then, not Y....correct?
1) B is correct
3) Z is 12.5M
Posted: 04 May 2006 20:14
by Aracirion
I think bigger airports would be very interesting, and they would make a bigger contrast to train-links (and make them more worthwhile perhaps). They would be particularly cool if passangers had a destination and might use different vehicles to get there. A passenger might use the train to get to the airport, fly somewhere, and make the rest of his journey by bus. A train connection to the airport would then not detract from the persons wanting to fly (like it does now) but add, and airports could be built a bit farther off from the city. However, this would probably only make sense on big maps.
Posted: 04 May 2006 20:22
by Ichi
Aracirion wrote:I think bigger airports would be very interesting, and they would make a bigger contrast to train-links (and make them more worthwhile perhaps). They would be particularly cool if passangers had a destination and might use different vehicles to get there. A passenger might use the train to get to the airport, fly somewhere, and make the rest of his journey by bus. A train connection to the airport would then not detract from the persons wanting to fly (like it does now) but add, and airports could be built a bit farther off from the city. However, this would probably only make sense on big maps.
You can do that already. check out this:
http://wiki.openttd.org/index.php/Trans ... er_systems
Posted: 04 May 2006 20:33
by Costas
oowowow openTT is sooo deeeeep...
i better read all the manual

Posted: 04 May 2006 20:52
by Ichi
Costas wrote:oowowow openTT is sooo deeeeep...
i better read all the manual

LOL yeah, I did

Posted: 04 May 2006 21:55
by Aracirion
hm yeah thats cool .. last time I tried it it didn't work, but perhaps its fixed now ... it would still be cool though if passengers would be choosy ... deciding themselves where they want to go and then weighing speed/cost to find the best way to get there
Posted: 04 May 2006 22:03
by Alltaken
well airports IMO will not be as big as in real life, but they will still be larger than they are now.
their runways will likely be 1-2 runways wide (depending on the era), and maybe 6-12 tiles long.
because of a scale refactoring, cities will be weighted towards being much larger, and everything generally more zoomed in. so overall in proportion the game will not be much different when things are compared to each other.
it just makes dual railway tracks, flexible road designs.... more possible.
Alltaken
Posted: 04 May 2006 23:02
by Costas
there would be no point in making smaller (12.5m/side) squares if the relative scale between objects (vehicles vs buildings etc) stays the same. U can just make bigger maps. In order for changing the tile scale to amke sense, we need to change the current proportions isnt it? So big office blocks that in current openTT take up one tile, they should take 2x2 or 2x1 with the new grafix, while trains stay one tile in length.
I like alltakens idea of smaller objects will be in correct proportions (ie 12m or 25 m long building will be represented by 1 or 2 tiles ) but much larger objects will be squashed (like a 280m ship instead of 22 tiles it will be much much less)
will the new graphix for buildings have animation??
we can make flags, and fumes, and pitches with football games going on!!
also cities will need to be double the distance in tiles as they r now, so the maps will be humongous!! or maps with less cities...