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Posted: 22 Dec 2005 21:10
by Flamelord
I believe it has been decided that the Company Color crash is caused by having the locomotiongui switch off. If you turn it on, I believe the problem goes away. I may be wrong.

Posted: 23 Dec 2005 06:27
by TrueSatan
I have a very strange problem and a possible fix for that (until stevenh fixed it). With a "modified" or even no title.dat file and tram switch on i always got zero population for towns at a new game. with the original title.dat file there is no problem with the new tram feature switched on. so anyone else with this "bug" should try to use the original title.dat.
stevenh knows about this problem and tries to fix it.

Posted: 24 Dec 2005 20:57
by Flamelord
I have a game with a very strange bug. If I try to build a tram station at a certain place on the map, the game locks up and crashes. I'll see if a crash file was made, post that and my configs and the save. I'll try to upload a screenie of the crash positioning. It's not the absolute location on the map, as a similarily placed tram station in another game does not produce a crash.

[EDIT] My crashes have grown steadily worse. They started happening when I selected the station-building tool for the trams, then the tram toolbar, and one just happened randomly. I'll post my latest crashlogs in the next post; it's the same game but further advanced in years, same configs.

Posted: 24 Dec 2005 21:50
by Flamelord
This is the post that holds the latest crashes that I refer to in the above post.

Posted: 08 Jan 2006 09:44
by Csaboka
I've got a strange bug report from one of my friends who doesn't speak English. Since the bug goes away if I turn trams off, I guess it's caused by the tram code.

After loading the game, try buying a road vehicle in the depot you see there, and start it. Then try sending it back to the depot. It will either say it doesn't find the depot or it won't enter it even if it says it found it. When you disable the trams switch, the problem goes away and RVs find their depots correctly. My friend said it happens in certain towns only, so it may work fine elsewhere on the map.

Posted: 08 Jan 2006 15:54
by ISA
Exacly the same problem here!

Posted: 16 Jan 2006 16:07
by stevenh
Heh heh... bah, my stupid code is disrespecting the original RVs and just helping trams find their depots...
sorry guys, i'll get back to this shortly when i'm back in sunny australia.

Posted: 30 Jan 2006 05:34
by stevenh
Update!:
-Depot finding bugs fixed.
-Town building repaired.

FlameLord: Your crashes seem to be related to the AI Rail Planning code... I don't know if this has since been fixed, but I'm not having any issues with AI here. Could you update me on the situation?

Posted: 31 Jan 2006 02:30
by Flamelord
I have since given up on that game (but not deleted it), so I will see soon if the crashes are still occuring. The random crashes have not happened in any other game but that, so I don't know exactly what caused them.

In unrelated matters, this bug seems to be related to the trams coding in some way.

Posted: 05 Feb 2006 18:56
by nicfer
Another bugs:
1. A tram can pass through the back side of a depot.
2. (I don't know if is a tramset trouble or a patch bug) Trams can be builded in normal road depots.

If I found or remember more, I will edit my post, so watch this :P.

EDIT: A71 and config, forgeted it :x.

Posted: 05 Feb 2006 22:07
by stevenh
UnderBuilder wrote:1. A tram can pass through the back side of a depot.
Ok, I never thought that would happen...
It's a know bug that if you have two U-Turns next to eachother [ =)(= ], the trams can jump as if it was a straight track... this must also apply to depots.
UnderBuilder wrote:2. (I don't know if is a tramset trouble or a patch bug) Trams can be builded in normal road depots.
This is just something I haven't gotten around to yet, it's not so much a bug, just laziness on my behalf.

...back to the drawing board...

Posted: 06 Feb 2006 06:09
by Rob
UnderBuilder wrote:Another bugs:
1. A tram can pass through the back side of a depot.
That's no bug. :!:
It's a feature.
Drive-through depots. :shock:

Posted: 06 Feb 2006 17:20
by NoGravity
Odd bug: Towns tend to make tram track branches in stead of road branches (nothing new you'd say) but they look REALLY awkward..

Posted: 06 Feb 2006 21:58
by stevenh
Is that alpha 71? and do you have the _latest_ GRF from the ttdpatch site?
I have a hunch the next alpha will be out shortly... so give that a try when it does come out.

You will also need to make sure you have the latest trams GRF!

Posted: 07 Feb 2006 11:55
by NoGravity
Yes it is Alpha 71 and i do believe it is the latest GRF set..
I'm not sure about the tram set though, i only have the German Tram Set v0.4 so...

Posted: 07 Feb 2006 23:16
by stevenh
Can you start a fresh game?
Get some money, turn the gamespeed right up (pressing 'E' with gamespeed=on) and make some towns expand (use cht:money 99999999).

And see what happens...
Otherwise, try trashing those roads that are erroneous and just build them again. I really don't believe that this should be happening anymore! :x

Posted: 28 Feb 2006 10:46
by stevenh
Marius wrote:...If you first build a road (not tram) depot, build tram tracks in front of/near this, and then connect the two and put tramtracks over the road depot: you get +4 something BILLION dollars, and then this shows up positive under the "construction"-part in the finances overview, but shows up negative in the "Total".
Finally got around to this bug.... repaired.
Now I just need to neaten up the GUI and then tackle level crossings.

Posted: 13 Apr 2006 18:55
by George
In beta 3 there is stil a bug that makes roads wrong when AI removes his railways.

Posted: 14 Apr 2006 12:29
by Peteza
George wrote:In beta 3 there is stil a bug that makes roads wrong when AI removes his railways.
I've also had this, but when i removed a road (rather than the AI)

Posted: 14 Apr 2006 13:13
by stevenh
George wrote:In beta 3 there is stil a bug that makes roads wrong when AI removes his railways.
Peteza wrote:I've also had this, but when i removed a road (rather than the AI).
Please attach a saved game....
The only time I can make this happen is when I play Megarail or Scotland... which have random data, still, in L3.
As far as I can tell... I can't get the AI to screw up level crossing removal on fresh games...