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Posted: 22 Dec 2005 11:25
by eis_os
Yep,
Replaceing the tunnel entrances of TTD via ActionA to have a version that works visual better with a track sprite on it. Be sure to not put a track on top of it. Enhancetunnels supports different track types on top and below of the tunnel. TTDPatch draws the current track sprite on top, which is borked with maglevs, but there is no suitable sprite in default TTD Sprite space ...
Posted: 23 Dec 2005 15:00
by eis_os
I tried to create some sample, the base sprites are by Oz and pixel pushed by me to fit better in...
Posted: 23 Dec 2005 15:05
by goalie
great work
Posted: 23 Dec 2005 15:08
by khamura
Superb! The contrast on the railway one is rather stark though. A darker gray perhaps?
Posted: 12 Jan 2006 10:31
by eis_os
Anyone already have Action A replacements?
Would be nice if I could test some new code to reduce flicker ...
Posted: 22 Feb 2006 20:29
by eis_os
As noone really has created a grf,

I have to do my own:
Posted: 22 Feb 2006 22:46
by jebartle
Your graphics look good! Perhaps others were waiting to see what direction
you needed them to go? I use this feature in my own games! In fact I'm
very thankful for all your great features. Hope you will continue to deliver
the impossable.
JEB
Posted: 23 Feb 2006 08:12
by Purno
Looks good, but does catenary fit underneath the tunnel?
Posted: 23 Feb 2006 10:39
by Shindler
Posted: 23 Feb 2006 11:05
by Geo Ghost
Those belong to Oz
What happened to Oz? I havn't seen him around for a while.
He has probably been around and i havn't noticed actually.
Looking good eis_os. i quite like them

Posted: 23 Feb 2006 11:32
by Aegir
Geo.c Ghost wrote:Those belong to Oz
What happened to Oz? I havn't seen him around for a while.
He has probably been around and i havn't noticed actually.
He's working on his thesis, if I remember correctly. Thus, Insanely ****ing Busy.
Posted: 23 Feb 2006 12:41
by Shindler
So if we can't use Oz grf... I think that the eis_os proposition is too quite nice but it could be a littel brighter
Posted: 23 Feb 2006 13:45
by Villem
*snicker*If you would have bothered to read the thread at all, you would've noticed, Eis_Os is using Oz's sprites, only slightly modified by him. like darkened so the contrast between the rail, and the base isn't so noticeable.

Posted: 23 Feb 2006 13:53
by eis_os
No, they are completly handdrawn from scratch...
What you mean was the sample I had here:
http://www.tt-forums.net/files/enhancet ... ce_108.png
Posted: 23 Feb 2006 14:28
by Villem
Yeah i was talking about those, and slightly of your own.

Posted: 26 Feb 2006 04:11
by jixor
Great.
I can see why (graphically) you couldn't have road over a rail tunnel but could you have rail over a road tunnel?
Posted: 26 Feb 2006 15:19
by RSpeed tycoonfreak
Very nice work
I would like to know when the first grf releases?
The day that the grf's releases I'll make sure that I have nothig planned for the rest of that day.
Posted: 27 Feb 2006 00:30
by Raichase
jixor wrote:Great.
I can see why (graphically) you couldn't have road over a rail tunnel but could you have rail over a road tunnel?
As Oskar already said, thats too much work, and not needed. I think it would be nice, but coming from nothing to rail over rail tunnels is more than enough to keep me satisfied.
I'm not going to look the horse in the mouth, even though it would be a good idea, for sure

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Posted: 27 Feb 2006 04:36
by jixor
Raichase wrote:jixor wrote:Great.
I can see why (graphically) you couldn't have road over a rail tunnel but could you have rail over a road tunnel?
As Oskar already said, thats too much work, and not needed. I think it would be nice, but coming from nothing to rail over rail tunnels is more than enough to keep me satisfied.
I'm not going to look the horse in the mouth, even though it would be a good idea, for sure

.
Damn mate, I wasn't complaining, I was asking a question!
I'm loving the rail over rail tunnel feature, I used it extensively when playing yesterday.
eis_os, regarding the graphics you have posted so far, they are looking nice, but I think I prefer the lighter variation.
Posted: 27 Feb 2006 04:43
by Raichase
jixor wrote:Raichase wrote:jixor wrote:Great.
I can see why (graphically) you couldn't have road over a rail tunnel but could you have rail over a road tunnel?
As Oskar already said, thats too much work, and not needed. I think it would be nice, but coming from nothing to rail over rail tunnels is more than enough to keep me satisfied.
I'm not going to look the horse in the mouth, even though it would be a good idea, for sure

.
Damn mate, I wasn't complaining, I was asking a question!
Yes, I'm sorry, tone is a rather hard thing to convey using pure text. I wasn't harassing you, I was giving the standard "It's okay to make suggestions but don't push the issue" response, as it has already been said that it won't be done.
The horse and mouth metaphor was a good one, but only if you don't take it personally.
I'm loving the rail over rail tunnel feature, I used it extensively when playing yesterday.
As am I.
No hard feelings, I'm just trying to nip it in the bud, we've had problems with people suggesting things over and over again after a dev has said it's not going to happen

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