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Re: [opinions wanted] British Steam Locos - Pre 1930s
Posted: 04 Sep 2005 19:19
by DavidM
dave61 wrote:PikkaBird wrote:
Churchward 'City'
Introduced: 1903
Obsolete: 1925
Speed: 70 mph
Power: 400 hp
Weight: 90t
(+Passenger/Mail carriage to 70 mph)
City of Truro was the first steam loco to exceed 100mph
http://en.wikipedia.org/wiki/GWR_3440_City_of_Truro. I would love to see a City in Locomotion, it's on my list of things to do if I ever master MSTS to Lcomotion conversions.
No it wasn't, that record fell to an L&Y highflyer

.
David
Posted: 04 Sep 2005 19:25
by DJC
jdtech wrote:No movement from Pikka on this subject though.
John
Not sure if he does mods for locomotion anymore.
Posted: 05 Sep 2005 08:55
by psycho_aussie
I'd like to see Pikka do the only 4-6-2 to ever "grace" GWR, The Great Bear. I'm not sure if he does still mod things for Locomotion, but the next time I see him, I'll ask him about it.
Posted: 13 Sep 2005 13:00
by Atlantis
Is the Super D still in, or being left out? I can provide photos if you decide to keep it in.
It was a very popular class at the time, all over the LNWR region. Very powerful too. And looks good too!

Posted: 08 Oct 2005 19:23
by cmburgess
Hi All
Hi Pikka
Some one mention a Super D

i made one for auran Trainz railroad Simulator 2004

i'm sure pikkabird would have seen it
Cheers
Chris
Posted: 08 Oct 2005 20:52
by DJC
Wow! Those models are cool

. Can they be converted to Locomotion, or is that just a stupid question?
Posted: 08 Oct 2005 21:42
by G-TANK-G
what about this steam engine, this is one of my favorates of steam engines. a bit like duck on thomas the tank

..... but no face

Posted: 10 Oct 2005 00:42
by PikkaBird
G-TANK-G wrote:what about this steam engine
Aren't they already in there? I don't remember.
Anyway, I'm not doing anything with Locomotion any more.

TTDP is still where it's at.

Posted: 10 Oct 2005 09:31
by MjD
Disappointed to hear that pikka, cos i really liked your work, ah well good luck with your ttdp stuff

Posted: 29 Oct 2005 21:00
by krtaylor
I'm just recently paying attention to LoMo. I think PikkaBird is probably right though, because there's a limit to how fancy your networks can get in LoMo without the advanced signalling of PTTD, and the limited space. But, the graphics are loads better, for sure. I'd at least give a BR set a play or two, just to see them going on their way.

Be nice to combine sets with the other more modern BR set.
Posted: 31 Oct 2005 22:14
by metalangel
I find with the BR set and similar, there's simply too much choice - almost more than you'd normally see in real life unless you travelled around a lot or lived near a main terminus.
Some pre-1930 steamers are a must, though - the starting selection in Lomo is as pitiful as the lack (by default) of a carriage that lets the locos properly stretch their legs.
Posted: 02 Nov 2005 13:55
by Born Acorn
It would have been nice to see this project. But it is up to Pikkabird, after all.
Posted: 02 Nov 2005 23:33
by metalangel
The day that OpenTTD works with everything from TTD patch is the day I'm very happy... when a train car is only half a square long, suddenly the maps seem a LOT bigger.
Born Acorn, what is that in your avatar? I'm trying to figure out what it is...
Posted: 03 Nov 2005 00:20
by Born Acorn
Its a render of the Arm Commander from the Game Total Annihilation

Posted: 03 Nov 2005 05:21
by Singaporekid
Ooh

Posted: 21 Nov 2005 04:26
by X.G.fr0sty
Hmm; here's A loco i've been wanting to make with blender; but it may take A LOT of time. "BigBoy"(4*8*8*4).
If any of you guy's can make it, and know how to make it useable in locomotion, would be grand.
Sadly, I havent been told what to do after I make the model in blender and create the X amount of png's.
Posted: 21 Nov 2005 05:10
by marcf
Illegal Alien was working on one, havent heard anything about it for a while
Posted: 23 Nov 2005 15:11
by Jim-San
wow long time since I posted on here, anyway I have been thinking of making the bigboy, only thing is my locos keep looking odd (the sprites never go on right, I think its a xml problem).
I've still got a train to finish (I think it was the Ivatt 2MT, all the sprites done, but the xml is the problem), I'll give someone the sprites if they don't mind doing the other bits.