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Posted: 28 Sep 2004 22:15
by ChrisCF
Drive along some of those roads IRL, and you do find the occasional cottage lying around. True, cottages and not massive office blocks, but still ...

Posted: 01 Oct 2004 12:40
by anaconda
Ahh, I've been hoping someone would recreate this map. It's the map in ttd that I played the most. The big open space makes making big networks easy. I'll dl it asap when I get home from work.
Thanks a lot.
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Posted: 02 Oct 2004 11:23
by Aerond
Seems that people inside the cities of the scenario are addicted to sex because starting in 1970 and I´m in 1985 and most cities are metropolis now

-biggest one 45k -
NOTE: Now the answer is in the correct topic; Seems I pressed NewTopic button instead of PostReply

Posted: 02 Oct 2004 11:45
by anaconda
Could be that the cities are pretty good serviced by trains and other transportations so commuters settle down?

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Posted: 02 Oct 2004 14:52
by Aerond
well, that doesn´t make sense completely; becuase if a town grew according to that, another one should loose people...
So Sex is still my 1st option
Posted: 02 Oct 2004 15:01
by ChrisCF
Isn't it everyone's?

Posted: 02 Oct 2004 17:27
by gg190
I have noticed that towns grow far to fast in locomotion, and there doesn't seem to be a pattern to it. One town that i wasn't servicing grew by thousands of people in only a few years, but a town that i was servicing barely changed it's size.
One thing I have noticed though, if you build a tram route or bus route around the city, it will grow very fast (actually unrealistically fast)
After the breakdons issue (Now fixed by mods) this was my biggest gripe about locomotion. Maybe it to can be modded?
Posted: 02 Oct 2004 18:39
by Aerond
In the game I´m playing on this scenario Builth Wells has a population of 56.000 ... and only served by ONE train station!!! -Built around 1985-
Posted: 03 Oct 2004 10:25
by anaconda
Back to topic: I've played it today. Starting a coal/iron ore -> steel -> goods -> city line. Plus a minor food service.
Ahh, the big open space really makes it easy to make real networks.

Posted: 03 Oct 2004 11:10
by Aerond
Yes, it is really easy making networks.
I made a big profit with a few tram and a pair of train lines. Then, when I had money enough, I built an underground train network, it really looks like a real one!!!!
Posted: 06 Dec 2005 19:27
by Karl Townsend
found a few thing
yes i am english
your so called town called gluster
it is spelt gloucester
i live in cheltenham
so im right next to it
And Yarmouth
it is Waymouth
love your map man it rocks
Posted: 08 Dec 2005 13:11
by metalangel
If you're going to resurrect a 14 month old thread to slag someone off for not spelling towns properly, you can at least do the same yourself and get 'Weymouth' correct.
Just say NO to thread necromancy!

Posted: 08 Dec 2005 19:01
by Karl Townsend
14 MONTHS
didnt think it was that old
Posted: 08 Dec 2005 19:05
by metalangel
03 Oct 2004... see the little date at the top of each post?
Don't worry about it... it's just considered bad manners to bring back a post which is so old (people aren't still talking in it for a reason, usually)
