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Posted: 25 Feb 2005 17:31
by Cidron
could we also get something like... how many cars a certain loco will carry without gettin slowed down to much, or if you have more precise performance specs, maybe those.. Something like
Engine 1 2 3 4 5 (etc)
name car car car car car
each engine will be listed, with its performance (mph/kph) with the given number of cars (irregardless of terrain mods, top speeds only).
Posted: 25 Feb 2005 18:57
by chevyrider
Every engine has a given power in kWh.
Depending the terrain i multiply the weight of the cargo with atleast a factor 5.
So for a cargo weight of 300 ton, you need a machine with 5*300=1500 kWh.
Posted: 26 Feb 2005 13:17
by d00mh4mm3r
For a forum that ment to be talking about locomotion list, why are you all talking about what is put at the top speed... km/h or mph...
Any way, back to the MAIN point of this, pictures would be grand to have with the list.. hay nice job by the way on getting details..
Also i do think all trains should be able to be used, we still use an old steam loco for showing high class people around australia, there are 5 in victoria alone (it may not be much, but in a modern socity its cool)
Posted: 26 Feb 2005 13:35
by chevyrider
Re:d00mh4mm3r said:For a forum that ment to be talking about locomotion list, why are you all talking about what is put at the top speed... km/h or mph...
Explain

Do you have trouble with the new S.I standards?
Re: chevyrider
Posted: 01 Mar 2005 06:59
by d00mh4mm3r
Nope i dont have a problem with it, but why are you guys making such a fuss over km/h or mph, we(users) are al over the world, some places may even use cm/h.. lol
Posted: 01 Mar 2005 07:22
by Cidron
yeah, cm/h would apply to a seriously unreliable bus.. jk
btw, can there be a nice looking printable version, master list of the vehicles, instead of just a list of text, one after the other taking only the left third of the paper, and lasting about 10 pages.
Posted: 24 Apr 2005 01:45
by d00mh4mm3r
This topic may be a bit old, but will there ever be a list of all the objects made in locomotion, with all the detailed info, and a picture next to it?
I know it will take some time to create, MS Access seems to be the best program to use, as you can group bundles of then in serch.
If no-one is willing to do it, it will take me some time to re-adjust myself with MS access.
cheers
Posted: 24 Apr 2005 09:12
by scrat
d00mh4mm3r wrote:This topic may be a bit old, but will there ever be a list of all the objects made in locomotion, with all the detailed info, and a picture next to it?
I know it will take some time to create, MS Access seems to be the best program to use, as you can group bundles of then in serch.
If no-one is willing to do it, it will take me some time to re-adjust myself with MS access.
Hold on. I believe I wrote something to generate a database ages ago. [checks ancient projects folder]. Attached is a csv file containing all objects currently in my objdata folder. And before you ask, I am not releasing the program (I get enough support request emails as it is).
You should be able to import the csv file into MS Access or MS Excel without any problems. As a bonus, I made a few adjustments so it also lists the non-vehicle files.
Posted: 25 Apr 2005 13:48
by NS 6504
What kind of database do you mean scrat?
Just currious. (or how do you spell that.)
Posted: 27 Apr 2005 11:44
by init
chevyrider wrote:Every engine has a given power in kWh.
Depending the terrain i multiply the weight of the cargo with atleast a factor 5.
So for a cargo weight of 300 ton, you need a machine with 5*300=1500 kWh.
Engine power is measured in kilowatt (kW), not kilowatt-hours (kWh). Running a train for a specified time consumes a couple of kWh.
Posted: 27 Apr 2005 11:50
by chevyrider
init wrote:chevyrider wrote:Engine power is measured in kilowatt (kW), not kilowatt-hours (kWh). Running a train for a specified time consumes a couple of kWh.
You're right, slip of the pen (Uh.. wrong key)

In my days we had :pk ,hp or ps depending the language.