GRF encoder tool: GRFMaker [under development]
Moderator: Graphics Moderators
Or what about customizable toolbars? I only use maybe 5-10 of the many buttons availible.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I'm sorta wondering which option 1280x1024 would be classified under. Strictly speaking, it's > 1280x960; OTOH when discussing toolbars, horizontal res is usually more significant than the vertical res.
*rummage*
Nope. My KVM doesn't support 1280x960. I don't think my monitor does either.
*rummage*
Nope. My KVM doesn't support 1280x960. I don't think my monitor does either.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
well... 1280x1024 _is_ larger than 1280x960, so...DaleStan wrote:I'm sorta wondering which option 1280x1024 would be classified under. Strictly speaking, it's > 1280x960; OTOH when discussing toolbars, horizontal res is usually more significant than the vertical res.
*rummage*
Nope. My KVM doesn't support 1280x960. I don't think my monitor does either.
actually we're really considering to move to 1024 wide toolbar, so it doesn't matter _that_ much

Strange, that 1280x960 is not supported, though, because that's the one with 4:3 scale.
I'm pretty sure if your monitor supports 1280x1024, then it supports 960 as well.
<snip>
Post edited to remove refferences to my own stupidtity.
Post edited to remove refferences to my own stupidtity.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
*** WARNING ***
DO NOT USE GRFaker 2.04D, as it has a serious bug in the variational action2 block for vehicles.
If you've used it, do not create such blocks, and do not enter already existing blocks of this type. It _will_ corrupt the lst file.
If you saved it afters creating/accessing one of such blocks, it's probably best to restore a backup. (I hope all of you have backup save turned on).
I'll probably post a newer version today, but if not, I guess you can go back to 2.04C. The save format did not change, because the version number always changes, if the save format does.
DO NOT USE GRFaker 2.04D, as it has a serious bug in the variational action2 block for vehicles.
If you've used it, do not create such blocks, and do not enter already existing blocks of this type. It _will_ corrupt the lst file.
If you saved it afters creating/accessing one of such blocks, it's probably best to restore a backup. (I hope all of you have backup save turned on).
I'll probably post a newer version today, but if not, I guess you can go back to 2.04C. The save format did not change, because the version number always changes, if the save format does.
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
None of your business Shadow
, Nothing personal or anything, but you'll have to ask Szappy first.
(It really isnt that hard to find where it is, but even if you do, it still wont do any good)
Cheers for the update Szappy!

(It really isnt that hard to find where it is, but even if you do, it still wont do any good)
Cheers for the update Szappy!
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
/me shrugsSzappy wrote:That was bit rude, don't you think, Aegir?
Sorry, I can be a tad blunt somtimes

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Yes.
More so, bridges were the first to be encoded with GRFMaker.
http://www.tt-forums.net/viewtopic.php?p=203935#203935
More so, bridges were the first to be encoded with GRFMaker.
http://www.tt-forums.net/viewtopic.php?p=203935#203935
Then I have a bridge for you
I drew this one a while ago and never asked anyone about coding it.
It should replace the tubular so I'll see it often.
EDIT:I was attaching it when You (Hyronymus) posted your post

I drew this one a while ago and never asked anyone about coding it.
It should replace the tubular so I'll see it often.
EDIT:I was attaching it when You (Hyronymus) posted your post
- Attachments
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- eddy_bridge_CC_v2.png (7.07 KiB) Viewed 8403 times
Last edited by Eddy on 02 May 2005 08:15, edited 1 time in total.
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