krtaylor wrote:1. I have no objection to using the EF-3 Boxcabs in the Arctic in place of the ones we've got. I see that as basically just a livery change, functionally they're pretty similar.
Precisely, so it wouldn't use any further ID's. It'll be ready for the next release
krtaylor wrote:2. I'm staying out of the debate over the diesels.
Good idea
krtaylor wrote:3. ALP-7 was intentionally overrated because we needed an electric freight loco. IRL freight was banned from the NEC in 1982, but we didn't want to force that in the game. I wasn't aware of the longevity of the E60C. When that was pointed out, the need for an overpowered ALP-7 was removed. So we can set it to its proper specs. We could actually remove it if we wanted, does it ever get used? My games generally are happy with the AEM7 and then the HHP8.
I can't comment on this as after the 1990's, any electric freight I have is switched to diesels
krtaylor wrote:4. Let's leave Metra as it is, I'm quite happy with the way it looks. It really is an ugly paint scheme, but that's realistic.
Metra's scheme isn't
that bad. But we could always do the
Regional Transit Authoroty scheme on the E8's to match the red and brown striped bi-levels

I say leave the Metra in for the moment.
krtaylor wrote:5. I looked at the reference for Y6s, and I found that the Y6, Y6a, and Y6b all have identical stats! So let's use the name of Y6b since it's more famous. They also don't have specific dates for their manufacture that I found. I haven't gotten to that point in my game. If uzurpator and Dan both agree that an adjustment should be made, I won't object.
Y6 or Y6b, to be honest, really doesn't matter either way to me
krtaylor wrote:6. The Shay seems to inspire strong passions. It is unfortunately not yet in the Arctic, and that's where my test game is. When it's added, I'll use it for its intended purpose - going up the side of a mountain. If it can do that profitably, and usefully, then I don't care what the game stats are. If it can't, then I don't care what the real stats are, it has to be goosed. I do agree that the HP doesn't need to be high, after all its top speed should be 20mph max, and 16mph is more realistic. The TE is all that's important.
Well, shays were extremely specific, but they should be able to andle 5-10 cars at about 10MPH up grade with a freighttrains setting of 5+ I haven't had a chance to use it yet, but I'll see myself.
krtaylor wrote:7. If Dan is using twin Consolidations to haul drag freight, then yes, maybe they are a little strong. I figure they should be able to handle three, possibly four cars, on the flat, with max of one hill. More than that and they should quickly become unwieldy and need replacement with a Mikado. Adjust accordingly, allowing for freighttrains 5 of course.
Well, double headed on 8-10 cars isn't that bad, but they should slow considerably on hills, now they barely feel them. They should be dropped in stats a bit, I agree.
krtaylor wrote:8. I refer loco weights to Dan for comment.
Why me...? I'll look into it
krtaylor wrote:9. MBTA. Thanks for the sprites, but IRL the purple stripe is brighter. Can you adjust that? Also, there's a control-car end for the trailing car, kind of like the Metra has. We need MBTA bilevels as well. And if you're wanting to be thorough, we need MBTA depowered Budd RDCs, GP9, and F/E.
Remember, there was no "MBTA" E, they were just PC black. As far as the RDC's go, they'd just be alternates for the passenger car, and would have no stats. I'll do those. The GP40-2WH is also forthcoming