Page 196 of 228
Re: Japan Set Development
Posted: 13 Aug 2010 02:08
by maquinista
I'm playing a game with all Japan set GRF files.
It's a great job, I like the result. I have a suggestion: It would be interesting If you replace the sprite 1420 with a pavement tile matching with the road sprites. My version of landscape GRF was coded in November 6, 2009. This tile is used by the fountain and the statue. Also, I have a GRF file that puts station tiles as pavement tiles.
Re: Japan Set Development
Posted: 13 Aug 2010 05:59
by dandan
This is a small incompatibility with the OpenGFX graphics. As you said, the ground tile of the fountain is just sprite number 1420. It's not part of any Japan Set grf. We could include it, but I'm a bit reluctant to include an unmodified original sprite. And that is what is needed to really make it match the roads.
The simplest solution is to use the original base graphics instead of OpenGFX, if you have them.
EDIT: Alternatively, you or someone else could provide a better sprite 1420 for OpenGFX and try to convince the OpenGFX project people to include it. I think most of the OpenGFX graphics is pretty good, but that sprite really isn't very well done.
Re: Japan Set Development
Posted: 24 Aug 2010 23:35
by krtaylor
OK, I added the A1 to the tracking table. Anything else new, DanMacK?
Re: Japan Set Development
Posted: 24 Aug 2010 23:50
by NekoMaster
You know, since OpenTTD supports selecting graphic sets in the Options\Configuration file, why not make a Japanese Graphic set?
Re: Japan Set Development
Posted: 25 Aug 2010 01:06
by DanMacK
Not yet, gimme a few days

Been playing a game for once

Re: Japan Set Development
Posted: 25 Aug 2010 01:43
by krtaylor
Game? There's a game buried under all this? I can't remember the last time I had a chance to actually play...

Re: Japan Set Development
Posted: 25 Aug 2010 03:28
by maquinista
I have made three sprites. You can add it If you like it. One of them is the autorail sprite (used by OpenTTD in the toolbar), the other two are the pavement sprite 1420 for the early years and modern. If You want, I can made the autorail cursor.
I have made the icon and cursor for high speed railway for Spain set. If You want, I can send you these sprites. They are the same and They can be useful for this set.
Re: Japan Set Development
Posted: 25 Aug 2010 06:03
by dandan
Thanks for the sprites, maquinista. New track sprites are currently under development, so I don't think I will need the autorail sprite, sorry. But I might add the ground tiles with a new version of the building set. Could a take a while, though.
Re: Japan Set Development
Posted: 25 Aug 2010 18:56
by NekoMaster
Hey, it would be cool if eventually we could have a Japanese Music Set (JPMSX) featuring japanese styled music from the late 1800's to modern times
Re: Japan Set Development
Posted: 25 Aug 2010 19:10
by Ameecher
You can. It's called an iTunes playlist.
Re: Japan Set Development
Posted: 25 Aug 2010 19:17
by Gremnon
Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
Re: Japan Set Development
Posted: 25 Aug 2010 20:53
by NekoMaster
Ameecher wrote:You can. It's called an iTunes playlist.
Its called, if theres stuff to replace and add graphics to make the game look like Japan then why not some composed, japanese themed music?
Re: Japan Set Development
Posted: 26 Aug 2010 08:05
by Ameecher
Gremnon wrote:Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
I knew that if I posted iTunes some moron would start moaning about how inferior it is. Well I took the plunge thinking no one is going to be as moronic as that, surely?
I forgot. This is the internet.
Re: Japan Set Development
Posted: 26 Aug 2010 09:25
by NekoMaster
Hmm... started work on a japan scenario. starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago) but it will at least have a lot of industry left to have fun with and theres A LOT of large cities for commuters and the Shikansens when they come out in the 1960's
Re: Japan Set Development
Posted: 26 Aug 2010 11:22
by Bob_Mackenzie
starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
When do you think WW2 ended?
Re: Japan Set Development
Posted: 26 Aug 2010 11:48
by Eddi
historically, there was not a single piece of large industry in japan at the end of WWII, manufacturing took place in hundreds and thousands of small houses. the railway network was mostly intact, but being narrow gauge it quickly became insufficient as economical recovery was proceeding, which lead to the introduction of standard gauge shinkansen network.
Re: Japan Set Development
Posted: 26 Aug 2010 11:59
by FooBar
Bob_Mackenzie wrote:starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
When do you think WW2 ended?
I guess he thinks 1948...
While it's the wrong answer, it's still simple math to derive that

Re: Japan Set Development
Posted: 26 Aug 2010 19:07
by Bob_Mackenzie
While it's the wrong answer, it's still simple math to derive that
LOL!
Actually he could mean WW2 ended in 2008

Re: Japan Set Development
Posted: 26 Aug 2010 20:16
by FooBar
Hmmm... your right...
Maybe not simple math after all

Re: Japan Set Development
Posted: 26 Aug 2010 21:04
by NekoMaster
When I said 2 years ago I ment in the scenario (which starts in 1950), because didn't WW2 End in August 1948?