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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track
Posted: 08 Jan 2025 17:56
by MrMox
Right, I hadn't noticed there was a setting for custom tunnels for both road and rail. Setting road tunnel to temperate and rail tunnel to disabled got me this, which is very much an improvement:

- Screenshot 2025-01-08 at 17.20.52.png (66.87 KiB) Viewed 5639 times

- Screenshot 2025-01-08 at 17.20.21.png (61.05 KiB) Viewed 5639 times
The "back" of the rail tunnel does look a bit odd in snow but that's really a minor detail.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track
Posted: 09 Jan 2025 13:15
by ufiby
That's right, the U&RaTT tunnel sprites are drawn (will replace) the basic graphs, you need to manually adjust for the appropriate climate.
It seems to me that the U&ReRMM 2 is outdated, I am designing the U&ReRMM 32bpp.
The "back" of the rail tunnel does look a bit odd in snow but that's really a minor detail.

- Tunnel.png (14.82 KiB) Viewed 5545 times
You can contact the author who deals with basic OpenGFX2 graphics. (Zephyris)
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track
Posted: 31 Jan 2025 19:19
by MrMox
I have a question about the Town Road in U&RaTT.
Starting in 1930 the suburbs have black asfalt while the inner city has something that looks a lot like the Concrete Road.

- Screenshot 2025-01-31 at 20.08.38.png (115.17 KiB) Viewed 4996 times
In 1950 this changes so the inner city now has asfalt with yellow stripes.

- Screenshot 2025-01-31 at 20.09.35.png (131.98 KiB) Viewed 4996 times
Is this behaviour intentional? I would have expected the 1950's look the whole time, or at least just plain asfalt with no stripes before 1950.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track
Posted: 31 Jan 2025 22:15
by ufiby
This is normal behavior for a city. It may have an asphalt or stone-paved road in its center. This is a stone-paved road that is an integral part of some of the historical streets.