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Re: Do you have problems with ECS vectors? Look here!

Posted: 02 Dec 2009 20:49
by petert
Dante123 wrote:i asked "pavel1269" the creator of the "another daylength patch" about the possibility of the support for ECS vectors.
as i understand form his reaction he did not have the time to do it atm, but does see it happen in the future maybe.
in that case (i hope soon :wink: ) he will take direct contact to you (george)
That was a good idea, but don't bug him too much about it, to maintain regular daylength is a lot of work, adding GRF support is another subject.

Re: Do you have problems with ECS vectors? Look here!

Posted: 02 Dec 2009 20:53
by Eddi
I have not followed the discussion, but likely what you want to do for "grf support" is calling the 256-tick-callback every daylength*256 ticks instead.

Re: Do you have problems with ECS vectors? Look here!

Posted: 03 Dec 2009 19:20
by George
Eddi wrote:I have not followed the discussion, but likely what you want to do for "grf support" is calling the 256-tick-callback every daylength*256 ticks instead.
It works this way. And it is a problem

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 15:28
by Packer
I have one to add about the refineries:

I build a refinery in the game and wait for it to finish construction. However it closes with no warning before it finishes construction. Same thing with chemical plants. I had this issue with the 27 Jun 2009 version, so I go back and try the 26 Oct 2009 version which does the same thing. Even the newest version does it.

The parameters for the Chemicals vector is 14, will 15 make it stop closing before construction is finished? I'm also using the daylength patch and

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 16:09
by Dante123
Packer wrote:I have one to add about the refineries:

I build a refinery in the game and wait for it to finish construction. However it closes with no warning before it finishes construction. Same thing with chemical plants. I had this issue with the 27 Jun 2009 version, so I go back and try the 26 Oct 2009 version which does the same thing. Even the newest version does it.

The parameters for the Chemicals vector is 14, will 15 make it stop closing before construction is finished? I'm also using the daylength patch and
its one of the daylength patch problems ;)

to prevent closing, hit the "balance industry changes with daylength factor"

it your industries will all close over the years anyway as long as there is not some support on it :)

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 17:05
by Packer
Dante123 wrote:its one of the daylength patch problems ;)

to prevent closing, hit the "balance industry changes with daylength factor"

it your industries will all close over the years anyway as long as there is not some support on it :)
Thanks, that looks like it did it!!!
Dante123 wrote: **edit**
give Pavel a big, big hug ;)

http://www.tt-forums.net/viewtopic.php?p=840732#p840732

look here
I would try that, but I've tried patching with buildOTTD and svntortise but could never get them to work...

P.S. regarding your dream build of OTTD, add cargo distribution and it'd be excellent.

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 17:49
by Gremnon
Packer: You may want to have a look at the Compiling on MinGW article on the OpenTTD Wiki. I've only ever had it not work twice, once when I tried to get it to work through Wine on Linux, and once when I buggered up the settings slightly.

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 18:14
by Dante123
well i got it a few weeks back to work, in the end it was my antivirus that thought msys was a virus or something, so it was blocked without giving a message of it haha

i'll upload the win32 when its done patching.

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 18:26
by Hamilton2007
If you got the warning 'need good service', is it enough to transport cargo from the industry to another to make the industry survive?

ex .. farm needs good service or..

If i then move only Cereals to a Animal Farm, is that enough ??

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 18:59
by George
Hamilton2007 wrote:If you got the warning 'need good service', is it enough to transport cargo from the industry to another to make the industry survive?
ex .. farm needs good service or..
If i then move only Cereals to a Animal Farm, is that enough ??
good service = you get transportation % > 75% once (yes, cereals are enough, but not that is nit correct for any cargo. Oil seeds, for example, do not count)

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 20:50
by tsjook
I don't know whether it was mentioned yet (have tried search but haven't found such a thing) but are you aware that 'random industries placement' in Scenario Editor does not take into account the normal rules for ECS industries placement? (The rules which ARE obviously observed in random map generation for a new game) Sawmills are placed very far from forests, breweries away from water, factories very far from towns etc. etc.

Bug or feature? And if it's faulty, does it belong here or rather on Flyspray? May be something for a 'feature request'?

I've added a scenario to illustrate, with a list of newgrfs loaded (only the latest ECS updates actually). The scenario is created in arctic climate with current trunk (r18517).

Re: Do you have problems with ECS vectors? Look here!

Posted: 16 Dec 2009 20:51
by Gremnon
AFAIK, it's meant to be that way.

Re: Do you have problems with ECS vectors? Look here!

Posted: 17 Dec 2009 05:02
by George
tsjook wrote:aware that 'random industries placement' in Scenario Editor does not take into account the normal rules for ECS industries placement?
That was intended. Most conditions are disabled in editor.
for example, have a look at http://wiki.ttdpatch.net/tiki-index.php ... nstruction
SE means scenario editor. As you see, only 2 rules are used in SE.

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 15:27
by sportbotaniker
Hi transport gurus.

After a while of break I d liked to game a littel again.
After installing newest files I hd following situation.

Start time 1885 - US layout of roads, houses, trains.
For start I linked 3 forests with a sawmill

nice output has been generated there, but when transporting the wooden products to a wood factory I received no revenues.
Stock pile increased, wood was worked upon as the output of paper increased but no revenues.
Same then for the paper which I transported to the papermill.

sawmill , wooden factory and papermill were quite close together is this the reason ?
I think I read somewhere that ECS only work as of 1900, is this causing this ? MAkes no sense as I earned money with the tree - transport...
but what in life is making sense all the time ? ;o))

Please inform what my mistake may be.

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 16:38
by sportbotaniker
tried same scenario now in 1900 : still nio revenue at the factory.
restarted and tried the same with the oil, and refinery products.

oil = money , refinery products none.
adapted train schedule so that train arrives with both raw materials at the factory : no $

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 17:20
by sportbotaniker
final step , found it was 1920 suggested as limit, but still... no revenues.

actually thinking about re-installing the 2007file.

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 17:22
by George
sportbotaniker wrote:tried same scenario now in 1900 : still nio revenue at the factory.
restarted and tried the same with the oil, and refinery products.
oil = money , refinery products none.
adapted train schedule so that train arrives with both raw materials at the factory : no $
If you have 0.7.4 - do the following: Save the game, then load it.
Wait till 0.7.5 for a fix or use nighties.
if you have this problem with nighties - provide a save game please.

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 23:01
by popewiz
Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?

Re: Do you have problems with ECS vectors? Look here!

Posted: 19 Dec 2009 23:06
by Gremnon
Gold and Valuables (And also diamonds) all occupy the same cargo ID. You cannot have more than one of these in a game.

Re: Do you have problems with ECS vectors? Look here!

Posted: 20 Dec 2009 00:31
by popewiz
Gremnon wrote:Gold and Valuables (And also diamonds) all occupy the same cargo ID. You cannot have more than one of these in a game.
So it's not possible to allow banks and gold mines to produce valuables?