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Posted: 20 Jun 2007 19:08
by aahz77
PikkaBird wrote:Here's a nice PBS problem for you.
Trains of subsidiary AI companies do not reserve paths when coming out of depots into PBS blocks, with the predictable outcome...
(xposted to bug tracker)
Isn't that the bug
I reported with Beta8 (fixed in Beta9)? According to the Bug tracker item, Patchman has fixed it in r1148.
So, is the PBS block manually converted to non-PBS? If so, the bug is not completely fixed. If not, it might be an additional bug.
Posted: 20 Jun 2007 20:13
by PikkaBird
aahz77 wrote:Isn't that the bug
Doesn't sound like it. Almost the opposite, in fact.
So, is the PBS block manually converted to non-PBS?
If it were manually converted to non-PBS then it wouldn't be a PBS block, would it?...
Posted: 21 Jun 2007 16:45
by Rob
Rob wrote:A little display displacement error in the display of reserved tracks.
Found another one :
(ttdpatch 2.6 alpha 0 r1590)
Posted: 21 Jun 2007 16:51
by Ameecher
Rob wrote:Rob wrote:A little display displacement error in the display of reserved tracks.
Found another one :
(ttdpatch 2.6 alpha 0 r1590)
I was just about to post that

Posted: 21 Jun 2007 17:54
by Lakie
Well a track tile is hardly a coast tile is it?

As for the pbs highlight offset error, dunno, sorry.
[Edit] Make take a look at it later.
~ Lakie
Posted: 22 Jun 2007 14:58
by aahz77
PikkaBird wrote:aahz77 wrote:Isn't that the bug
Doesn't sound like it. Almost the opposite, in fact.
You're right, I didn't analyze it thoroughly enough.
PikkaBird wrote:aahz77 wrote:So, is the PBS block manually converted to non-PBS?
If it were manually converted to non-PBS then it wouldn't be a PBS block, would it?...
Typo! Of course, I meant "block" instead of "PBS block". If I had read the sentence again, I'd have realized that your bug is
not my already-fixed-bug.
Posted: 02 Jul 2007 13:00
by Ameecher
Very perculiar bug with ARVs. There appears to be a limit on the number of trailers that TTDP will display. Currently there are 15 trailer parts in my game (not including the head of the tram) and when this number is passed the game doesn't display the trailers if there are more than 15 trailers.
Bug appears in r1618
I'll send the .grf to Lakie when I next see him.
In the save game, notice that Tram 4 and Tram 9 appear as complete consists, whereas tram 22 only has 2 of the 3 parts and tram 23 only has the lead part.
Re: 2.6 nightly/alpha discussion
Posted: 17 Jul 2007 17:10
by Petaja
"failed to find string #003D at 00639B1E, found 00/01 at 00600000 for findbridgespeed in dogeneralpatching"
What does this means? No way to play with nightlies at any version after 2.5. beta 9.
Re: 2.6 nightly/alpha discussion
Posted: 17 Jul 2007 17:41
by Rob
Found at the same place you downloaded the nightly :
Feel free to try it, but be aware that this code may be even more unstable than regular alpha or beta versions. Furthermore, it is compiled without version data, so TTDPatch will warn you about this when you run it.
Because it is compiled without version data, the patching may fail with a message like
Failed to find string #000D at 0063EA10, found 00/01 at 00600000 for oldaitestcargotypes in patchnewcargos
If this happens, try the following:
* Make sure you're using an unmodified version of the TTD executable (gamegfx.exe or ttdx.exe). In particular, it must not be a non-standard translation or modified by TTD Alter. Try making a backup of gamegfx.exe/ttdx.exe and replace it with the original version.
* If that doesn't help, make a backup of your ttdpatch.cfg and delete it, to force TTDPatch to create a default configuration. If this helps, submit a copy of your original ttdpatch.cfg to the patch developers (or the bug tracker) along with the exact error message you got.
* If that didn't help either, something is very wrong, so please submit a detailed bug report.
Re: 2.6 nightly/alpha discussion
Posted: 17 Jul 2007 18:15
by Petaja
Thanks, Rob.
The reason was TTD Alter
Re: 2.6 nightly/alpha discussion
Posted: 10 Aug 2007 19:31
by Ameecher
r1697
When using the adjacent stations menu Ctrl+click when building station, selecting "Standard merge with connecting station" the game crashes, producing this crashlog. ttdpatch.cfg also attached.
Re: 2.6 nightly/alpha discussion
Posted: 15 Aug 2007 11:36
by m3henry
I'm running r1696 and this is an area that has caused some jams using enhanced tunnels:

- problems.png (189 KiB) Viewed 4077 times
well, I think that trains wanting to get serviced going through the enhanced tunnel can find a route to the depot via the tunnel roof.
the next depot is about 100 squares away and there is no junction for an entire length of the map
Re: 2.6 nightly/alpha discussion
Posted: 18 Aug 2007 21:18
by killermoehre
Hello everyone.
I've got an failure and TTDP closed down when I try to merge a station with another. I use the nightly r1704. And no, English is not my mother tongue. I've attached my ttdpatch.cfg and a crash-file.
Have a nice day.
Re: 2.6 nightly/alpha discussion
Posted: 19 Aug 2007 11:08
by broodje
The program crashes as soon as I press 'load' or start a new game (thus the start window works, the program fails as soon as it tries to load a new/old game)
I'm using nightly 1704
Re: 2.6 nightly/alpha discussion
Posted: 19 Aug 2007 17:32
by DaleStan
Try turning forcerebuildovl on. If that doesn't work, post TTDPatch's console output (Starting with "TTDPatch <version> starting").
Re: 2.6 nightly/alpha discussion
Posted: 19 Aug 2007 18:54
by broodje
That is strange, I already deleted TTDLOADW.OVL by hand? But putting the force build option to on did fix it.
r1719 30-Aug-2007
Posted: 30 Aug 2007 04:22
by wallyweb
"The archive is not a valid zip archive ..."
The file sizes on the
download page are 0
Re: 2.6 nightly/alpha discussion
Posted: 30 Aug 2007 04:26
by DaleStan
So they are. Symlink creation failed again, I suspect.
These should work.
Re: 2.6 nightly/alpha discussion
Posted: 31 Aug 2007 18:59
by DanMacK
Have a crash with the latest nightly (1719) - Patch config and Newgrf.cfg are below - No crashlog unfortunately

. Happens when I try and build a train. Appears to be connected with the NARS, but with no crashlog, hard to tell what it is.
Re: 2.6 nightly/alpha discussion
Posted: 31 Aug 2007 19:21
by DaleStan
DanMacK wrote:No crashlog unfortunately
See my .sig, please.