Posted: 02 Sep 2005 09:04
These guys have numerous building and car models which might be adapted for ottd: http://www.blenderprojects.com/index.php
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why not rotate by 45 degrees?bobingabout wrote:something that might be worth asking.
are the buildings going to have a version of all 4 angles, like the last 1?
1 of the features some people want is a rotation tool to rotate the map by 90 degrees.
if the graphics already had all 4 rotations, it would be easier to implement the feature.
Could you post links to a few of them?dmh_mac wrote:There's plenty of places to get free 3d models and such,
There are people who enjoy adapting things to their own purposes instead of starting from scratch time and again. Moreover, I would like to have improved graphics sooner rather than later, and while current progress may be impressive, it is not exactly rapid.dmh_mac wrote:but where's the fun in that?
I suggest you to look at this dmh_mac's building, especially on the source he provided. Me and I'm almost sure StefSybo also used his materials as a sample.leenx wrote:There's a "texture pack" to the designers had all the same basic textures? I think this will speed up the work in some way... (and make it all in one standard)
that's not true, it would also require some serious recoding of the graphics / input engine. the game assumes the standard isometric view for more than just graphics.oboka wrote:why not rotate by 45 degrees?bobingabout wrote:something that might be worth asking.
are the buildings going to have a version of all 4 angles, like the last 1?
1 of the features some people want is a rotation tool to rotate the map by 90 degrees.
if the graphics already had all 4 rotations, it would be easier to implement the feature.
that only would double sprites
A texture pack "will" be a requirement for this project to suceed. but right now its not such a big deal (since we can adapt textures a bit later)leenx wrote:There's a "texture pack" to the designers had all the same basic textures? I think this will speed up the work in some way... (and make it all in one standard)
Meush download the "official lighting setup" don't take lights from another building that would be very very wrongI'd like to take light from that building, but appending doesn't work - I'm trying to add lamps as "objects" and as "lamps".
I also tried to take a closer look at some of the building's meshes, but seems all of them are grouped together and seems there is no way to split it again (but I'm sure there is).
Burschik wrote:The roof especially needs some more work. Does anyone have any pictures of the original?
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And what about getting a Pink Floyd "Animals" record?Burschik wrote:The roof especially needs some more work. Does anyone have any pictures of the original?
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Since the building is so tall, i dont think many has pictures of the roofBurschik wrote:Sorry for the confusion. I meant pictures of the building's roof.
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