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Re: AuzObjects
Posted: 28 May 2025 06:04
by GarryG
Mrsunman wrote: 28 May 2025 04:34
You alright garry?
Yep .. still here. Thanks for your concern.
Been fiddling with Industry set and my NSWTrains. Hope get them updated before I do anything else.
Industry set .. more towards farming for something different with as many crops I can.
NSWTrains .. been spending a lot of time videoing and taking photos of train as a lot of new ones around and some got a new paint scheme and want to add these to me set.
Cheers
Re: AuzObjects
Posted: 28 May 2025 21:33
by Mrsunman
GarryG wrote: 28 May 2025 06:04
Yep .. still here. Thanks for your concern.
Been fiddling with Industry set and my NSWTrains. Hope get them updated before I do anything else.
Industry set .. more towards farming for something different with as many crops I can.
NSWTrains .. been spending a lot of time videoing and taking photos of train as a lot of new ones around and some got a new paint scheme and want to add these to me set.
Cheers
Ok. Good to know your still here, cheers

Re: AuzObjects
Posted: 28 May 2025 21:54
by ChillCore
great graphics BTW Garry ... since a long time ...don't stop

Re: AuzObjects
Posted: 02 Jun 2025 16:38
by Dres
Do your Auz station/town sprites (which are, as far as I can gather, 32bpp,) have 8bpp backup sprites or not? I'd quite like to use them as I think the style is excellent but I am currently using an 8bpp blitter for a more consistent style in my games.
Re: AuzObjects
Posted: 02 Jun 2025 22:11
by GarryG
Dres wrote: 02 Jun 2025 16:38
Do your Auz station/town sprites (which are, as far as I can gather, 32bpp,) have 8bpp backup sprites or not? I'd quite like to use them as I think the style is excellent but I am currently using an 8bpp blitter for a more consistent style in my games
My stations are in 32 bit and the objects are a mixture of 8 and 32 bit. Is there any paticular set your interested in?