Latest nightly (downloaded today) and jpbuild 2 what is few post above.DaleStan wrote:And you are using what versions of TTDPatch and jpbuild2?
Japan Set Development
Moderator: Graphics Moderators
Re: Japan Set Development
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Re: Japan Set Development
I'm on holidays and can't make any tests right now. I will look into it when I get back next week.
Re: Japan Set Development
I finally did the website update, sorry for the delay. I noticed that contrary to advertising, there was no updated Readme for the Buildings. Do you have one? If so please sent it over and I'll add it, thanks!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Japan Set Development
Look again. The readme is included in the zip file I posted above. 

Re: Japan Set Development
Yes... the old readme, dated July.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Japan Set Development
Oh, sorry for the confusion. It says July because I finished the readme in July. But it does describe the current version and was never posted before. So you can put it on the download page as it is or change the word July to August if you like.
EDIT: Even more confusion. The current version is still called v2 alpha 2, when it should be alpha 3. But I guess it would create an even bigger mess to change that now.
EDIT: Even more confusion. The current version is still called v2 alpha 2, when it should be alpha 3. But I guess it would create an even bigger mess to change that now.
Re: Japan Set Development
Any news?ISA wrote:Latest nightly (downloaded today) and jpbuild 2 what is few post above.DaleStan wrote:And you are using what versions of TTDPatch and jpbuild2?
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Re: Japan Set Development
As I said above, you will have to wait until I get back to my computer at home. However, I am quite sure I know what the problem is: TTDPatch does not support long format intro dates (which maybe should have been clear to me but is not so very clearly stated on the TTDPatch Wiki). Anyway, I really should test all grfs with both OpenTTD and TTDPatch. I will fix this in the next couple of days.
Re: Japan Set Development
Did saw that 'next week' part in Your post above! Sry for being so harsh! Glad its fixable 

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Re: Japan Set Development
Well, if there's some little bug, you can fix it, then re-release a properly incremented new version with all the numbers right.dandan wrote:Oh, sorry for the confusion. It says July because I finished the readme in July. But it does describe the current version and was never posted before. So you can put it on the download page as it is or change the word July to August if you like.
EDIT: Even more confusion. The current version is still called v2 alpha 2, when it should be alpha 3. But I guess it would create an even bigger mess to change that now.

Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Japan Set Development
Okay, here is version 2 alpha 3 then
Should now work with TTDPatch. No other changes.
EDIT: files removed. Newer version below.

Should now work with TTDPatch. No other changes.
EDIT: files removed. Newer version below.
Last edited by dandan on 30 Aug 2009 13:19, edited 2 times in total.
Re: Japan Set Development
Hi everyone,
I can't get the town names or buildings NewGRF's to load during an already running game, which makes using them with scenarios a bit impossible. Is this a known problem?
When I click Apply Changes in the NewGRF settings window, there's no indication that anything went wrong, no warning icons, messages or dialogs appear.
Just to clarify, I have no problem with setting them up from the main screen first and then starting a new game, but this doesn't apply to scenarios or saved games of course.
I'm running OTTD 0.7.2 on OS X, and using Japanese Buildings 2.a2 and Japanese Town Names 0.6 available (as of writing) from the online content screen.
I've attached a screenshot to illustrate my point.
Thanks
I can't get the town names or buildings NewGRF's to load during an already running game, which makes using them with scenarios a bit impossible. Is this a known problem?
When I click Apply Changes in the NewGRF settings window, there's no indication that anything went wrong, no warning icons, messages or dialogs appear.
Just to clarify, I have no problem with setting them up from the main screen first and then starting a new game, but this doesn't apply to scenarios or saved games of course.
I'm running OTTD 0.7.2 on OS X, and using Japanese Buildings 2.a2 and Japanese Town Names 0.6 available (as of writing) from the online content screen.
I've attached a screenshot to illustrate my point.
Thanks
- Attachments
-
- Picture 1.jpg (274.8 KiB) Viewed 1254 times
Re: Japan Set Development
Very much OT here....
(And you answered the question already (partially) self.)
Greets
Ammler
(And you answered the question already (partially) self.)
Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Japan Set Development
It is a known problem. Unfortunately, it is not something that can be changed via NewGRF so there is nothing we, the Japan Set people, can do about it. Any other building set and any other town name set will show the same behaviour.
(Whether this is a bug in OpenTTD or a deliberate design choice, I don't know; see also this ticket on flyspray.)
(Whether this is a bug in OpenTTD or a deliberate design choice, I don't know; see also this ticket on flyspray.)
Re: Japan Set Development
Apologies if this had a better place (such as the OpenTTD Problems forum), I didn't know the problem was in OpenTTD.Ammler wrote:Very much OT here....
I'm sorry to hear that's the case, thanks for the tracker link, I'll be following this one eagerly!dandan wrote:It is a known problem. Unfortunately, it is not something that can be changed via NewGRF so there is nothing we, the Japan Set people, can do about it. Any other building set and any other town name set will show the same behaviour.
(Whether this is a bug in OpenTTD or a deliberate design choice, I don't know; see also this ticket on flyspray.)
thank you for your replies
- NekoMaster
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Re: Japan Set Development
Its because some building sets have differnt sized building that replace the OpenTTD Buildings like TTRS or the UK Houses, it could make a 1x1 OpenTTD house be a 2x1 or 2x2 in TTRS or UK Houses
Also, for the town names, its a pain, but just go on the net and find a bunch of japanese town names (real or fictional) and rename your towns with that, you dont have to do every town, just the ones you serve for now unless you want everything to have a japanese name
Also, for the town names, its a pain, but just go on the net and find a bunch of japanese town names (real or fictional) and rename your towns with that, you dont have to do every town, just the ones you serve for now unless you want everything to have a japanese name


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Japan Set Development
I does. Thank You!dandan wrote:Should now work with TTDPatch
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TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
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TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
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TT-Screenshot Of The Month - 2014 April, winner!
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Re: Japan Set Development
Here is an update to the train set. A lot of small fixes and improvements and one major feature. I have decided that this is now v2.0, no alpha and no beta. Any further bugfixes without new features will be numbered 2.0.x.
WHAT'S NEW?
=========
1) The 4th GRF-parameter now controls not only the load amount but also the capacities of passenger and mail cars. For the default, we now have 40 passengers per car for express trains, 50 passengers per car for normal and Shinkansen passenger trains and 60 passengers per car for commuter trains. The parameter can be used to increase those values (especially useful for those who play with cargo destinations). See readme for details.
2) Added "Passenger car (local)" and "Mail car (local)", available until 1965.
3) The running costs system has been changed a lot internally to increase wagon running costs along with the capacities. But for the default capacities, the changes should not be very noticeable. Any feedback on balance issues here is very welcome.
4) Made the brake van (caboose) mandatory for trains with early freight cars.
5) Added road crossings for narrow gauge tracks and Zimmlock's old style roads. Added snowy road crossings.
6) Changed the code of articulated electric engines (EH10, EH200, EH500). You will have to sell and rebuy those if you update an old savegame!
7) Fixed the bugs reported above: Slopes for Sanchimaru's Shinkansen tracks, wrong capacities displayed for articulated trains (thanks Ammler & Planetmaker)
8 ) Yet another round of alignment fixes
9) Numerous other bug fixes and small changes to vehicle stats
WHAT'S NEW?
=========
1) The 4th GRF-parameter now controls not only the load amount but also the capacities of passenger and mail cars. For the default, we now have 40 passengers per car for express trains, 50 passengers per car for normal and Shinkansen passenger trains and 60 passengers per car for commuter trains. The parameter can be used to increase those values (especially useful for those who play with cargo destinations). See readme for details.
2) Added "Passenger car (local)" and "Mail car (local)", available until 1965.
3) The running costs system has been changed a lot internally to increase wagon running costs along with the capacities. But for the default capacities, the changes should not be very noticeable. Any feedback on balance issues here is very welcome.
4) Made the brake van (caboose) mandatory for trains with early freight cars.
5) Added road crossings for narrow gauge tracks and Zimmlock's old style roads. Added snowy road crossings.
6) Changed the code of articulated electric engines (EH10, EH200, EH500). You will have to sell and rebuy those if you update an old savegame!
7) Fixed the bugs reported above: Slopes for Sanchimaru's Shinkansen tracks, wrong capacities displayed for articulated trains (thanks Ammler & Planetmaker)
8 ) Yet another round of alignment fixes
9) Numerous other bug fixes and small changes to vehicle stats
- Attachments
-
- jptrains2win.zip
- (1019.97 KiB) Downloaded 141 times
-
- jptrains2dos.zip
- (1015 KiB) Downloaded 104 times
Re: Japan Set Development
The new version of Japan Train Set sounds great which old passenger cars can have more livery
Besides, here is sprites for Kiha 181 series DMU.
Kiha 181 series DMU is a replacement and upgrade of Kiha 82 series DMU, it start services at 1969. Like Kiha 82, Kiha 181 is also designed for Limited Express Services.
This type of DMU is first put on service at Chuo Line (Limited Express Shinano) and Tohoku area (e.g. Limited Express Tsubasa), then it is put on services on San-in area and Shikoku. After 1987, this type is inherited by JR West Japan and JR Shikoku.
I drew three sets of sprites, JNR Original, West Japan and Shikoku. Of course, before 1987, all Kiha 181s is painted in JNR Original Colours. Afterwards, JR Shikoku repainted its Kiha 181 (JR Shikoku's Kiha 181 retired in 1993) and until about 2003 to 2005, JR West wasn't repaint its Kiha 181s.
At now, Kiha 181 is using on Limited Express "Hamakaze ", which provide service between Osaka and Tottori, and this type is going to be replaced in 2011.
Here is some of the spectifications of Kiha 181
Max. Speed: 120km/h
Power of each power cabin: 500hp(continous)/590hp(30 minutes average)
Weight: 44t
Sprites for each set are arranged in this order.
Front of driving car when it is heading front | Front of driving car when it is heading back
------------------------------------------------------------------------------------------------------
Back of driving car | Non-driving car
Besides, here is sprites for Kiha 181 series DMU.
Kiha 181 series DMU is a replacement and upgrade of Kiha 82 series DMU, it start services at 1969. Like Kiha 82, Kiha 181 is also designed for Limited Express Services.
This type of DMU is first put on service at Chuo Line (Limited Express Shinano) and Tohoku area (e.g. Limited Express Tsubasa), then it is put on services on San-in area and Shikoku. After 1987, this type is inherited by JR West Japan and JR Shikoku.
I drew three sets of sprites, JNR Original, West Japan and Shikoku. Of course, before 1987, all Kiha 181s is painted in JNR Original Colours. Afterwards, JR Shikoku repainted its Kiha 181 (JR Shikoku's Kiha 181 retired in 1993) and until about 2003 to 2005, JR West wasn't repaint its Kiha 181s.
At now, Kiha 181 is using on Limited Express "Hamakaze ", which provide service between Osaka and Tottori, and this type is going to be replaced in 2011.
Here is some of the spectifications of Kiha 181
Max. Speed: 120km/h
Power of each power cabin: 500hp(continous)/590hp(30 minutes average)
Weight: 44t
Sprites for each set are arranged in this order.
Front of driving car when it is heading front | Front of driving car when it is heading back
------------------------------------------------------------------------------------------------------
Back of driving car | Non-driving car
- stevenh
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Re: Japan Set Development
Great work on the sprites!ATEU2 wrote:Besides, here is sprites for Kiha 181 series DMU.
dandan has been flat-out recently and I'm sure will get back to these as soon as possible... I really like your work and it's a nice surprise when we get contributions of this standard.
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