
Locomotion Screenshots and Videos (No off-topic posting)
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Re: Locomotion Screenshots and Videos (No off-topic posting)
An unusual, but practical intersection (you could still add more lanes) 

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- unsual intersection.jpg (85.61 KiB) Viewed 6869 times
Re: Locomotion Screenshots and Videos (No off-topic posting)
Perhaps see if you can't smooth out that terrain a bit though 

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Re: Locomotion Screenshots and Videos (No off-topic posting)
I think that the terrain was made like that on pupose...Because the climbs are a little bit seperated via this way, there's a smaller chance that trains will slow down a lot when they climb up.
The is intersection reminds me a lot of the intersections from TTD...They only difference being that 'normal' turns appear in this intersection instead of those ugly diagonal 'turns' from TTD
I always hated those...If TTD had normal turns like Locomotion I would play it perhaps more often !
The is intersection reminds me a lot of the intersections from TTD...They only difference being that 'normal' turns appear in this intersection instead of those ugly diagonal 'turns' from TTD

:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: Locomotion Screenshots and Videos (No off-topic posting)
I took my inspiration from this image, but I simplified it
:
http://www.geek.com/science/10-lane-tra ... s-1555003/

http://www.geek.com/science/10-lane-tra ... s-1555003/
- Emperor Darth Sidious
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- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Maybe you should give it a try with ten tracks of trains next to each other, to make it look real whahaha 

:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: Locomotion Screenshots and Videos (No off-topic posting)
How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha 

Re: Locomotion Screenshots and Videos (No off-topic posting)
@robo: That's a very nice looking track layout, keep it up with your screenshots. The only potential problem I can see is if very long trains are used. depending on how many are using these lines, and signal placement, it could develop into a "traffic jam". However that's up to the player. don't worry about the landscape, it looks fine to me.
8/10 for this one.
Regards.
8/10 for this one.
Regards.

Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Re: Locomotion Screenshots and Videos (No off-topic posting)
Yes, the intersection combined with the adjusted landscape reminds me a bit of the face of an alien like E.T.Greyfox wrote:don't worry about the landscape

Re: Locomotion Screenshots and Videos (No off-topic posting)
Fairly often, it seems. Check out some of Zimmy's shots.Sir BNSF wrote:How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha
Re: Locomotion Screenshots and Videos (No off-topic posting)
I build a variation with more lanes for railroads, which doesn't look that bad and tried the same with one-way-roads, it's possible but it didn't look good due to missing diagonal roads in locomotion.
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- more lanes.jpg (49.81 KiB) Viewed 6742 times
Re: Locomotion Screenshots and Videos (No off-topic posting)
Now this I'll definitely have to use.
Re: Locomotion Screenshots and Videos (No off-topic posting)
The more I look at this design the less sense I see in having those U-loops that seem to have only one purpose - turning trains around.
Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
Only dumb people quote themselves, and only the biggest idiots put such quotes in their forum signatures
-Drury
-Drury
Re: Locomotion Screenshots and Videos (No off-topic posting)
It looks nice but it ll not work wel, this cant handle many trains, you can have only 2 trains at the upper level, as soon as one of them has to wait the whole thing clocks up
Hodie Mihi Cras Tibi
Re: Locomotion Screenshots and Videos (No off-topic posting)
Hello Zimmlock. Yes, this is what I meant in my previous post. This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.
Regards.
Regards.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Re: Locomotion Screenshots and Videos (No off-topic posting)
I would have put that there myself for realism.Drury wrote:Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
Re: Locomotion Screenshots and Videos (No off-topic posting)
Probably too much work, but theoretically it would be possible to create a nice mod for locomotion changing the railroad textures partly to asphalt textures for a few new road vehicles like trucks (but driving on rails) similar to the old robot rail car mod http://www.tt-forums.net/viewtopic.php? ... +Rail+CarsGreyfox wrote: This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.
The normal town buildings could be replaced with agricultural tiles to produce wheat, which would free up one industry that could be used as a town that you can build whereever you want consisting of a few townbuildings without roads . These towns (based on one industry) could accept food and goods and produce a limtited number of passengers.

Re: Locomotion Screenshots and Videos (No off-topic posting)
Just thought I'd post these
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Re: Locomotion Screenshots and Videos (No off-topic posting)
some more
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- Screenshot168.png (864.46 KiB) Viewed 6289 times
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- Screenshot169.png (814.73 KiB) Viewed 6289 times
Re: Locomotion Screenshots and Videos (No off-topic posting)
I see that you're still using some of the default vehicles.
Re: Locomotion Screenshots and Videos (No off-topic posting)
Yes I use the default vehicles with most of my new industries / city buildings only because if I release the new mod I don't need permission for changing other peoples mods to haul stuff like bauxite, corn, beans among others. Creating a few buildings and making industries is enough work, making new vehicles (when there are so many already) just seems a bit too much time for now.
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