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Posted: 19 Oct 2006 20:25
by Bjarni
Purno wrote:Michael24 wrote:So take the MFA and the ER which you drew. How any ID's would that make? 3 and 4?
1 per MU (engine), and 1 for every coach which can be attached to a train. You probably want specific passenger coaches be attachable to several MUs. So, if you got 1 coach which will be shared for 2 MUs, that'd be 2+1 IDs. Basicly, AFAIK, every item you see in the depot window, is 1 ID.
Actually they are like one set of 3 or 4 units and if you want more seats, you need to use two sets, so the question is more like: can a steam locomotive have an engine and a tender using only one ID, then we can make these sets using only one ID each.
Posted: 19 Oct 2006 20:36
by Lachris
As long as the trains arrive in good intervals (years) so we don't have big holes

and we don't have too many trains, that looks to much the same
Then it's okay with me

Posted: 19 Oct 2006 20:38
by DaleStan
Bjarni: Yes, that is possible, but the more common system is to use one ID for all tenders.
Posted: 19 Oct 2006 20:54
by Bjarni
DaleStan wrote:Bjarni: Yes, that is possible, but the more common system is to use one ID for all tenders.
good, then the solution here will be:
for ET (Øresundstog): one ID and it's an articulated engine of 4 units. Each unit got it's own sprite. The only vehicle possible to connect it to will be ET (same ID).
The same for the other train sets, with one exception. It's possible to make mixed trains of IC3 and IR4.
This will ensure that train sets only takes up one ID each.
One graphical issue remain though: how to draw the shared bogies. It would not be completely correct to draw half the bogie on each unit as the bogies themselves will then turn. Maybe that issue is so minor that we can ignore it.
Posted: 19 Oct 2006 21:48
by DaleStan
Bjarni wrote:One graphical issue remain though: how to draw the shared bogies. It would not be completely correct to draw half the bogie on each unit as the bogies themselves will then turn. Maybe that issue is so minor that we can ignore it.
Ignoring it is one solution.
Another (assuming you've got the vehicle length) is make the bogies a seperate articulated part.
A third is to attach the bogies to one of the adjacent parts and use var 45 to turn them appropriately.
Posted: 19 Oct 2006 22:17
by Bjarni
DaleStan wrote:Ignoring it is one solution.
This will for sure be the quick solution to both code and handle when playing.
DaleStan wrote:Another (assuming you've got the vehicle length) is make the bogies a seperate articulated part.
Then it would use 5 vehicle slots instead of 3 (or 7 instead of 4). Also it would use some extra CPU power. I don't think it's worth the extra resources.
DaleStan wrote:A third is to attach the bogies to one of the adjacent parts and use var 45 to turn them appropriately.
Could be a solution. I don't know var 45 is used (let alone figure out what it is

). I don't know if it will take too many resources compared to benefit to do it like this.
To ensure everybody are aware of what kind of bogies we are talking about, here is an example. Notice how the middle car completely lacks bogies of it's own, but shares them with the other cars. Also there are two sets, so after the 3rd car, at new set starts and there are a bogie on each set (two next to each other)

Posted: 19 Oct 2006 22:57
by Michael24
Off topic:
Wonderful picture!

Posted: 19 Oct 2006 23:20
by Lachris
I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set

Posted: 19 Oct 2006 23:21
by Bjarni
Michael24 wrote:Okei, i took the ones i feel is a "must have" in the set. I stopped at around 80 IDs.
Why is B not included while Af is? B is a better engine in early game and unlike Af, several railroads used them. Also an error sneaked in on B. It's not 25,5 tons. It's more like 39 tons. OKMJ 14 weights 38 tons and I would say we should use that one because: it's better looking and it's the only engine of this type, that's not scapped. People might have seen it in real life
I think the confusion is that DSB called this design B(II) and B(I) weights 25,5 tons.
Two other engines, that are a must would be ME(I) and "Scandia skinnebus" (named SM 7 and SM 13 in the spreadsheet). Both were used in great numbers.
Also Litra DF was never added to the list
I would say we need that one as well. When SFJ went out of buisness in 1949, those engines went to DSB and OHJ. It ended up being the last steam locomotive in commercial service in Denmark. It stopped driving when it was clearing the track for snow (with a snowplow) and derailed due to too much snow in 1979. That's 11 years after DSB stopped using steam.
Posted: 19 Oct 2006 23:38
by Michael24
Lachris wrote:I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set

Its too skinny, and could use a pixel in height, and a few pixels in width. But the colours is good

Posted: 19 Oct 2006 23:39
by Michael24
Bjarni wrote:Michael24 wrote:Okei, i took the ones i feel is a "must have" in the set. I stopped at around 80 IDs.
Why is B not included while Af is? B is a better engine in early game and unlike Af, several railroads used them. Also an error sneaked in on B. It's not 25,5 tons. It's more like 39 tons. OKMJ 14 weights 38 tons and I would say we should use that one because: it's better looking and it's the only engine of this type, that's not scapped. People might have seen it in real life
I think the confusion is that DSB called this design B(II) and B(I) weights 25,5 tons.
Two other engines, that are a must would be ME(I) and "Scandia skinnebus" (named SM 7 and SM 13 in the spreadsheet). Both were used in great numbers.
Also Litra DF was never added to the list
I would say we need that one as well. When SFJ went out of buisness in 1949, those engines went to DSB and OHJ. It ended up being the last steam locomotive in commercial service in Denmark. It stopped driving when it was clearing the track for snow (with a snowplow) and derailed due to too much snow in 1979. That's 11 years after DSB stopped using steam.
As i said, feel free to surgest changes
Just update the table.xls and upload here
Edit: Why i did not include the B engine, I dont know

Posted: 19 Oct 2006 23:57
by Lachris
Michael24 wrote:Lachris wrote:I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set

Its too skinny, and could use a pixel in height, and a few pixels in width. But the colours is good

Oki, would work on it, hmm the height don't miss any, but in width yes

Posted: 20 Oct 2006 01:42
by Lachris
Okay here is the next version (not done), now i would go to bed.

Posted: 20 Oct 2006 01:56
by Michael24
This looks great!
The only thing i would change is to fil out the bottom, like i did. Might just be me, but i think it looks a lot better then... Other than that, magnifico!

Posted: 20 Oct 2006 04:41
by OKF2000
it looks great.
Posted: 20 Oct 2006 07:16
by AndersI
PMFJI, but may I suggest toning down the white a little? The pure white <255,255,255> is almost always too bright, it makes the train stand out too much when actually in game. See the following example, where the left one is yours, the right one I toned down the colors a bit (maybe they should be even darker?). Note how the details becomes clearer when the white is not so totally dominating.
Posted: 20 Oct 2006 09:18
by Bjarni
updated tracking table
now we got 43 locomotives and 21 wagons in the must list. I didn't really look closely into the wagons yet. Looks like some of the wagons can be merged into fewer and then add different liveries (like blue and red BN).
It actually takes time to make such a list when it have to be done correctly

Posted: 20 Oct 2006 09:45
by Lachris
Nice work Bjarni
Ok good suggestions i would make it later

Posted: 20 Oct 2006 15:32
by Bjarni
while searching for something completely different, I found a postcard of litra S

Somehow I think it fits in our picture collection. You can really see how unusual the front is in this picture. It's designed that way to get the smoke out of the view of the driver as it was a huge problem in the tunnel under Copenhagen. It worked, though it's questionable if it's the most efficient way to solve the problem.
Posted: 20 Oct 2006 15:38
by Lachris
Cool pic

hehe
And here is my final pic, with the suggestions from AndersI and Michael24
Over and out!!!!