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Posted: 07 Jun 2007 16:48
by SkeedR
Ok, after playing myself it seems that there are indeed problems with this lovely Bridge set and TTRS. Is there any way to have just this for rail? At all?


Please?

Posted: 07 Jun 2007 17:14
by White Rabbit
Would it be possible to keep Purno's railway bridges and TTRSv3's road bridges by simply using them both together, with TTRSv3 having higher priority?

Posted: 07 Jun 2007 17:51
by SkeedR
tried that, doesn't work, just shows normal TTD rail bridges. I was thinking, what about a parameter to disable Purno's road bridges?

Posted: 07 Jun 2007 18:22
by thgergo
Weirdy wrote:tried that, doesn't work, just shows normal TTD rail bridges. I was thinking, what about a parameter to disable Purno's road bridges?
Bridge sprite configurations needs to be done per bridgetype. You can replace the original sprite order, or giving more sprites for a bridge, but all road, and railtype bridges sprites needs to be defined. So if you want to make a new approach for a bridge, but for only for road, like in ttrs3, you need to define the original sprites also. Then if you eject ttrs3 on purno`s new bridges, the ttrs3 defines back the purno`s new bridges, so as you saw it.
There would be two ways to solve thins problem: make compatible the sets, if one detects the other, the second should use a different sprite order. Also, support to define new bridges per road or railtype would be good in ttdpatch/OTTD. This would be the most clever option to solve this.

Posted: 07 Jun 2007 20:01
by Digitalfox
thgergo wrote:
Weirdy wrote:tried that, doesn't work, just shows normal TTD rail bridges. I was thinking, what about a parameter to disable Purno's road bridges?
Bridge sprite configurations needs to be done per bridgetype. You can replace the original sprite order, or giving more sprites for a bridge, but all road, and railtype bridges sprites needs to be defined. So if you want to make a new approach for a bridge, but for only for road, like in ttrs3, you need to define the original sprites also. Then if you eject ttrs3 on purno`s new bridges, the ttrs3 defines back the purno`s new bridges, so as you saw it.
There would be two ways to solve thins problem: make compatible the sets, if one detects the other, the second should use a different sprite order. Also, support to define new bridges per road or railtype would be good in ttdpatch/OTTD. This would be the most clever option to solve this.
Does purno still care with this set??
If so, we should ask him, if he could update this set to be compatible..

But purno may have other things to do, so i hope he has some spare time to update this set..

For me this is a great set, and one i use in every game i play in openttd ;)

Posted: 07 Jun 2007 21:32
by thgergo
Digitalfox wrote:
thgergo wrote:
Weirdy wrote:tried that, doesn't work, just shows normal TTD rail bridges. I was thinking, what about a parameter to disable Purno's road bridges?
Bridge sprite configurations needs to be done per bridgetype. You can replace the original sprite order, or giving more sprites for a bridge, but all road, and railtype bridges sprites needs to be defined. So if you want to make a new approach for a bridge, but for only for road, like in ttrs3, you need to define the original sprites also. Then if you eject ttrs3 on purno`s new bridges, the ttrs3 defines back the purno`s new bridges, so as you saw it.
There would be two ways to solve thins problem: make compatible the sets, if one detects the other, the second should use a different sprite order. Also, support to define new bridges per road or railtype would be good in ttdpatch/OTTD. This would be the most clever option to solve this.
Does purno still care with this set??
If so, we should ask him, if he could update this set to be compatible..

But purno may have other things to do, so i hope he has some spare time to update this set..

For me this is a great set, and one i use in every game i play in openttd ;)
I plan making a new bridge replacement, if purno and others agree, i would be happy to improve this set...

Posted: 07 Jun 2007 21:34
by Purno
I agree.

Posted: 07 Jun 2007 21:39
by Digitalfox
Purno wrote:I agree.
thgergo, purno has spoken permission granted..

You may go ahead :lol:

Posted: 08 Jun 2007 01:26
by wallyweb
thgergo wrote:I plan making a new bridge replacement, if purno and others agree, i would be happy to improve this set...
May I request that you include support for narrow gauge rails? :D

Posted: 08 Jun 2007 07:54
by Purno
and metro rails too please. :wink:

Posted: 08 Jun 2007 18:12
by thgergo
Purno wrote:and metro rails too please. :wink:
Ok i will do my best, but should this set get a grapghic update too? I think including pikkapird`s viaduct with getting permission, and my cantilever bridges would be nice, and the original suspension bridge should be replaced with ttrr3`s suspension bridge. What you think about it? Also i think your reddish suspension bridge needs some rebork, it tooks too basic in my opinion. Just my two cents how to make a superb bridge set...

Posted: 08 Jun 2007 18:52
by Purno
Sounds fine. My set got a few ugly bridges too.

Posted: 08 Jun 2007 19:19
by Digitalfox
thgergo wrote:
Purno wrote:and metro rails too please. :wink:
Ok i will do my best, but should this set get a grapghic update too? I think including pikkapird`s viaduct with getting permission, and my cantilever bridges would be nice, and the original suspension bridge should be replaced with ttrr3`s suspension bridge. What you think about it? Also i think your reddish suspension bridge needs some rebork, it tooks too basic in my opinion. Just my two cents how to make a superb bridge set...
I'm all for it.. It looks it will be a great set :)

But will you make some kind of switch so it can work ttrs3 and without ttrs3??

I mean if working with ttrs3 it would only replace train bridges, but if working alone, would replace road and train bridges...

What do you think of this switch?? :D

Posted: 08 Jun 2007 20:57
by thgergo
Digitalfox wrote:
thgergo wrote:
Purno wrote:and metro rails too please. :wink:
Ok i will do my best, but should this set get a grapghic update too? I think including pikkapird`s viaduct with getting permission, and my cantilever bridges would be nice, and the original suspension bridge should be replaced with ttrr3`s suspension bridge. What you think about it? Also i think your reddish suspension bridge needs some rebork, it tooks too basic in my opinion. Just my two cents how to make a superb bridge set...
I'm all for it.. It looks it will be a great set :)

But will you make some kind of switch so it can work ttrs3 and without ttrs3??

I mean if working with ttrs3 it would only replace train bridges, but if working alone, would replace road and train bridges...

What do you think of this switch?? :D
Sure priority No.1

Posted: 09 Jun 2007 09:55
by Purno
AFAIK, rail bridges and road bridges share sprites, and there's only a limited amount of sprites to use, IIRC.

Posted: 09 Jun 2007 12:14
by thgergo
Purno wrote:AFAIK, rail bridges and road bridges share sprites, and there's only a limited amount of sprites to use, IIRC.
Yeah in basic way, but with more complicated ways than Action A, this will possible, I can use unique bridges for every approach a bridge. The biggest problem with this, I need to redefine the sprites for all railbridges and roadbridges, I cant change only the rails. Per example, TTRS3 have different bridges for roads, and it touches railbridges too, it sets railbridges to default sprites, thats why ttrs3 bridges and this bridgeset cant be used with each other. And there is no limit in sprite usage, if you reserve some sprites with action D, rather than replace unused toyland sprites like this bridgeset is doing now.

Posted: 12 Jun 2007 22:04
by thgergo
Finally I have stated coding :) Everything have made from blank, better code, no more toyland sprite replacement :) The first 3 bridge is complete with rails...

Posted: 12 Jun 2007 22:10
by Badger
So very pretty :!: :D

Posted: 12 Jun 2007 22:44
by Digitalfox
thgergo wrote:Finally I have stated coding :) Everything have made from blank, better code, no more toyland sprite replacement :) The first 3 bridge is complete with rails...
Nice :shock:

Keep those screenshots coming :D

Posted: 12 Jun 2007 23:18
by Spaceball
Whoa this screenshot is awesome.

Will there be a wooden bridge replacement in this updated version?