[OpenTTD] NuTracks - Dev Thread
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- Tycoon
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Re: [OpenTTD] NuTracks - Dev Thread
Good idea actually, though nobody seems to be listening... maybe use Swedish rails for 80 km/h then? It would also make 120 km/h rail and metro tracks, which are also 120 km/h, match.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread
I guess what I can do quite easily in SER is to allow a selection which rail types it replaces; that way you could use both newgrfs (use SER after nutracks) and you have the choice of the looks of the different track styles. It might be the favourable solution as it keeps the uniqueness of the newgrfs but allows the users to get any result they might like. Any suggestion which track types I should include for selection?
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Re: [OpenTTD] NuTracks - Dev Thread
CSD Rails it's a MUST i think... that graphixs are awesome! And your Idea is simply brilliant!
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- planetmaker
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Re: [OpenTTD] NuTracks - Dev Thread
You seem to miss the point though: it's then a task for the authors of the CSD rails. Which seem to have abandoned their work (at least establishing contact with any CSD* set authors failed for me so far) and also they do not have licensed it properly so that others can re-use it nor are the CSD rails to my knowledge using the railtypes feature. I'll be happy to learn otherwise on all accounts.Sensation Lover wrote:CSD Rails it's a MUST i think... that graphixs are awesome! And your Idea is simply brilliant!
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Re: [OpenTTD] NuTracks - Dev Thread
I'd say 80 and 120 km/h (and maybe 160).
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread
May I make a suggestion:
Tram-like tracks that are set in the OpenGFX default concrete tile for seamless integration into cities. This would be a great way to simulate street-running trains, and some metro systems that would look good as well.
The concept is similar to the Monorail Infrastructure Conversion Set, except with normal or 3rd rail(?) tracks.
Thanks,
Jake
Tram-like tracks that are set in the OpenGFX default concrete tile for seamless integration into cities. This would be a great way to simulate street-running trains, and some metro systems that would look good as well.
The concept is similar to the Monorail Infrastructure Conversion Set, except with normal or 3rd rail(?) tracks.
Thanks,
Jake
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Re: [OpenTTD] NuTracks - Dev Thread
Stuff what I said above, we really need narrow gauge tracks, plus a narrow gauge extension of the 2cc set, to include industrial railways and so on...(I would draw the vehicles
)
Maybe there could be parameters or different GRFs to cater for players who, for example, don't want the subway tracks, or add rack railways (as has been sggested before)

Maybe there could be parameters or different GRFs to cater for players who, for example, don't want the subway tracks, or add rack railways (as has been sggested before)
Re: [OpenTTD] NuTracks - Dev Thread
Hi Guys,
I decided yesterday I was long overdue to update all my .grf's, and my OTTD revision, but lo and behold, the latest version of NuTracks, has seperate graphics for each speed, which unfortunately doesn't mesh very well with most station sets.
The old version of NuTracks I had used the default track graphics for all speeds, and didnt refer to them as low, medium, etc, it merely used '160kph Track' or '160kph Track Electrified', I looked through several of the nightly .grfs but none of them appear to be the version I had before.
Does anyone know which version I'm talking about and/or have a direct download please?
James
I decided yesterday I was long overdue to update all my .grf's, and my OTTD revision, but lo and behold, the latest version of NuTracks, has seperate graphics for each speed, which unfortunately doesn't mesh very well with most station sets.
The old version of NuTracks I had used the default track graphics for all speeds, and didnt refer to them as low, medium, etc, it merely used '160kph Track' or '160kph Track Electrified', I looked through several of the nightly .grfs but none of them appear to be the version I had before.
Does anyone know which version I'm talking about and/or have a direct download please?
James
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Re: [OpenTTD] NuTracks - Dev Thread
There was a problem with this;
People who use imperial (i.e. mph) speed units werent "compatible" with the set. So a openttd-dev added the max speed in the openttd code, and i renemed the tracks to low, medium, etc. But you can probably find an old version in bundles.openttdcoop.org . I would guess around r30 to 50 somewhere.
People who use imperial (i.e. mph) speed units werent "compatible" with the set. So a openttd-dev added the max speed in the openttd code, and i renemed the tracks to low, medium, etc. But you can probably find an old version in bundles.openttdcoop.org . I would guess around r30 to 50 somewhere.
Re: [OpenTTD] NuTracks - Dev Thread
Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.DJ Nekkid wrote:There was a problem with this;
People who use imperial (i.e. mph) speed units werent "compatible" with the set. So a openttd-dev added the max speed in the openttd code, and i renemed the tracks to low, medium, etc. But you can probably find an old version in bundles.openttdcoop.org . I would guess around r30 to 50 somewhere.
Within the bundles.openttdcoop.org, the earliest revision in there is r86

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- planetmaker
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Re: [OpenTTD] NuTracks - Dev Thread
They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.
Within the bundles.openttdcoop.org, the earliest revision in there is r86Are the earlier versions kept somewhere else perhaps?
But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.
While I'm at it, I do have a feature request: allow to (de)select single rail types to become active via newgrf parameter. Possible choices for separate switches would be separately 040...230km/h tracks as one switch, high speed tracks, metro tracks, subways, planning with one separate switch each, always combining with and without catenary.
Cheers,
pm
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Re: [OpenTTD] NuTracks - Dev Thread
Yes, I would have on my backup server, but just build those self or tell me, which you need. Bundles server does keep 100 days or 20 bundles.jvassie wrote:Are the earlier versions kept somewhere else perhaps?
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Re: [OpenTTD] NuTracks - Dev Thread
I do have some plans in my head to add some parametersystem to en/dis-able all tracks, but that needs me to test out a few things firstplanetmaker wrote:They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.
Within the bundles.openttdcoop.org, the earliest revision in there is r86Are the earlier versions kept somewhere else perhaps?
But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.
While I'm at it, I do have a feature request: allow to (de)select single rail types to become active via newgrf parameter. Possible choices for separate switches would be separately 040...230km/h tracks as one switch, high speed tracks, metro tracks, subways, planning with one separate switch each, always combining with and without catenary.
Cheers,
pm

Re: [OpenTTD] NuTracks - Dev Thread
Regardless of who's fault the 'glitch' is, all I wish for is to play the game with matching tracks both within station tiles and outside them.planetmaker wrote:They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.
Within the bundles.openttdcoop.org, the earliest revision in there is r86Are the earlier versions kept somewhere else perhaps?
But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.
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Re: [OpenTTD] NuTracks - Dev Thread
Could you please post a screenshot jvassie, I've been using NuTracks as well, but haven't noticed an issue with NuTracks and stations as you describe, see attatched examples with some station sets in use.
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Re: [OpenTTD] NuTracks - Dev Thread
The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set


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Re: [OpenTTD] NuTracks - Dev Thread
Genious! *slaps head*Arie- wrote:Could you please post a screenshot jvassie, I've been using NuTracks as well, but haven't noticed an issue with NuTracks and stations as you describe, see attatched examples with some station sets in use.
The construction window doesn't show it using the new graphics when building the station tiles, so i assumed (wrongly) when you build it, that it wouldn't use the new graphics either. I never thought to actually test it, but it works just fine

Thanks a lot!
James
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Re: [OpenTTD] NuTracks - Dev Thread
^NekoMaster wrote:The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set
What he said.
Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. He pretty much wrote the book on writing newstations .grf's so I'm not inclined to say that how he did it is 'wrong'. Only other .grf I think that _might_ do it is the Canadian stations, but considering they work with the narrow gauge stuff, perhaps not. If your rail spacing is off I know a few sets that'll look slightly wonky, as they have transparent cutouts spaced specifically for the original TTD tracks.
Liking the new track types stuff guys, was something I always kinda wanted back when I was last actively into TTD. Nice work

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Re: [OpenTTD] NuTracks - Dev Thread
Decision for doing it this way was because of the freight section of NewStations, which indeed includes some "funny stuff" depending on the use of the "standard" rail types.Aegir wrote: [NewStations]
Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. [...]
OTOH, that was before the era of "railtypes", and because of this highly interesting feature I´ve modified at least the passenger section to be able to use that feature. I.e., there´s a "DBrails" set for NewStations 0.5 and DBXL 0.9.
(Pictures from this post.)
regards
Michael
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Re: [OpenTTD] NuTracks - Dev Thread
Canadian stations work with track graphic replacement and railtype grfsAegir wrote:^NekoMaster wrote:The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set
What he said.
Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. He pretty much wrote the book on writing newstations .grf's so I'm not inclined to say that how he did it is 'wrong'. Only other .grf I think that _might_ do it is the Canadian stations, but considering they work with the narrow gauge stuff, perhaps not. If your rail spacing is off I know a few sets that'll look slightly wonky, as they have transparent cutouts spaced specifically for the original TTD tracks.
Liking the new track types stuff guys, was something I always kinda wanted back when I was last actively into TTD. Nice work


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