[OpenTTD] NuTracks - Dev Thread

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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Good idea actually, though nobody seems to be listening... maybe use Swedish rails for 80 km/h then? It would also make 120 km/h rail and metro tracks, which are also 120 km/h, match.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

I guess what I can do quite easily in SER is to allow a selection which rail types it replaces; that way you could use both newgrfs (use SER after nutracks) and you have the choice of the looks of the different track styles. It might be the favourable solution as it keeps the uniqueness of the newgrfs but allows the users to get any result they might like. Any suggestion which track types I should include for selection?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Sensation Lover »

CSD Rails it's a MUST i think... that graphixs are awesome! And your Idea is simply brilliant!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

Sensation Lover wrote:CSD Rails it's a MUST i think... that graphixs are awesome! And your Idea is simply brilliant!
You seem to miss the point though: it's then a task for the authors of the CSD rails. Which seem to have abandoned their work (at least establishing contact with any CSD* set authors failed for me so far) and also they do not have licensed it properly so that others can re-use it nor are the CSD rails to my knowledge using the railtypes feature. I'll be happy to learn otherwise on all accounts.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

I'd say 80 and 120 km/h (and maybe 160).
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Emperor Jake »

May I make a suggestion:

Tram-like tracks that are set in the OpenGFX default concrete tile for seamless integration into cities. This would be a great way to simulate street-running trains, and some metro systems that would look good as well.
The concept is similar to the Monorail Infrastructure Conversion Set, except with normal or 3rd rail(?) tracks.

Thanks,
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Emperor Jake »

Stuff what I said above, we really need narrow gauge tracks, plus a narrow gauge extension of the 2cc set, to include industrial railways and so on...(I would draw the vehicles :wink: )

Maybe there could be parameters or different GRFs to cater for players who, for example, don't want the subway tracks, or add rack railways (as has been sggested before)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by jvassie »

Hi Guys,

I decided yesterday I was long overdue to update all my .grf's, and my OTTD revision, but lo and behold, the latest version of NuTracks, has seperate graphics for each speed, which unfortunately doesn't mesh very well with most station sets.

The old version of NuTracks I had used the default track graphics for all speeds, and didnt refer to them as low, medium, etc, it merely used '160kph Track' or '160kph Track Electrified', I looked through several of the nightly .grfs but none of them appear to be the version I had before.

Does anyone know which version I'm talking about and/or have a direct download please?

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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

There was a problem with this;
People who use imperial (i.e. mph) speed units werent "compatible" with the set. So a openttd-dev added the max speed in the openttd code, and i renemed the tracks to low, medium, etc. But you can probably find an old version in bundles.openttdcoop.org . I would guess around r30 to 50 somewhere.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by jvassie »

DJ Nekkid wrote:There was a problem with this;
People who use imperial (i.e. mph) speed units werent "compatible" with the set. So a openttd-dev added the max speed in the openttd code, and i renemed the tracks to low, medium, etc. But you can probably find an old version in bundles.openttdcoop.org . I would guess around r30 to 50 somewhere.
Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.

Within the bundles.openttdcoop.org, the earliest revision in there is r86 :? Are the earlier versions kept somewhere else perhaps?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.

Within the bundles.openttdcoop.org, the earliest revision in there is r86 :? Are the earlier versions kept somewhere else perhaps?
They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.

But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.

While I'm at it, I do have a feature request: allow to (de)select single rail types to become active via newgrf parameter. Possible choices for separate switches would be separately 040...230km/h tracks as one switch, high speed tracks, metro tracks, subways, planning with one separate switch each, always combining with and without catenary.

Cheers,
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Ammler »

jvassie wrote:Are the earlier versions kept somewhere else perhaps?
Yes, I would have on my backup server, but just build those self or tell me, which you need. Bundles server does keep 100 days or 20 bundles.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

planetmaker wrote:
jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.

Within the bundles.openttdcoop.org, the earliest revision in there is r86 :? Are the earlier versions kept somewhere else perhaps?
They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.

But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.

While I'm at it, I do have a feature request: allow to (de)select single rail types to become active via newgrf parameter. Possible choices for separate switches would be separately 040...230km/h tracks as one switch, high speed tracks, metro tracks, subways, planning with one separate switch each, always combining with and without catenary.

Cheers,
pm
I do have some plans in my head to add some parametersystem to en/dis-able all tracks, but that needs me to test out a few things first :)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by jvassie »

planetmaker wrote:
jvassie wrote: Indeed, it wasnt the labelling that was the problem for me, more the graphics used, because obviously most station sets are hard-coded with the original track graphics.

Within the bundles.openttdcoop.org, the earliest revision in there is r86 :? Are the earlier versions kept somewhere else perhaps?
They aren't, unless those which are on bananananananas - but then you need already a game with that version in order to download that.

But then I don't understand your concern that 'station sets are designed with the original track graphics': where's the issue? A track set just over-paints those... - if it does that insufficiently - then I'd call it a bug or glitch in the track set. If the station set is programmed such that it doesn't use this behaviour to its advantage (maybe on buffer tiles or alike), I'd call it a bug or glitch in the station set.
Regardless of who's fault the 'glitch' is, all I wish for is to play the game with matching tracks both within station tiles and outside them.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Arie- »

Could you please post a screenshot jvassie, I've been using NuTracks as well, but haven't noticed an issue with NuTracks and stations as you describe, see attatched examples with some station sets in use.
Vinksmere Transport, 1935-04-11.png
Vinksmere Transport, 1935-04-11.png (40.26 KiB) Viewed 2278 times
Vinksmere Transport, 1935-01-24.png
Vinksmere Transport, 1935-01-24.png (30.97 KiB) Viewed 2278 times
Vinksmere Transport, 1935-02-14.png
Vinksmere Transport, 1935-02-14.png (24.77 KiB) Viewed 2278 times
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Re: [OpenTTD] NuTracks - Dev Thread

Post by NekoMaster »

The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set
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Re: [OpenTTD] NuTracks - Dev Thread

Post by jvassie »

Arie- wrote:Could you please post a screenshot jvassie, I've been using NuTracks as well, but haven't noticed an issue with NuTracks and stations as you describe, see attatched examples with some station sets in use.
Vinksmere Transport, 1935-04-11.png
Vinksmere Transport, 1935-01-24.png
Vinksmere Transport, 1935-02-14.png
Genious! *slaps head*

The construction window doesn't show it using the new graphics when building the station tiles, so i assumed (wrongly) when you build it, that it wouldn't use the new graphics either. I never thought to actually test it, but it works just fine :D

Thanks a lot!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Aegir »

NekoMaster wrote:The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set
^

What he said.

Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. He pretty much wrote the book on writing newstations .grf's so I'm not inclined to say that how he did it is 'wrong'. Only other .grf I think that _might_ do it is the Canadian stations, but considering they work with the narrow gauge stuff, perhaps not. If your rail spacing is off I know a few sets that'll look slightly wonky, as they have transparent cutouts spaced specifically for the original TTD tracks.

Liking the new track types stuff guys, was something I always kinda wanted back when I was last actively into TTD. Nice work :)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by michael blunck »

Aegir wrote: [NewStations]
Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. [...]
Decision for doing it this way was because of the freight section of NewStations, which indeed includes some "funny stuff" depending on the use of the "standard" rail types.

OTOH, that was before the era of "railtypes", and because of this highly interesting feature I´ve modified at least the passenger section to be able to use that feature. I.e., there´s a "DBrails" set for NewStations 0.5 and DBXL 0.9.

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Re: [OpenTTD] NuTracks - Dev Thread

Post by NekoMaster »

Aegir wrote:
NekoMaster wrote:The only station set I know that doesnt work with track grfs it the newstation grf which always uses default track graphics from the base set
^

What he said.

Most station graphics sets will just use the track tile un altered, all of mine certainly do, but Michael did some funny stuff with his. He pretty much wrote the book on writing newstations .grf's so I'm not inclined to say that how he did it is 'wrong'. Only other .grf I think that _might_ do it is the Canadian stations, but considering they work with the narrow gauge stuff, perhaps not. If your rail spacing is off I know a few sets that'll look slightly wonky, as they have transparent cutouts spaced specifically for the original TTD tracks.

Liking the new track types stuff guys, was something I always kinda wanted back when I was last actively into TTD. Nice work :)
Canadian stations work with track graphic replacement and railtype grfs
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