athanasios wrote:George I 'd like a bigger radius from city centre for industries.
I've replaced this condition for most industries in beta 3 (brewery and shipyard are in todo list). I'm using checking town zones and zone radius instead.
athanasios wrote:actually it should be 'x tiles' from city's limits.
That means outside zone 1/zone 0? It already does. What industry are you referring to?
athanasios wrote:Cities expand and you have houses around the industries.
Farms, fruit plantations, forest are closing down at this case. Do you suggest other industries to do the same? Here in SPb the situation is the same. In the centre there is the old town. Then goes industry area (circle), than goes the next houses area, and now it again starts to create a new industry area outside houses area. The town looks like circles (one inside the other).
athanasios wrote:It is not nice to transport cargo from an industry inside the city just a few tiles away and make no profit.
Usually I provide transporting to town in the beginning when industry production is low and it would be nice to force city grow. Later, then many trains transport cargo to the factory, many trains also transport cargo from the factory to other towns, so everything is like IRL. A factory works both for its own and other towns.
athanasios wrote:At least in scenario editor there should not be such strict limitations.
A question for discussion. Why should it have different conditions in scenario editor?
athanasios wrote:In our city no new industries are allowed within the city.
NEW is the main word. ECS industries, which test town zones are also not allowed in the centre, while they could stay there from the beginning, when it was a suburb.
athanasios wrote:Heavy industries are allowed in industrial zones very far from the city.
VERY FAR? How do they solve the problem of delivery of the workers?
athanasios wrote:Refineries, ship yards, steel mill, etc are out of the city in satellite cities, and nobody wants to live there (pollution, dirt).
Strange to see SPb alive

5 shipyards, 3 big shipyards, 2 in the city centre!
athanasios wrote:OK, now city has expanded there too (low quality housing for workers). Consider that I need about an hour to go there from my home (1/2 hour from express/pay highway.)
Well, in conclusion. Now industries require zone 0. What should be changed? As soon as town grows, town zone 0 grows too and allowed place is changed too.