Page 179 of 228

Re: Japan Set Development

Posted: 11 May 2009 12:42
by krtaylor
Yes, it's hard, and takes some practice. You're better off not starting with a unique structure from scratch, but rather, taking an existing square building and modifying it into something else. That way you learn the techniques without being quite so challenged.

Re: Japan Set Development

Posted: 11 May 2009 14:01
by ever
Start big and don't give up is what I always say. I like my learning curves steap

I think I'm on the right track with the perspective and dimensions pretty well down pat and stuff. I just tried shading too early and didn't go far enough with my false color. I don't even like the colors I used or anything

I'll see if I can get a proper false color up first.

Do you guys need a tokyo tower? I plan on working on it.

Re: Japan Set Development

Posted: 11 May 2009 14:24
by Ameecher
krtaylor wrote:Yes, it's hard, and takes some practice. You're better off not starting with a unique structure from scratch, but rather, taking an existing square building and modifying it into something else. That way you learn the techniques without being quite so challenged.
Ah yes, wise words from the pixel pro himself. :roll:

The largest building possible in TTD without making it an industry is a 2x2 square, ie the size of the football stadium/shopping mall. So your Tokyo tower is too large, unfortunately.

Re: Japan Set Development

Posted: 11 May 2009 23:33
by ever
Ameecher wrote: Ah yes, wise words from the pixel pro himself.

The largest building possible in TTD without making it an industry is a 2x2 square, ie the size of the football stadium/shopping mall. So your Tokyo tower is too large, unfortunately.
Will that change with newobjects?

Are there ways around it?

What about making it an industry that produces passengers and mail and acccepts passengers and mail and make it so that it has to be built within 5 tiles of the city centre or somehting? Would that work?

I'm going to keep working on it and if it ever becomes pretty enough then I'll worry about how to incorporate it.

I've seen SAC doing a 6x4 Ikea shopping centre O_O

Re: Japan Set Development

Posted: 11 May 2009 23:48
by stevenh
dandan wrote:...(Maybe Steven should update the patch in his thread, otherwise I can do it, too)...
Nudge accepted... see other thread.

Re: Japan Set Development

Posted: 12 May 2009 00:20
by krtaylor
Ameecher wrote:Ah yes, wise words from the pixel pro himself. :roll:
So you disagree with my suggestion?

Or, you don't think I'm entitled to listen to the advice given over many years by others in the TTD world who, unlike me, are skilled artists, and to pass it on to others when the art masters aren't around?

:roll: right back at you. Sheesh... :?

Re: Japan Set Development

Posted: 12 May 2009 05:31
by planetmaker
ever wrote:What about making it an industry that produces passengers and mail and acccepts passengers and mail and make it so that it has to be built within 5 tiles of the city centre or somehting? Would that work?
There might be with appropriate callbacks like a bank. But for a 5x5 tiles thing you'll never find a place as you'll have roads somewhere and then the callback will fail.
I've seen SAC doing a 6x4 Ikea shopping centre O_O
No, you've see SAC posting some screenshot or mockup graphics which could eventually result in such. To my understanding it's not meant as house or industry replacement but "newobject" - as you mentioned yourself; they're just eye candy graphics and serve no other purpose.

Re: Japan Set Development

Posted: 12 May 2009 05:55
by Sabret00th
And to be more correct, SAC said that IKEA can be build with one starting square ;).

Re: Japan Set Development

Posted: 16 May 2009 18:33
by krtaylor
For what it's worth, I uploaded the fixed Japan Stations (DOS) file. I don't think too many people are still using the DOS version though.

Re: Japan Set Development

Posted: 19 May 2009 05:25
by stevenh
To All...

I've started an OTTD Server for our Japan Set.
Known as "StevenH's Japan", the server is hosted in OZ (Actually, I lie.. the server is in the US) and currently uses one or two GRFs and a random map... I'll be modifying this shortly to use an actual Japan Scenario (of which I'll post here once I've done enough of my own work on it.)

Unfortunately, to get a 'nice japan' map I've needed to make the game at least 1024x1024... it's looking pretty good as it is... but needs a lot of work.

My main reason for posting all this early is to request the allowance of our GRFs to be uploaded to the OTTD online content service Bananas. I do believe everything is more-or-less ready to go up and this includes the actual train set. Of course, it will get updated as we update it and I imagine I can take items back down or upgrade them along the way? Either way it makes life much easier when trying to connect to the server.

...also feel free to make suggestions for maps/settings/etc.. on the server, I want it to be a permanent fixture and show off what we've done.

(OTTD Server URL: http://www.otenko.com:3979)
This link will probably break: http://www.openttd.org/en/server/3767

Re: Japan Set Development

Posted: 19 May 2009 06:37
by dandan
Great idea. I'm afraid I won't have time to play on your server in the near future but I am curious to try it out.

I wanted to upload all the Japan Set GRFs to OpenTTD's online content service last weekend but then decided that I first wanted to fix the action colours in the arctic trees. But that can also be done later, or you can upload everything except the trees, so go ahead whenever it suits you.

Re: Japan Set Development

Posted: 19 May 2009 08:45
by Ammler
Uploading to BaNaNaS is a very good idea. You can also "play" with the min./max. version of openttd required for a newgrf. This way you can "hide" a NewGRF from public download and will only be downloaded if a server needs it. e.g. for your trees. ;-)

Greets
Ammler

Re: Japan Set Development

Posted: 19 May 2009 12:39
by krtaylor
Jim Powers had some large Japan maps that he did up a long while back, which were never released because the set wasn't ready for them.

Re: Japan Set Development

Posted: 19 May 2009 22:32
by stevenh
Well, the server is up with a nice selection of GRFs:

Japanese Stations v1.0
New Tram Tracks v0.4.1
Industrial Stations Renewal v0.8.0
JapanSet Landscape
JapanSet Buildings
Stolen Trees
Japanese Train Set v2 beta7

I imagine I'm allowed to use Stolen Trees... I suppose I should be using the Japan Set Trees :P

When you're not connected the games go very quickly... I logged in again this morning to find that (from what I can tell) my company had been wiped off the map due to poor performance. Damn not being able to cheat.

Re: Japan Set Development

Posted: 20 May 2009 02:22
by stevenh
Double-Post: :twisted:

Alignment bugs on the TOMU wagons between half-full and full. Meanwhile should D50 require some extra spacing? I'm not an alignment guru.

Re: Japan Set Development

Posted: 20 May 2009 13:16
by planetmaker
Hi folks,

congratulations to your latest release :) Yet another nice step in the continued development of these grfs. Calls for a new Japan-set game at our public server, I guess :)

But I'm puzzled by your license which is contradicting itself:
Japan Set license wrote:This set is licensed under the GNU Public Licence. As such, it may be freely distributed and modified as long as it remains under this license.
If you wish to use any part of this set in another set, you may of course do so, but we would be very grateful if you asked the artist concerned for permission, which will probably be granted. However, the individual elements remain the property of their respective artists, and they have the final word in this regard.
So... either the set is GPL. Which will allow me (or anyone for that matter) to build on and modify the supplied grfs, also without asking you, provided I credit you - or it is not GPL and I'll have to ask you before I may do anything with it.

Thirdly, on bananas the grf is listed as CC-BY-NC-ND which is contradicting the said GPL license by many means. As you built upon work previously licensed under the GPL (I just checked with older versions of the grfs I have), you're required to license your derivative work under the GPL, too. A CC license, especially a NC-ND license won't do. So I'd like to ask you to please correct that...

Re: Japan Set Development

Posted: 20 May 2009 16:51
by DJ Nekkid
just a question to you, who is the main coder for this set?

Re: Japan Set Development

Posted: 20 May 2009 17:25
by NekoMaster
Um, the most recent japan set release has prorblems with the german road set and the extended generic road vehical set. I would post a screenie if I had one but alas, im still at the library so no openTTD here, though a java (.jar) version would be nice :)

Anyways, the problem is that the graphics get replaced with other graphics that just dont look right, cause I dont thing a skyscraper for a bus or a pair of giant sunglasses for a truck is very useful (and safe for that matter)

Re: Japan Set Development

Posted: 20 May 2009 17:26
by dandan
Japan Set license wrote:This set is licensed under the GNU Public Licence. As such, it may be freely distributed and modified as long as it remains under this license.
If you wish to use any part of this set in another set, you may of course do so, but we would be very grateful if you asked the artist concerned for permission, which will probably be granted. However, the individual elements remain the property of their respective artists, and they have the final word in this regard.
I agree, that makes no sense. I suggest we simply delete the last sentence.
DJ Nekkid wrote:just a question to you, who is the main coder for this set?
Currently me.

EDIT: @Nekomaster: Small problems with road sets are unavoidable. We have to add our own road crossings because of narrow gauge and Shinkansen tracks. Currently there is no way to implement those independently of the road set.

But that isn't what you mean I suppose? Skyscrapers and sunglasses??? How could those come from the Japanese Train Set?

Re: Japan Set Development

Posted: 20 May 2009 22:41
by stevenh
planetmaker wrote:So... either the set is GPL....
It is... my mistake...
I cannot change this until I upload a newer version... So we either need the Bananas gurus to allow 'editing' the license as opposed to having to upload a new version, or wait until we have new versions.

As for the license, it doesn't mean much to me, as anyone who'd want to change anything should come and contribute anyway... greater good and the rest.