Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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jvassie
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Post by jvassie »

here are some of mine:

james
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The busy town of Huditch, the bypass freight lines can be seen clearly!
The busy town of Huditch, the bypass freight lines can be seen clearly!
Malchurch Transport, 17th Feb 1995.png (155.42 KiB) Viewed 1356 times
Heres the iron-ore/steel station, it gets quite busy sometimes!
Heres the iron-ore/steel station, it gets quite busy sometimes!
Malchurch Transport, 8th Feb 1995.png (143.25 KiB) Viewed 1280 times
Ongoing mainline work, expanding to 4 lines!
Ongoing mainline work, expanding to 4 lines!
Malchurch Transport, 3rd Feb 1995.png (162.3 KiB) Viewed 1396 times
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PDsiRF
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Post by PDsiRF »

somehow the game is getting VERY slow...
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Flinningville Transport, 9th Jun 2021.png
Flinningville Transport, 9th Jun 2021.png (173.8 KiB) Viewed 1408 times
it wasnt me..
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Gorre
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Post by Gorre »

Simplicity is the key.
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Ceske Drahy, 16. zar 2009.png
(331.45 KiB) Downloaded 580 times
SHADOW-XIII
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Post by SHADOW-XIII »

I belive it's eyecandyness the key

I see the big rail at the top ... but imp it's way too big for not so many trains there PDsiRF
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ConductorBob
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Post by ConductorBob »

NOOOOOOOOOOOOOOOOOOOOOO!
SINGLE LINES OF DOOOOOM! :roll:
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StavrosG
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Post by StavrosG »

ConductorBob wrote:NOOOOOOOOOOOOOOOOOOOOOO!
SINGLE LINES OF DOOOOOM! :roll:
Can you explain why we should always use double tracks?

Do you always use double tracks?

EDIT: forgot to say that I liked the picture ;)
Beeblebrox
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Post by Beeblebrox »

StavrosG wrote:Can you explain why we should always use double tracks?
Do you always use double tracks?
though the question wasnt for me, but i have some comments:

Because double tracks are cool. and moreover, you can run more trains on a single line (where line means a connection between two stations), which is on one hand more capacity (just imagine you cant expand your station anymore, e.g. it has been grown around by the city), and you can make the trains arrive the stations more frequently, causing significant rising in your traffic rating.

i always use double tracks. only use single track, is when i make a line in-city, with a small (4 wagons) train+small (2 squares) station.
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Post by ConductorBob »

I actually normaly always use double track.... And If I do have single track its for a future double or triple line
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MHTransport
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Single Tracks

Post by MHTransport »

http://www.tt-forums.net/viewtopic.php?p=243721#243721
http://www.tt-forums.net//files/bruntfi ... 57_135.png

I often use single tracks. In this previous post you will notice that the wood train is a single track maglev. It stops at both station then flies halfway across the map to the sawmill. There wasn't enough output to justify multiple trackas and no reason to build a trunk line.

As well there is a single track train connecting the cities.

On another note, on this game I tested the five station many servicies rule to expand cities and it works really well.
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PDsiRF
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Post by PDsiRF »

SHADOW-XIII wrote:I belive it's eyecandyness the key

I see the big rail at the top ... but imp it's way too big for not so many trains there PDsiRF
i dont completely understand, but you mean that triple-track? it isnt too big, when those damn trains burst in there, its getting quite crowded. maybe another track-design would solve this.

eyecandy isnt slowing down my game, its trains, or planes pathfinding(there isnt much more that could take so much cpu-power?), i have AMD Athlon 1800+ (1533mhz) and it should be able to run this game.. but now its unplayable.
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Post by SHADOW-XIII »

straight and fast and making much money is not a way to long enjoy the game ... it's building the thing that you enojy .. use 2-tracks rails ... try joing rest to existing rails ... try most trains on as least rails as you can ... do not build straight ... use imagination .. curves and mountainclimbing

look at my or Rai's screenies of TTDPatch games ... how it looks like there
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MHTransport
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Renvilee 4K to 11K in under 20years.

Post by MHTransport »

One of the first games I played in (after much play in TT) TTD had incredible city growth that I never replicated. Now I know it was because I was just meeting the need not playing to the algorithm.
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Bruntfingfield Transport, 9th Oct 2071 #1.png
(426.13 KiB) Downloaded 346 times
Bruntfingfield Transport, 15th Oct 2057 #2.png
(287.75 KiB) Downloaded 397 times
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ConductorBob
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Post by ConductorBob »

Being uber bored I booted up OpenTTD, and did something I never have. Break out the sunglasses and the diabetic pills.
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Enjoy, or hate it, its your decision.
Enjoy, or hate it, its your decision.
New Brentfingford Transport, 26th Sep 1974.JPG (320.81 KiB) Viewed 1258 times
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Jump
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Post by Jump »

ConductorBob wrote:Being uber bored I booted up OpenTTD, and did something I never have. Break out the sunglasses and the diabetic pills.
my eyes!! *whaa*
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Darkvater
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Post by Darkvater »

ConductorBob wrote:Being uber bored I booted up OpenTTD, and did something I never have. Break out the sunglasses and the diabetic pills.
I vote in favour of banning this user from the TT-Forums and denying all further access to any (O)TTD sources.
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Villem
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Post by Villem »

I wonder whats so bad in toyland, even i play it from time to time, its no way eye hurting.
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Post by Singaporekid »

Looking at that screenie makes me want to play toyland again, and in fact.. I'm gonna play it now
Is toyland *THAT* bad anyway?
Edit: Added attatchment
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Yay for PBS and the little tiny steamers
Yay for PBS and the little tiny steamers
Little Barningpool Transport, 5th Jun 1951.GIF (86.24 KiB) Viewed 3044 times
<+Raichase> ugh, I just ate some of my beard D:
mike[F]
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Post by mike[F] »

Singaporekid wrote:Is toyland *THAT* bad anyway?
Yes! It makes my eyes hurt like nothing else..
-mike[F]
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Expresso
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Post by Expresso »

Toyland is headache inducing :( otherwise I like it.
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Post by ConductorBob »

Heh, whenever I play I fubar the contrast on moniitor to avoid sezures.
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