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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 26 Jul 2009 16:16
by andythenorth
planetmaker wrote:[The truck looks quite neat :-) Concerning "release soon": isn't that what the build of the nightly is done for automatically? :-)
Doh. Yes, the nightly will appear. Is it actually nightly?

There will also be a tagged release when I get this truck done.

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 26 Jul 2009 20:42
by andythenorth
HEQS v0.5c released...adds support for FIRS sand cargo, and two new Cascade Logging Trucks. Get it in the first page of the thread, or BaNaNaS
Cascade C10 and C16 logging trucks
Cascade C10 and C16 logging trucks
cascade_teaser_2.png (186.79 KiB) Viewed 4873 times
I see a bug with the trucks while loading - trailer sprites flicker occasionally. Anyone else see this? (OTTD r16762)

cheers,

Andy

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 26 Jul 2009 21:03
by mrMann
I would doubt anyone is still running that nightly, but from that screenshot, those trucks look very good! :)

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 27 Jul 2009 00:08
by NekoMaster
yay! a truck for once, will there be moar? :)

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 27 Jul 2009 20:50
by jacke
Great :-) Keep up the good work andythenorth!

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 30 Jul 2009 22:09
by colossal404
The wood trucks are great! But why did you invent them in the same year? I think the C16 appears later in reality...
And I think I found another little glitch in the set. According to the writing the Camelback can pull two trailers, but it hauls only one, like on the picture.

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 31 Jul 2009 06:50
by andythenorth
colossal404 wrote:And I think I found another little glitch in the set.
You did ;) Now fixed, thanks. Nightly build attached. New tagged build (0.5d) will be released later today.

Re: Heavy Equipment Set (HEQS). Release: v0.5b

Posted: 03 Aug 2009 20:08
by andythenorth
Version v0.5d released - in first post and on BaNaNaS. No new features - just a bug fix to Camelback Mountain Mining Truck.

Re: Heavy Equipment Set (HEQS). Release: v0.5d

Posted: 04 Aug 2009 01:58
by Nite Owl
A very minor glitch but this version does not show up in the New Grf list as version 0.5d. The numerical designation part of its name shows up as 0.5cM.

Also very minor but you might want to either change your signature or update HEQS versions in your signature.

Keep up the great work and I will continue to look forward to new downloads of all of your varied projects.

Re: Heavy Equipment Set (HEQS). Release: v0.5d

Posted: 04 Aug 2009 06:18
by andythenorth
Nite Owl wrote:A very minor glitch but this version does not show up in the New Grf list as version 0.5d.
:oops: Forgot to republish after I tagged for version 0.5d. Nothing would be different between this 0.5cM and 0.5d except the version control tag. I'll leave it as is for now.
Keep up the great work and I will continue to look forward to new downloads of all of your varied projects.
Thanks, feedback is helpful and inspirational!

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 15 Aug 2009 21:06
by andythenorth
HEQS v0.5e released - get it in the first page of the thread; will also be on BaNaNaS soon.

*version 0.5e*
Added Wolfpen Ridge Dump Truck - (available 2005). 50t, 50mph - pretty speedy :)
Added flashing amber beacons to more vehicles.
Fourtrac now has more livery variations (uses 1st company colour for mail and goods).
Set correct hp, weight and co-efficient of TE for all vehicles. For use with Terkhen's patch for realistic vehicle acceleration, or if realistic acceleration hits trunk.
wolfpen_ridge.png
wolfpen_ridge.png (78.65 KiB) Viewed 3554 times

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 23 Aug 2009 01:47
by LSky
Very nice work!

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 23 Aug 2009 09:08
by andythenorth
LSky wrote:Very nice work!
Thanks, feedback is very much appreciated :)

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 23 Aug 2009 13:51
by LSky
andythenorth wrote:
LSky wrote:Very nice work!
Thanks, feedback is very much appreciated :)
I'd come up with some complex feedback and comments, but I simply like to play the game and add new graphics. From what I've seen, you seem to work a lot on new graphics, which all appear nice. Thanks!

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 03 Dec 2009 09:19
by keoz
Hi,

very nice set, i'm using it a lot since i discovered it. I love it.

Just a (unrelated, sorry) question: where does the brown roads that you use in your screenshots come from ?

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 03 Dec 2009 09:20
by planetmaker
IIRC those are NA City set roads for the outskirts from the early era.

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 03 Dec 2009 10:09
by keoz
planetmaker wrote:IIRC those are NA City set roads for the outskirts from the early era.
Thank you :)

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 03 Dec 2009 23:15
by andythenorth
planetmaker wrote:IIRC those are NA City set roads for the outskirts from the early era.
They are. There's a parameter to make them stay as dirt roads throughout all eras.

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 04 Dec 2009 00:15
by NekoMaster
andythenorth wrote:
planetmaker wrote:IIRC those are NA City set roads for the outskirts from the early era.
They are. There's a parameter to make them stay as dirt roads throughout all eras.
Does that mean that non city streets will be dirt?

Re: Heavy Equipment Set (HEQS). Release: v0.5e

Posted: 04 Dec 2009 00:31
by Gremnon
It means all will be, unless you change the parameter in game, save and re-load it. Since as far as I know, roads don't actually change while you're playing.