Posted: 18 Mar 2005 21:06
File removed by request of Michael Blunck, since he has released an official signals set featuring PBS signals, as Patchman has noted.Aya wrote:Comments/suggestions welcomed...
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File removed by request of Michael Blunck, since he has released an official signals set featuring PBS signals, as Patchman has noted.Aya wrote:Comments/suggestions welcomed...
Kinda figured that was the reason. The British-style semaphores (I assume that's what the others are) would look rather odd in a German-style GRF package.Patchman wrote: Well, the DBSetXL only includes the German style semaphores, which is why it only has signals for traffic on the right hand side.
That's exactly what I was after. I can throw my version in the bin now. Kinda feels like I wasted my time doing that, but I guess I now know enough to do some new original graphics.Patchman wrote: However, MB has now sent me an updated signals(w).grf, which I've added to the TTDPatch New Graphics page.
DaleStan wrote: Did you ask MB before posting this? Those look rather like his signal graphics, and I wasn't under the impression he tended to approve of things like this.
Probably wise. I hope MB wasn't too offended by my posting that. I did credit him in the GRF file info as per the readme for DBSet. I appreciate the effort that has gone into TTDPatch, and felt it was fair for me to give something useful back to the community. That seemed like a GRF package that was commonly requested, so rather than harrass someone else to do it, I thought I'd do it myself.orudge wrote: File removed by request of Michael Blunck, since he has released an official signals set featuring PBS signals, as Patchman has noted.
I guess now he does.DaleStan wrote: MB doesn't visit these forums.
Yes, replace the other 16 by an Action A.Aya wrote:To any TTDPatch developers who might be listening: is it possible to write a GRF to redefine all 256 signals instead of just the 240 new ones?
Unfortunately, that save was a bit too late, the train which the second one runs into has already unreserved that piece of track. I'd need a save from before that happens. Maybe it was actually due to an earlier bug in fact.Rob wrote:Got a new crash in Alpha 45 :
The junction worked fine up to Alpha 44, and is constructed according the rules, so the crash shouldn't happen.
That save was also too late, the train had entered the block already. To fix PBS bugs, I need savegames from before the train in question approaches the signal.MegaStationMan wrote:Ive caught a train in the act. Sorry havent got it before its happened. I think whats happened is a train has been waiting too long to leave the station, and reversed itself back into the "entrance" area then reserved itself into a platform with a train on it. You may need to pause it as soon as you load it.
I haven't been able to reproduce that, when I load the save there is no crash. Let me know if it still happens in a47.Szappy wrote:Here's one, where a train got bored, reversed, and crashed into another one.
Also contains cfg files.
That's because you have "trains reverse at end of line and at stations" in your difficulty settings. That means, a train checks both directions when leaving a station, and if it can find a better path in the other direction, that's where it'll go. It has nothing to do with the signals in this case (except that the signal is red and the other isn't, so the other is better).krtaylor wrote:I finally figured out why my trains were locking up!
It seems that at PBS blocks, the trains get bored too quickly. ... but in PBS blocks they don't wait even close to that long.
You have a signal immediately following a PBS signal, that's not allowed and will cause crashes. Actually, in a47 it'll simply never let a train through...gmyx wrote:2 PBS Crashes, look on the right side of the Oil Rig. Same junction for both.
Sorry, couldn't reproduce it here either. Maybe I need to have the exact same version of the grf sets...Oracle wrote:A weird crash in a45: it seems to be normal signals that I've set to PBS to trigger level crossings. A train breaks down and another one runs straight into the back of it, very near where the save is, in fact. And, unusually for me, I haven't broken one of the junction rules, AFAIK.
Well, I've always used that setting, I much prefer it. Usually I have through-stations where some trains reverse, and other continue on. When the trains do a loop, if there's another inbound train, they'll lock up and stop. Before PBS, they wouldn't do that - they had more patience. Is there some way this can be adjusted? I do understand your explanation though, and it makes sense.Patchman wrote:That's because you have "trains reverse at end of line and at stations" in your difficulty settings. That means, a train checks both directions when leaving a station, and if it can find a better path in the other direction, that's where it'll go. It has nothing to do with the signals in this case (except that the signal is red and the other isn't, so the other is better).krtaylor wrote:I finally figured out why my trains were locking up!
It seems that at PBS blocks, the trains get bored too quickly. ... but in PBS blocks they don't wait even close to that long.
I'm convinced that it has nothing to do with PBS. It also has nothing to do with patience, if the train can't find a way out in one direction (because of a red two-way signal), it'll go the other way. It won't even try to wait at the red signal unless the other way is blocked too.krtaylor wrote:Well, I've always used that setting, I much prefer it. Usually I have through-stations where some trains reverse, and other continue on. When the trains do a loop, if there's another inbound train, they'll lock up and stop. Before PBS, they wouldn't do that - they had more patience. Is there some way this can be adjusted? I do understand your explanation though, and it makes sense.
Yes, this is true. I did not previously observe that to be a major problem. Maybe it always was, but the trains did not give up and Stop, and so it wasn't nearly as noticeable. Is there any way to make it so the trains realize that they're just looping back, and don't do it; at least not until after they've waited the requisite time?Patchman wrote:It won't even try to wait at the red signal unless the
other way is blocked too.
Was a bug.DaleStan wrote:Am I violating a junction rule, or is this a bug in PBS?
Ah, now I see, thanks. It was a bug with custom bridge heads. Bridges aren't supposed to give trains a choice where to goSHADOW-XIII wrote:ok ... this is game I found ... you can reproduce error manually
Well, I fixed one (as it turns out) relatively major bug, but I didn't notice some other code depending on the behaviour of the original, buggy implementation. So now I need to fix all that too. We're getting ever closerMek wrote:edit: played some more with alpha47, and it looks like it caused much more problems than were solved.. (at least in my case...) i just had like 5 trains crashing into each-other... if you open my second savegame, in a view days the first two trains will crash, and every time one of those trains gets cleaned up another crashes into the still existing remains...
If a48 doesn't fix it, please submit a savegame and cfg that exhibits the problem.krtaylor wrote:An expansion on the PBS problem I mentioned before. When a train is in a terminal stub track (i.e. there's only one way in and out), if there's heavy traffic in the interchange block and it waits longer than it likes, it will give up and Stop. But there is no other way out, that's the only exit, it might as well keep waiting.