Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Side-note: the coal mine that supplied that one train is closed :(
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Spacek531
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Spacek531 »

Here is something that may or may not get finished:
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car render.png
car render.png (65.96 KiB) Viewed 3422 times
Help for Windows 7
RELEASED: Amtrak Cascades
Give me train ideas, they and their babies just might turn into a mod.

emergency pony link

By the way, ponies.
Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

LocoRoller wrote:Side-note: the coal mine that supplied that one train is closed :(
Which is why I never allow the game to close or open industries in my scenarios, I don't play with the horrible AI either.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

IrmoTrainfan wrote:Which is why I never allow the game to close or open industries in my scenarios, I don't play with the horrible AI either.
I generally do so myself, I hate dealing with the AI. I've found that I can get very possessive with entire cities :P
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by maquinista »

IrmoTrainfan wrote:@MJD
What program did you use for converting? Some random program could break it. Even opening the BMP file in paint and saving as PNG will work correctly.
I use IrfanView with some scripts that cuts the BMP files and converts them to Locomotion Palette. I use a two steeps conversion. First I convert the sprites with a reduced palette without special colours, then, I convert them to the Locomotion Palette.

Some trains which uses blue colors are converted with IrfanView and GIMP.

I use IrfanView because its colour dithering is better than GIMP dithering (GIMP leaves too many dots).

If You like, I can publish here some scripts.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Update on the oil line
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Heavy Mikados and Long-Distance Decapods
Heavy Mikados and Long-Distance Decapods
Screenshot1.PNG (54.76 KiB) Viewed 3345 times
The Plant!
The Plant!
Screenshot2.PNG (101.73 KiB) Viewed 3345 times
Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

maquinista wrote:
IrmoTrainfan wrote:@MJD
What program did you use for converting? Some random program could break it. Even opening the BMP file in paint and saving as PNG will work correctly.
I use IrfanView with some scripts that cuts the BMP files and converts them to Locomotion Palette. I use a two steeps conversion. First I convert the sprites with a reduced palette without special colours, then, I convert them to the Locomotion Palette.

Some trains which uses blue colors are converted with IrfanView and GIMP.

I use IrfanView because its colour dithering is better than GIMP dithering (GIMP leaves too many dots).

If You like, I can publish here some scripts.
Thanks for the comment, but I wanted to make MjD realize that he doesn't have to do complicated actions to make a PNG with right colours. Paint, GIMP, PS, Paint.net, etc. make all IMO acceptable results. What you're doing could maybe look better, but too complicated for people who just want a simple PNG file, as I do.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by MjD »

I've used paint for years when cut and pasting screenshots but for some reason recently there has been some discolouration when converting to png. When building the BRSet for palette conversion I used PSP or Wally but for a simple task like this paint used to do the job properly.
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::
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Researcher for the TTDP BRSet Team. Which is here.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

MjD wrote:I've used paint for years when cut and pasting screenshots but for some reason recently there has been some discolouration when converting to png. When building the BRSet for palette conversion I used PSP or Wally but for a simple task like this paint used to do the job properly.
That's a weird story, which Windows version are you using or did you recently change? And perhaps you did something with color profiles?
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Prodigyxv »

Yeah, so, here you go.
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Just a mixed freight goods terminal with a flipped CSX heading out to deliver some goods over to small town while two BNSFs get ready to head to town or get some cargo.
Just a mixed freight goods terminal with a flipped CSX heading out to deliver some goods over to small town while two BNSFs get ready to head to town or get some cargo.
Screenshot3.png (80.64 KiB) Viewed 3081 times
NJ Transit Express waiting for a local to clear the junction.
NJ Transit Express waiting for a local to clear the junction.
Screenshot2.png (149.17 KiB) Viewed 3081 times
Here we have an Amtrak local and a VIA Express letting the Amtrak N-S Express pass through from the railyard.
Here we have an Amtrak local and a VIA Express letting the Amtrak N-S Express pass through from the railyard.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

So here I am, driving along and going through a loop to switch freeways, and I get a brilliant idea!
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

Haha thats hilarious! How well does it work?
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Drury »

Traffic wise, probably pretty well.

Otherwise I don't really see it working too well with passenger's stomachs...
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

Some screens from my new game. Took me much time to finish network. Hope you like it : )
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Glenbourne central station. Local train terminates, Local Express and InterCity on slowtracks approching platforms
Glenbourne central station. Local train terminates, Local Express and InterCity on slowtracks approching platforms
Screenshot16.PNG (297.44 KiB) Viewed 1173 times
Works on branch line
Works on branch line
Screenshot17.PNG (212.94 KiB) Viewed 1173 times
My biggest yard
My biggest yard
Screenshot25.PNG (184.79 KiB) Viewed 1173 times
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

It actually works very well! I wish there was an alternative to the brick bridge though...
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by felimenta97 »

Quick question: yards are only for eye candy or any other thing?
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Prodigyxv »

felimenta97 wrote:Quick question: yards are only for eye candy or any other thing?
Well, yeah. Or at least, that's what I use them for.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

Some screens and a question.
Freight line overpasses passenger line
Freight line overpasses passenger line
Screenshot28.PNG (272.07 KiB) Viewed 1175 times
Overwell station. The biggest in my game. Connected with all cities. Recently added 3 tracks so more trains can terminate
Overwell station. The biggest in my game. Connected with all cities. Recently added 3 tracks so more trains can terminate
Screenshot21.PNG (284.46 KiB) Viewed 1175 times

I know that in Loco only one train can use one block. Such situation as on the pic is the main reason why my network is jammed. Is there any way to trick it, so as last 2 trains can pass one junction or block if tracks they use don't collide? I drew (:D) a solution but it needs way to much space and looks ugly. So any ideas?
green dots are signals
green dots are signals
Screenshot29.PNG (140.55 KiB) Viewed 1175 times
Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

dedmicz wrote:I know that in Loco only one train can use one block. Such situation as on the pic is the main reason why my network is jammed. Is there any way to trick it, so as last 2 trains can pass one junction or block if tracks they use don't collide? I drew (:D) a solution but it needs way to much space and looks ugly. So any ideas?
That is the only single level one that does it, but you can make look quite nice I think, you can even combine it with a station or something. But not that it won't completely solve it (both with or without a station): if a train is waiting on the crossing for a green light the train coming from the other track still has to stop. So it's a partly compromise, but not the best solution. You could decide to make all block as long as your longest trains, but that is quite a hassle to do and takes up a lot of space.
At last you could decide to make a flyover, as done in modern real life more often these days (at least in Western Europe, but the UK may be an exception). There's some nice flyover viaduct somewhere floating on the internet for lomo, dunno where though.
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