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Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 13 Dec 2007 18:44
by NitrousX
Ive got to admit that this is one of the best sets ive ever seen for Transport Tycoon.
I'm really looking forward to the actual release so i hope all goes well with testing the set.

Good luck and cheers! :D

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 13 Dec 2007 18:53
by Hoontje
Nice job Purno!!! 8) 8) 8)

Can't we release this set now and hunt for bugs?!?!?!

Greetz,

Hoontje 8)

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 13 Dec 2007 19:26
by Purno
NitrousX wrote:Ive got to admit that this is one of the best sets ive ever seen for Transport Tycoon.
I'm really looking forward to the actual release so i hope all goes well with testing the set.

Good luck and cheers! :D
Well thanks :oops: :))

Hoontje wrote:Can't we release this set now and hunt for bugs?!?!?!
Not yet, perhaps later. But then the whole team has got to agree. Besides, there's still a few things I'd like fixed before a public release.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 13 Dec 2007 20:19
by Hoontje
Purno wrote:
NitrousX wrote:Ive got to admit that this is one of the best sets ive ever seen for Transport Tycoon.
I'm really looking forward to the actual release so i hope all goes well with testing the set.

Good luck and cheers! :D
Well thanks :oops: :))

Hoontje wrote:Can't we release this set now and hunt for bugs?!?!?!
Not yet, perhaps later. But then the whole team has got to agree. Besides, there's still a few things I'd like fixed before a public release.
Well, okay... If you need any help, besides finding information... Let us know!

Oh... I didn't hear anything yet back from Sneek... But it's far up north from here, maybe a different timezone or something :-D

Greetz,

Hoontje

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 13 Dec 2007 21:15
by Purno
About the stats hunting...

I wonder if it's a good idea after all. As soon as an engine gets wagons with a wagon livery override, the wagon's own speed limit is ignored.



And I'll be gone till monday; I'm staying over at my Girlfriend's house for the weekend.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 14 Dec 2007 00:31
by Hoontje
A well... If we obtain the information after all, you can descide what to do with it!
Enjoy the weekend!!!

Greetz,

Hoontje

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 14 Dec 2007 19:19
by BlueEagle_nl
The set looks good so far, but I've got some questions:
* The NS1600P, that small one, where is that one being used for atm?
* The NS1600, will it still be available in the yellow livery like it is used now in the IC-consists, somewhere near 2035? 'Cause in the screenie you posted, Purno, the 1600 was red...

Let's hope this weekend of bug hunting comes out good and the set will be released!
(Dunno anything for the Blokkendozen-STOP!STOP!STOP!-bug)...

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 15 Dec 2007 00:24
by DeletedUser21
The 1600P was available to me after 2050 or something... Is that correct?

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 15 Dec 2007 00:48
by Purno
bleh, stupid IE, I lost my message. Well, here it goes again:

1600P is a prototype, never existed IRL AFAIK. We added it as future train in 2030 IIRC.

1600 can carry capacity as temporary solution. After 1997 it'll be yellow when it carries passengers, and red for any other cargo.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 16 Dec 2007 18:40
by BlueEagle_nl
thanx. That explains a lot for me.

How was the weekend bug-hunting? any successes?

Offtopic:
Another question, which I ask here 'cause it's implemented in this set, but actually has not very much else to do with this topic: How do you make the passenger coaches fit together like they do in this set? When making my set, there's always a few pixels space between the coaches (like between the regular TTD coaches), but I want to get rid of those pixels. How do I do that?

Edited by Hyronymus:Refrain from bright colours, Paffy Duck. It's hardly readible in all themes.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 16 Dec 2007 20:28
by AndersI
You draw them with the right sizes :-)
The attached picture (found in a thread somewhere here) has help me a lot.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 17 Dec 2007 09:53
by BlueEagle_nl
AndersI wrote:You draw them with the right sizes :-)
The attached picture (found in a thread somewhere here) has help me a lot.
I drew them with the right sizes. I used the sizes of the regular coaches first, and afterwards those of this set, but still I get those pixels space.

@Hyronymus: Sorry, I'll take care for it. I just wanted to get my Offtopic text in a slightly different color...

@Dutch Train Set: No new reply from the Spoorwegmuseum yet. I'll send them a mail today.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 17 Dec 2007 10:17
by Purno
Paffy Duck wrote:thanx. That explains a lot for me.

How was the weekend bug-hunting? any successes?
No replies (yet), a bit dissapointing so far...
Offtopic:
Another question, which I ask here 'cause it's implemented in this set, but actually has not very much else to do with this topic: How do you make the passenger coaches fit together like they do in this set? When making my set, there's always a few pixels space between the coaches (like between the regular TTD coaches), but I want to get rid of those pixels. How do I do that?
Could it have to do with the 32 pix depot view?
And did you set the vehicles length when using shorter sprites (shorter than 8/8, 100% or 32 pix in _ view)?

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 17 Dec 2007 14:27
by BlueEagle_nl
I use the sizes of the Dutch Trainset Passenger Coach since 1980, and that works for me now. Just have to figure out the offsets... There's a small gap between one of the locs and the first coach, which I haven't fixed yet... But, more progress can be found in the TTDVehs in 2CC topic. Just follow the link in my signature.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 19 Dec 2007 21:34
by Ameecher
As promised, the finished reworked Regiorunner sprites. I'm not going to do any more work on these so if they need any editting, either find someone else or do it yourself ;)

Credit of course to DanMack for the originals.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 19 Dec 2007 22:28
by Dave
Are there Bones in this set?

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 19 Dec 2007 22:28
by Ameecher
Dave Worley wrote:Are there Bones in this set?
Yeah, if you can recognise them.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 19 Dec 2007 22:37
by Dave
Yes, I found it.

Comment re: Size of Class 66 - it is the size of, if not bigger than, the Class 58.

Put them side by side and there is no difference.

So why the tiny 66 in comparison to the 58?

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 20 Dec 2007 09:50
by Purno
Ameecher wrote:As promised, the finished reworked Regiorunner sprites. I'm not going to do any more work on these so if they need any editting, either find someone else or do it yourself ;)

Credit of course to DanMack for the originals.
The 6 car coach seems to miss the rear end...
But it's very nice work, thanks! :]
Dave Worley wrote:So why the tiny 66 in comparison to the 58?
Because both have been drawn seperatly, without a set scale. I could fix it, but TBH, I'd give that a low priority.

Re: Dutch Trainset Development Thread / Alpha release pending

Posted: 20 Dec 2007 17:23
by BlueEagle_nl
Well, the 6-car-consist rear coach is indeed missing atm, but can't you use the rear coach of the 4-car consist for that purpose? The front coaches seem to be identical, so why not?

They really look fine! Can't wait to play with them!