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Re: New Graphics - Blender ".blend" thread

Posted: 30 Nov 2007 03:38
by Satan2k
One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)

Re: New Graphics - Blender ".blend" thread

Posted: 01 Dec 2007 18:49
by Wacki
I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?

Re: New Graphics - Blender ".blend" thread

Posted: 01 Dec 2007 19:03
by LordAzamath
Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
WACKI!!! Good you make things again :D.
Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once :).
Although I can point to nowhere, but devs for a solution :(

EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done :)
Drop me a PM sometime :)
Lord

Re: New Graphics - Blender ".blend" thread

Posted: 01 Dec 2007 19:15
by rabbit67890
Satan2k wrote:One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)
you mean 6.0 beta1

Re: New Graphics - Blender ".blend" thread

Posted: 01 Dec 2007 19:28
by LordAzamath
rabbit67890 wrote:
Satan2k wrote:One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)
you mean 6.0 beta1
no..It's 0.6.0-beta1

Re: New Graphics - Blender ".blend" thread

Posted: 01 Dec 2007 23:58
by Ben_Robbins_
Wacki: I started on some streetlights and found the same problem. One current option is to have street lanterns instead of the normal lights, as the direction they face then doesn't matter, but in the long run I defiantly think having all 4 angles for the lights is a must.

Short post tonight as I'm knackered; I've done 1 more tree, and the tunnel entrances. I made the tunnels shadows split between 2 layers so that the vehicles don't drive under a flat shadow. The tree is merged with the other two here, and the tunnels merged with the road here.

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 01:06
by GeekToo
Wow, these trees are going to beat the SAC's stolen trees, very nice. One remark:
I think the stem ( I do not know the right word for it, I mean the big log on the bottom of the tree) does look a little too big.

But they're already worth pngcodec'ing

BTW I did not know the expression 'knackered' so I took a look at Wikipedia:

Slang
Knackered meaning tired exhausted, (especially in reference to exhaustion after sex). :D

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 01:36
by BigBB
Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
lordazamath wrote:Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once .
Although I can point to nowhere, but devs for a solution
Ben_Robbins_ wrote:I started on some streetlights and found the same problem[...]
I had a look into the code and it should be easy to fix it. But I need 2 extra sprites for the other position (of course 8bpp :) ). So if someone of you make
a) two extra sprites who fit with the current one (but without copyright problems)
or b) four sprites, but similar to the current (without copyright problems, too)
I will write a patch for that.

Regards,
BigBB

PS: really good work of you all :D

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 06:07
by LordAzamath
I have done streetlights 8bpp (for that WWOTTDGD1. It just needs doubling the sprites..wait a moment)
The thread itself is-> http://www.tt-forums.net/viewtopic.php? ... a&start=60 ..scroll down. I can remove the blinking if you wish, but it was meant as a party-grf :D

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 08:10
by DeletedUser5
Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 08:23
by LordAzamath
Soeb wrote:Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.
I said scroll down :D It's named streetlights.grf I think
direct link to download
http://www.tt-forums.net/download.php?id=80443

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 09:39
by DeletedUser5
OK. I've got it now. Wait, and 32bpp streetlight will be here.

@EDIT: But there are only 2 lamp sprites.

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 12:13
by BigBB
lordazamath wrote:I have done streetlights 8bpp [..] I can remove the blinking if you wish, but it was meant as a party-grf
Please remove the blinking :) and give me then a grf/pcx-file with all 4 sprites (with sprite doubling or 4 seperates).

Regards,
BigBB

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 13:09
by LordAzamath
BigBB you have a PM waiting for you since morning already. I drew new ones already then :D
edit: and the new pcx is here

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 13:23
by BigBB
lordazamath wrote:BigBB you have a PM waiting for you since morning already. I drew new ones already then :D
:oops:
lordazamath wrote:edit: and the new pcx is here
Thanks, I start my work :D

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 13:50
by Wacki
lordazamath wrote: EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done :)
Drop me a PM sometime :)
Lord
I am not sure, that oil rig is 100% finished. Sometimes I will can try make some changes, but for this time... I am lazy. :(

And I made other version of streetlights, when you can use only 2 sprites.

Ben - your tunnels and trees are really excelent!!!! :shock:

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 13:54
by DeletedUser5
Coded. Two versions.

Higher lamps:
lamps.tar
(10 KiB) Downloaded 339 times
Shorter lamps:
lamps2.tar
(10 KiB) Downloaded 621 times
And here's a question for Ben_Robbins_:
May I scale and code your graphics?

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 15:04
by GeekToo
Well done ! I think the scale of the smaller ones is better. Only thing is that they can use a little more contrast, or different colour
against Ben's roads

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 15:08
by LordAzamath
Dont you think they should be a little......smaller? Shorter? It's kinda weird to see the lamps be taller than the most buildings :( And thefirst thing I saw in GeekToo's screenshot was just that "wtf? why are there such spots on roads"...and when I started to find out the source, it revelead to be a part of GIANT street lamp..So I think resizing is good :D

EDIT: Ok..Not resizing but cutting and resizing the lamp area. The "leg" is thin enough

Lord

Re: New Graphics - Blender ".blend" thread

Posted: 02 Dec 2007 16:30
by Born Acorn
They're a bit tall, most definitely. It reminds me of the paths in Roller Coaster Tycoon, when you add a light to every square! :P