New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

-The chimney on house 1 can use a brick texture
Hmmm, dodgy texture scaling (it is a brick texture, just very small bricks!)
-Maybe you can try a subtle texture on the white walls of house 1, e.g. like LordAzamath did on the tropical bank
I'll add some subtle cloud noise to the paint textures.
-The windows, esp. on house 2 seem to be too white: look around in any street: when standing outside, the windows will appear rather dark
For some reason the official glass material rendered differently on this one, I'm looking into it...
-I'm not fond of the purple color of the thing on the roof (left) of house 2.
That would be where I accidentally coloured a bit of the roof with the glass texture!
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Re: New Graphics - Blender ".blend" thread

Post by DaleStan »

lordazamath wrote:For those who don't understand what I'm talking about - here is the original.
Note that the original managed to spell "daily" and "championship" properly. I think it would be better if any replacement did the same.
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Zephyris: That very red door I don't like (not because it is my opponent soccer team color :P ). It seems to stand out from the rest building much like the bright windows.

lordazamath: Building is great. I am just concerned about scaling for current tile set. Each floor is many more pixels than average height (except toyland buildings :mrgreen: ) Of course I understand that if downscaled many details will be lost. So it is up to you. If not bored yet with my suggestions, add some stuff in the garden.
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

DaleStan wrote: Note that the original managed to spell "daily" and "championship" properly. I think it would be better if any replacement did the same.
Well sorry for those typos. I was a little bit tired. Anyway I corrected them.
Edit: see the next post for update :)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Hey again. I made some gimping again and that's what I got :D
The place in the middle is still open for a ship. For reference image please look to previous page.
The quarter news stands for the magazine-book coming out every three months. (look how thick it is :D)
Attachments
tycoonofthecentury.png
tycoonofthecentury.png (562.38 KiB) Viewed 6027 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Some texturing later...
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Houses1Textured.png
(926.68 KiB) Downloaded 396 times
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Re: New Graphics - Blender ".blend" thread

Post by BlazE »

Zephyris wrote:Some texturing later...
Wow great! I like all of them! Only the door of the house in the center is a little bit too red.
And I think the south west side of the houses is a little bit dark. Is this the official lightning setup?
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

@Zephyris: These look really nice, tho i agree with BlazE about the red door - actually i think it's not too red, but too "clean" or something; it could use some texture i think.. right now it looks more like a plain red even surface than a door.


@lord azamath: no offense to you, but i don't really get why you are doing this.. this must be the least important thing in the game to be redone :lol: plus i read somewhere that the text on the paper in the original game depended on how good your rating was. Meaning it would only say "Tycoon of the century" if you scored really good, and something less enthusiastic if you scored lower... i don't know if that's really true, or if it's still like this tho.

plus i actually think it's too colorful. what's this supposed to be? a newspaper? at least the old one said "daily news" which means it is a newspaper, i guess. you made it "quarter news", so is it supposed to be a magazine on a quarter-yearly basis now? hmm. well, it's 2051 alright, but still I don't think newspapers will use so many fancy colors..


Please take no offense from that, but this just doesn't look right for me :/ i do like your 3d artwork tho, your bank and the building in this thread are great ;) (i think you should stick to that stuff, you're good at it :) )

PS: how did you actually get the idea of making the newspaper thingy? got bored of buildings? :?
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

well. I was just looking through some grfs of original game. That one was trgir.grf I think. And then i looked - what a good idea of making that newspaper :)
Actually, I will be honest. I don't like it very much at all by myself too :D I just wanted to make something different of modeling in 3d all the time :D:D
(i think you should stick to that stuff, you're good at it :) )
Thanks. But you see I'm not a big newbie of gimp too. Actually I started gimping much earlier than blendering. :)
(...look at my avatar......look at my avatar... :D)
EDIT: don't look...I changed it :)
So much of me :D
I will now do more blendering again, but that quarter news is not yet dead until someone else draws something similar to it :)

Lord
Last edited by LordAzamath on 04 Nov 2007 18:11, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

@lord azamath: cool, can't wait to see more buildings from you ;)

@Zephyris: from your nice set there i got inspired today to figure out how to include 32bit graphics into openttd myself :) i have (sloppily :oops: ) included two of your buildings in my build to test it, it's really cool 8)

Here are two screens i made..
Ah and on the second screen something i noticed... look at the second screen: maybe you want to add a differently colored roof ridge to the top of the roof, so you won't have this effect (look at arrow) when two of the same building are placed next to each other...

PS: the second town there seems to like your building very much :lol: :lol:
Attachments
two of zephyris' nice buildings in a town - it's a sloppy work, sorry...
two of zephyris' nice buildings in a town - it's a sloppy work, sorry...
Steinwald Transport, 20th Feb 1970.png (153.41 KiB) Viewed 5727 times
look at arrow, might want to add a roof ridge to prevent this
look at arrow, might want to add a roof ridge to prevent this
Steinwald Transport, 20th Feb 1970#1.png (196.58 KiB) Viewed 5711 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Roujin wrote:@lord azamath: cool, can't wait to see more buildings from you ;)
If you can't wait. I'll give you a little peek of what am I doing right now. You may guess what building it is. It's not that hard :)
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img.png
img.png (6.58 KiB) Viewed 5580 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by Gramble »

It's the shopping mall, that is so rare in OpenTTD.
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

nice @lord azamath


@Zephyris' buildings: another screenie with some more of 'em :lol:

PS i noticed they appear too dark compared to the old houses after scaling them down, so i made them all a little brighter ;)
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nice houses :)
nice houses :)
Steinwald Transport, 3rd Jul 1982.png (250.56 KiB) Viewed 5577 times
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Nice work Roujin, they look better than I expected! They are all rendered with the standard light setup, so ill have to tweak textures and rerender to get the originals lighter...

For all those new gfx junkies out there (including Roujin!); here's something to play with:

.zip (5.63Mb), 17 buildings.

HalfTimberHouse1
HalfTimberHouse2
OfficeMid1*
ShopOld1*
ShopOld2*
ShopOld3*
ShopOld4*
ShopOld5*
TerracedHouses1
TerracedHouses2
TerracedHouses3
TiledHouse2
TiledHouse3
TiledHouse4
TiledHouse5
TiledHouse6
TiledHouse7

Sub-folders contain renders from all four angles
* = rendered with base in all four angle subfolder

No changes from previous versions (so still a bright red front door :)) just making all my work so far available...

*edit* and id love to show off my latest creation, see attached image...

*edit* *again* filesize limit... now two zips...
Attachments
ShopOld5textured.png
ShopOld5textured.png (144.69 KiB) Viewed 5539 times
ZephyrisBuildings1Textured.zip
(3.59 MiB) Downloaded 232 times
ZephyrisBuildings2Textured.zip
(2.04 MiB) Downloaded 202 times
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Roujin: We should not make the buildings cover all the tile. One will stick with the next and look ugly. This means they should by more downscaled.
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

athanasios wrote:Roujin: We should not make the buildings cover all the tile. One will stick with the next and look ugly. This means they should by more downscaled.
you're right, and they are totally out of scale anyways - the one of them with 4 floors is as big as an original building with like 8 floors ^^

well when i started with these yesterday i didn't really have a plan or something :lol: when i've time i'll redo it paying more attention to details this time 8)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: New Graphics - Blender ".blend" thread

Post by Gramble »

Hi!

After I've written all my exams for the next few weeks - I'm back again! :D

@Zephyris: I like your buildings more and more. The details of the models are awesome. Only thing you could improve a bit, are the textures. In my opinion they are a little to dark for TT. You could try to use colors which are a bit more friendly. But as my texturing skills are not so good, I does not want to tell you what you have to improve.


As I've got enough time, I've worked a bit on my model:
render.gif
render.gif (39.72 KiB) Viewed 5258 times
As you can see, I improved a bit the texture of the roof and added a few details. The ground floors is still in progress. There's no need to comment on it :D .

But the rest is quite finished I think. There could be some more details at the roof, but I doesn't if it would be too much, or look good in game.
When the building is finished completely, I going to make one or two variations of it. - With other bricks (not so orange) and a look that fits in earlier centuries.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Nice work Gramble, it's improving every time !

Only thing I can remark: I see a white line, on the right of the building, just below the roof. I thought it was the rain pipe from the back side, but it stops halfway, so I don't know what it is supposed to be.


I've done some experimenting with the rocky tile, I'd like to present the first results:
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rocks1.png
rocks1.png (59.15 KiB) Viewed 5198 times
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Re: New Graphics - Blender ".blend" thread

Post by Gramble »

Yes, you are right. It is the rain pipe. I don't have a clue why it looks like this. I'll have to fix that. Thanks for finding the mistake!

The rocks are looking very good, but you have to watch out, that it looks good in the game, when this field repeats. There'll be no other way than modeling a variation of big and small rocks (I think, the developers have to program this feature first), but with more realistic graphics things like repeating rocks will distract the graphic.
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Nice work guys. :]
Gramble: The choice of a texture is a big headache. The one you used has nice colors, but notice that it repeats too often it is visible. Seems it is not easy to find a big texture to cover the whole wall or at least the half. It is exactly the same with what you stated for the rocks.
Oh, I don't know if these rocks will not look well when repeated, but as a single tile they are amazing!
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