Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Posted: 26 Dec 2014 02:39
I would love someone to make a patch to date and has extra large maps and waypont aircraft.
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Dante123 wrote:Seems that the signals in tunnels are not really working in the patchpack Version: v2.1.143 (see attached screenshot where a train is waiting till the other is all the way out of the tunnel first)
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
Unfortunately no. Maybe someone who is experienced with the Clang compiler can chime in?Randell PDX wrote: I have tried to follow your instructions the best I can. After several hours of trying I continue to get this error message.
[...]
Do you have any advise?
Yeah it also was that way in Chill's patch pack (which included the same "signals in tunnels and bridges" patch).kamnet wrote:If I recall, this is a noted bug in that patch itself, which HackALittleBit has not found a solution to.Dante123 wrote:Seems that the signals in tunnels are not really working in the patchpack Version: v2.1.143 (see attached screenshot where a train is waiting till the other is all the way out of the tunnel first)
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
Well, they might change paths just before or after a tunnel/bridge though.kamnet wrote:And, if you think about it, you don't need a path signal through a tunnel or bridge - the train won't be changing paths anyhow.
this argument is so stupid, [message redacted]kamnet wrote:And, if you think about it, you don't need a path signal through a tunnel or bridge - the train won't be changing paths anyhow.
Code: Select all
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin14.0.0
Thread model: posix
Code: Select all
src/viewport.cpp:165:43: error: a space is required between consecutive right
angle brackets (use '> >')
typedef std::list<std::pair<int, OrderType>> RankOrderTypeList;
^~
> >
1 error generated.
make[1]: *** [viewport.o] Error 1
make: *** [all] Error 1
Did that and looks like I was able to build an OSX version after all.Alberth wrote:Apparently you have an old C++ compiler that doesn't understand how to interpret >> with nested template instantiations.
Just add a space, as the compiler suggests.
I also left me with version 2.1.143, because it works perfectglennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
glennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
Code: Select all
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff9ad7f282 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff99f77b73 abort + 129
2 openttd 0x0000000100d9cb2a HandleCrash(int) + 282
3 libsystem_platform.dylib 0x00007fff8bc91f1a _sigtramp + 26
4 openttd 0x0000000100edc639 FormatString(char*, char const*, StringParameters*, char const*, unsigned int, bool, bool) + 14617
5 openttd 0x0000000100ed8de1 FormatString(char*, char const*, StringParameters*, char const*, unsigned int, bool, bool) + 193
6 openttd 0x0000000100ed8802 GetStringWithArgs(char*, unsigned short, StringParameters*, char const*, unsigned int, bool) + 274
7 openttd 0x0000000100ca3444 GetStringBoundingBox(unsigned short) + 52
8 openttd 0x0000000100f2e005 VehicleTripHistoryWindow::UpdateWidgetSize(int, Dimension*, Dimension const&, Dimension*, Dimension*) + 341
Can you please write what did you do to make crash?glennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
pi1985 wrote:Little update to 2.2.192. Differences from 2.2.182:
- trunk 27112
- Measuring Tools
- Allow use cursor keys to move in lists
- Color selection in town directory list:
- green - cities
- white - all others
- fixed bug with crashing in Trip History window
- fixed bug with opening old-style new vehicle window
To play world scenario you need to open and save it in new trunk first (with extra large maps of course). Then you may open it in Spring2013.sunshare wrote:A pity that you can not load extra large maps