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Re: OpenTTD Comedy.
Posted: 11 Apr 2010 14:22
by Kogut
That is why AIAI try only once

Re: OpenTTD Comedy.
Posted: 08 May 2010 01:56
by kamnet
Is this town so bad that more people are on the docks trying to leave than even exists in the whole town??
Re: OpenTTD Comedy.
Posted: 08 May 2010 07:45
by Wasila
That's very common

. The people at the stop probably have to wait so long that they multiply!
Re: OpenTTD Comedy.
Posted: 08 May 2010 08:36
by Reactor-R
Wasila wrote:That's very common

. The people at the stop probably have to wait so long that they multiply!

I lol'd for that.
Re: OpenTTD Comedy.
Posted: 09 May 2010 15:35
by John_Smith
This happened in a online game today. I thinking they are playing battleships.
JS.
Re: OpenTTD Comedy.
Posted: 09 May 2010 16:28
by Drury
That happened after message from Greenpeace about oil tankers.
Re: OpenTTD Comedy.
Posted: 15 May 2010 18:32
by HUgo8745
Does NoCAB like small towns? This is the smallest town in this savegame...
Re: OpenTTD Comedy.
Posted: 16 May 2010 07:33
by Kogut
Yes, it always build HQ in smallest town.
Re: OpenTTD Comedy.
Posted: 16 May 2010 10:23
by Zuu
Eddi wrote:the problem is that there is no randomisation involved, so two AIs with the same personality starting at the same time will always get the same conclusions about which line to open. AIs can also not check whether a line is already served by another company.
For AIs it is possible to check how much cargo was last month transported. So while your statement holds for when two AIs start at the same time, it doesn't generally hold. Some randomization is possible to do if you accept sub-optimal decisions at the cost of an harder to debug AI.
That said, the randomization that is done in my AIs is fairly minor but more is to come. Still, starting multiple AIs within a few days is not very good as they can't know what the others has planed to do. There is a lag of about a month before used industries/towns show up in the last month transported figures.
Re: OpenTTD Comedy.
Posted: 16 May 2010 18:43
by kamnet
HUgo8745 wrote:Does NoCAB like small towns? This is the smallest town in this savegame...
IIRC, it will build a HQ in a small town in order to build up the AI's rating in that town, and then it will eventually move to another town to do the same.
Re: OpenTTD Comedy.
Posted: 30 May 2010 04:56
by Kogut
road runner
Re: OpenTTD Comedy.
Posted: 30 May 2010 07:34
by Drury
I wonder how many times he broke down right in front of that depot

Re: OpenTTD Comedy.
Posted: 30 May 2010 07:54
by Kogut
Drury wrote:I wonder how many times he broke down right in front of that depot

Never. It is game with disabled breakdowns

Trains AI
Re: OpenTTD Comedy.
Posted: 31 May 2010 21:43
by sharpysharpy
Possibly the biggest queue I've ever seen on an online game. Taken ages ago, but dug it out for this thread!
Re: OpenTTD Comedy.
Posted: 31 May 2010 22:08
by Wintersoldier
Wow. I am in awe of how horrible that looks.
Re: OpenTTD Comedy.
Posted: 01 Jun 2010 06:25
by deamonhunter11

I've seen larger but it was in a IS game
Re: OpenTTD Comedy.
Posted: 01 Jun 2010 11:02
by Zuu
The queue is marked up with the blue line. The blue line marks vehicles that are stuck (non-moving) in the queue. Look for the text "head of queue" to see where it starts.
Its a mixture of CluelessPlus SVN (red) and NoCAB (green) road vehicles in there.
Here is an unedited screenshot where you actually can see the vehicles:

- Unedited screenshot
If I would have left it for a while it could possible have built up even longer.

Re: OpenTTD Comedy.
Posted: 01 Jun 2010 13:15
by sharpysharpy
Ha! That really is HUGE!
Re: OpenTTD Comedy.
Posted: 01 Jun 2010 15:44
by Drury
2 753 pounds? That's not very much

Re: OpenTTD Comedy.
Posted: 02 Jun 2010 10:19
by Timmaexx
When playing the "Cuba"-Map I was really surprised: