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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 17:15
by TestAccount
oh i forgot to ensure versions of ECS
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 18:34
by George
TestAccount wrote:oh i forgot to ensure versions of ECS
I confirm the bug in the GRF. I hope I shall fix it tomorrow.
EDIT: Fixed. test it now

There might be the same bug with other industries too. Let me know if it happens.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 22:46
by TestAccount
Great

. Thanks for the quick fix !!!!
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 14:48
by TestAccount
Found another strange effect .. could it be that Food can only be transported in Stake wagons? That seems odd to me .. and it's a major inconvenience cause i don't have stake wagons in 1926 ...

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 15:06
by Digitalfox
Hello George, i just wanted to say that your Long road vehicles 4 and ECS is a great work, thank you very much!!
But i wonder about ECS and if you plan to update the other vectors to beta3 or whatever version you plan??..
Could you please give a little roadmap of what you are planning to do??

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 15:25
by George
TestAccount wrote:Found another strange effect .. could it be that Food can only be transported in Stake wagons? That seems odd to me .. and it's a major inconvenience cause i don't have stake wagons in 1926 ...

What train set do you use? Do you use OTTD or TTDP?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 15:30
by George
Digitalfox wrote:Hello George, i just wanted to say that your Long road vehicles 4 and ECS is a great work, thank you very much!!
But i wonder about ECS and if you plan to update the other vectors to beta3 or whatever version you plan??..
Machinery vector is in progress. gmyx is working on ECS Basic vector.
Digitalfox wrote:Could you please give a little roadmap of what you are planning to do??

As soon as I finish Machinery vector I plan to focus on translations. As soon as I finish this part I plan to fix current problems for beta 3 vectors and move them to beta 4 stage. Than I plan to switch efforts to LV5. After that I'll return to other vectors that are in alpha stage (construction, chemical, mods).
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 15:34
by TestAccount
As seen in top post of this page i am using DBSetXL V0.82 .. and still same OpenTTD version as in my last problem [See last post of previous page]

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 16:11
by michael blunck
TestAccount wrote:could it be that Food can only be transported in Stake wagons?
Try the
DBXL ECS extension.
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 16:17
by George
michael blunck wrote:TestAccount wrote:could it be that Food can only be transported in Stake wagons?
Try the
DBXL ECS extension.
Would it work on OTTD?
2TestAccount: let us know about results.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 16:45
by michael blunck
George wrote:[DBXL ECS extension] Would it work on OTTD?
Well, it should. Some people from the german tt-forums have been testing it under OTTD. OTOH, these guys seem to have some general problems with your ECS vectors from various reasons. We´ll have to see ...
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 17:07
by TestAccount
I'm speechless in front of your fantastic support, guys

. It works ... just a minor thing - the food looks like coal

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 17:34
by michael blunck
TestAccount wrote:just a minor thing - the food looks like coal
That´s correct because the extension .grf doesn´t supply new graphics but only modifies the cargo bit masks of those DBXL wagons and coaches in question.
Putting in all those new cargo graphics would have meant to include half of the next DBXL version.
PS: don´t you transport "food" in box vans?
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 18:17
by TestAccount
michael blunck wrote:PS: don´t you transport "food" in box vans?
I would like to .. but they don't support food. Stake wagons still do
@George: What is necessary to get a tin factory away from very-low-production-level. There is nearly always something in stock from each ressource, and i transport food from the factory at 75% .. i just dont use the other produced ressource .. do i have to deliver everything of the factory to get to a higher production level?
EDIT: << Forget this is working OK!!
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 19:15
by michael blunck
TestAccount wrote:
> PS: don´t you transport "food" in box vans?
I would like to .. but they don't support food. Stake wagons still do
That sounds weird. Box vans should accept "food" and stake wagons shouldn´t show "coal". Could you provide a screenshot?
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 19:26
by TestAccount
Here it is ... i can check all wagons and post some suggestions if u want. (i suppose u are german and have no problem with these descriptions

)
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 20:03
by michael blunck
Well, that´s sort of dubious.
The ECS extension´s mask for that box van seems to be nearly OK, except that PAPR seems to be in there in exchange to FOOD.
What ECS vectors were active at the time of that screenshot? And did you start a new game with those ECS vectors and the DBXL ECS extension? Or did you only activate it in your former game?
For the stake car, it´s vice versa (PAPR exchanged to FOOD).
Thanks for the screenshot.
@George
PAPR is 0B and FOOD is 0C in your vectors, right?
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 22:15
by George
michael blunck wrote:PAPR is 0B and FOOD is 0C in your vectors, right?
No.
PAPR is 0C and FOOD is 0B
http://wiki.ttdpatch.net/tiki-index.php ... WoodVector
http://wiki.ttdpatch.net/tiki-index.php ... uralVector
0B 800 0B Food
0C 1000 0C Paper
Because of this page
http://wiki.ttdpatch.net/tiki-index.php ... CargoTypes
What will happen if I change it now? Would savegames become broken?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 22:45
by michael blunck
George wrote:PAPR is 0C and FOOD is 0B
Ah George! You mixed it up.

From the beginning it was vice versa, check our old cargo vector .pngs. ( I just did).
The bug on that Wiki page went unnoticed by me. I´m sorry.
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 06 Nov 2007 22:54
by George
michael blunck wrote:George wrote:PAPR is 0C and FOOD is 0B
Ah George! You mixed it up.

From the beginning it was vice versa, check our old cargo vector .pngs. ( I just did).
The bug on that Wiki page went unnoticed by me. I´m sorry.
Since April 2006

What should we do now?