Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Posted: 27 Mar 2014 20:53
I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Ah, sorry. Because that one was regarded as a test version (ECS and FIRS compatibility plus freight graphics, inland vessels), it had been only released on the German tt-forums back at the time. Since there´s a new version ("NewShips XL") in the works, v0.48 is indeed the latest one.slaca wrote:I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
Thanks for replying Michael. Yes, a fixed snowline is what I'm after.michael blunck wrote: Welcome, and thanks for your interest.
You want a version with a fixed snowline?
V0.1? Err, actual version is already v0.21?
regards
Michael
The SnowlineMod NewGRF does just that. It has two parameters which allow to set the snowline height for January and July. If you set them to identical levels, the snowline won't vary. Without tedious search and manual install, it's conveniently available via ingame content download.Eddi wrote:you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.
get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
Yes, that´s my work. And no, it can´t be done, since "railtypes".bwong wrote: [fake rails for stations]
EDIT: I have a feeling that it is Michael's picture?
I was wondering if this ever came to be?
You should ask Peter "I have a patch for it" (since more than a year).lugo wrote:Sorry if this was answered already, but are you planning to release this lock:
[...] as part of the next MariCo or even as a single grf?
Err, did I promise a patch or something that I've forgotten about?michael blunck wrote:You should ask Peter "I have a patch for it" (since more than a year).
Did you commit it?petern wrote: Follow the link, yes...
I don´t think so, simply because there can be only one foundation type in the game at the time being. Might be an idea to be able to set the type of foundation for rail types, just like we do with fences and catenary.Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
Well, you could still do a straightforward sprite-replacement grf to change all the foundations. They certainly look better than the default crazy-paving ones in either baseset.michael blunck wrote:I don´t think so, simply because there can be only one foundation type in the game at the time being.Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
Yes, I know. That´s what I was talking about.FLHerne wrote: Well, you could still do a straightforward sprite-replacement grf to change all the foundations.
Maybe. But having ALL foundations (for track, roads, buildings, ...) looking the same in the game would be dull, wouldn´t it? I know, it works the same now (with original or replaced foundation graphics), but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?FLHerne wrote: They certainly look better than the default crazy-paving ones in either baseset.
Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities:michael blunck wrote:but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?
"Custom foundations" are already possible for quite a lot of TTD´s "features": houses, industry tiles, stations, newobjects. In case we´d get this feature for railtypes ("cargo" type 0C), and possibly (in the very far future?jvassie wrote: Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities: [...]