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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 27 Mar 2014 20:53
by slaca
I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 27 Mar 2014 21:22
by michael blunck
slaca wrote:I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
Ah, sorry. Because that one was regarded as a test version (ECS and FIRS compatibility plus freight graphics, inland vessels), it had been only released on the German tt-forums back at the time. Since there´s a new version ("NewShips XL") in the works, v0.48 is indeed the latest one.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 28 Mar 2014 22:54
by fffortune
michael blunck wrote: Welcome, and thanks for your interest.

You want a version with a fixed snowline?

V0.1? Err, actual version is already v0.21?

regards
Michael
Thanks for replying Michael. Yes, a fixed snowline is what I'm after.

I found a changelog for the AlpineClimate GRF where it stated that the variable snowline was first introduced in v0.2. I figured I'd just ask for v0.1 since that wouldn't mean any additional work.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2014 01:49
by Eddi
you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.

get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2014 01:54
by planetmaker
Eddi wrote:you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.

get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
The SnowlineMod NewGRF does just that. It has two parameters which allow to set the snowline height for January and July. If you set them to identical levels, the snowline won't vary. Without tedious search and manual install, it's conveniently available via ingame content download.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2014 02:25
by fffortune
Thanks for the suggestions guys.

I had already tried using the Snow Line Mod to no success. However upon reading Eddi's suggestion I messed around with the ordering, and actually putting it above the Alpine GRF worked.

So thanks again for taking the time, it's much appreciated.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2014 09:41
by michael blunck
@fffortune

Please note that AlpineClimate includes industries which might not work when setting a fixed snowline for certain height values.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 29 Mar 2014 13:46
by fffortune
Roger that.

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 01 Apr 2014 17:06
by bwong
Hey,
I remember a few years back and there was talk about adding fake sidings for the newstations, similar to this:
SCR282.png
SCR282.png (15.03 KiB) Viewed 5430 times
EDIT: I have a feeling that it is Michael's picture?

I was wondering if this ever came to be?
Thanks,

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 01 Apr 2014 18:29
by michael blunck
bwong wrote: [fake rails for stations]

EDIT: I have a feeling that it is Michael's picture?

I was wondering if this ever came to be?
Yes, that´s my work. And no, it can´t be done, since "railtypes".

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 10 Apr 2014 11:55
by lugo
Sorry if this was answered already, but are you planning to release this lock:

http://www.tt-forums.net/viewtopic.php? ... 2#p1060942

as part of the next MariCo or even as a single grf?

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 10 Apr 2014 15:54
by michael blunck
lugo wrote:Sorry if this was answered already, but are you planning to release this lock:
[...] as part of the next MariCo or even as a single grf?
You should ask Peter "I have a patch for it" (since more than a year). :cool:

The lock itself is part of the Canals&Rivers newGRF. And yes, it could be released.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 10 Apr 2014 20:56
by peter1138
michael blunck wrote:You should ask Peter "I have a patch for it" (since more than a year). :cool:
Err, did I promise a patch or something that I've forgotten about?
EDIT: Oh right. Follow the link, yes...

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 11 Apr 2014 08:11
by michael blunck
petern wrote: Follow the link, yes...
Did you commit it?

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 18 Apr 2014 10:49
by Metrication
Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?

Cheers

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 18 Apr 2014 15:38
by michael blunck
Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
I don´t think so, simply because there can be only one foundation type in the game at the time being. Might be an idea to be able to set the type of foundation for rail types, just like we do with fences and catenary.

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 18 Apr 2014 17:49
by FLHerne
michael blunck wrote:
Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
I don´t think so, simply because there can be only one foundation type in the game at the time being.
Well, you could still do a straightforward sprite-replacement grf to change all the foundations. They certainly look better than the default crazy-paving ones in either baseset. :D

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 18 Apr 2014 19:04
by michael blunck
FLHerne wrote: Well, you could still do a straightforward sprite-replacement grf to change all the foundations.
Yes, I know. That´s what I was talking about.
FLHerne wrote: They certainly look better than the default crazy-paving ones in either baseset.
Maybe. But having ALL foundations (for track, roads, buildings, ...) looking the same in the game would be dull, wouldn´t it? I know, it works the same now (with original or replaced foundation graphics), but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?

If this was the case, I´d immediately act on this matter. :cool:

regards
Michael

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 19 Apr 2014 21:56
by jvassie
michael blunck wrote:but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?
Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities:
  1. 'Steep' grass slopes
  2. Shop facades
  3. Brick archways
  4. Smooth concrete
  5. Brick/Wooden/other textures
Would really give a lot of new amazing visual possibilities for sure!

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Posted: 20 Apr 2014 07:36
by michael blunck
jvassie wrote: Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities: [...]
"Custom foundations" are already possible for quite a lot of TTD´s "features": houses, industry tiles, stations, newobjects. In case we´d get this feature for railtypes ("cargo" type 0C), and possibly (in the very far future? :cool:) also for "roadtypes", most of the possible use cases should be covered.

regards
Michael