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Re: [Big Project][32bpp] BrickLand Climate
Posted: 28 Jan 2008 18:01
by Wolf01
aaah now i understand why the google logo changed to bricks :DDDDD
Re: Happy Birthday LEGO
Posted: 28 Jan 2008 19:56
by AndersI
ikarus wrote:The lego brick just got 50, so Happy Birthday Lego!
?? I have Lego bricks that are definitely older than that? The oldest being three 2x4 bricks that the original owner bought from the Lego factory in 1948...
Ahhh, now I understand - the Lego brick 'as it looks today' was created 1958...
But that was another kind of plastic (cellulose acetate) so in fact, "the Lego brick, as it looks today" was created around 1963...
But wait, Lego have changed the color formulas a number of times during the years, so in fact "the Lego brick, as it looks today" isn't more than about ten years old...
Anyway, Happy Birthday (or whatever) Lego!
Re: [Big Project][32bpp] BrickLand Climate
Posted: 28 Jan 2008 23:13
by RMJ
yet another reason and reminder to GET this very nice mod finished

simply cannot wait =)
Re: [Big Project][32bpp] BrickLand Climate
Posted: 29 Jan 2008 13:46
by Juhl
Fore those interested:
10 Neatest LEGO facts and Links
LEGO Timeline
and btw. the brickland climate is coming alone nice nicely, keep it up

Re: [Big Project][32bpp] BrickLand Climate
Posted: 30 Jan 2008 13:35
by LordAzamath
Hmm.. You should ask Ben to make more things like this
this[company managers] and ask if you may use them

It's on the blender thread

Re: [Big Project][32bpp] BrickLand Climate
Posted: 31 Jan 2008 17:03
by scrabble
how are the vehicles for this coming along?
i have found a few i made with lego digital designer if they would help tell me & i'll post them
i have a bus, a truck w trailer, a 2-car DMU & a 3-car DMU
Re: [Big Project][32bpp] BrickLand Climate
Posted: 21 Feb 2008 16:01
by RMJ
i can see its time for a big bump, to get to know what progress is going and what the status is

Re: [Big Project][32bpp] BrickLand Climate
Posted: 21 Feb 2008 18:12
by Wolf01
This is a bad period of time for me, so I can't tell when I'll put online the next update (I'm still working on the rocks and rough land)
I don't know instead where are disappeared the other two good people who helped me a lot

Re: [Big Project][32bpp] BrickLand Climate
Posted: 24 Feb 2008 00:44
by Slye_Fox
Been quite busy with other work.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 26 Feb 2008 12:57
by RMJ
thats why you need to keep it simple

release some, i.e the terrain, and then slowy let people add on it

atm it seems like it may never been done, which would be very sad, as its very nice.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 26 Feb 2008 13:09
by Zephyris
I would advise making a 8bpp GRF version to build interest - many people don't know how to use the 32bpp graphics. Conversion to 8bpp would be easy, the sprites barely use the alpha channel and colour conversion would be simple due to the pixel art style...
Re: [Big Project][32bpp] BrickLand Climate
Posted: 26 Feb 2008 14:12
by DeletedUser5
I was bored so I made ( from existing tiles ) additional coasts from openttd(w/d).grf. Two still are missing but I don't know how to redo it.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 01:46
by RMJ
Come on now, dont die on us plz, you dont start stuff you cant finish

Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 12:56
by Purno
RMJ wrote:Come on now, dont die on us plz
Help yourself then.
you dont start stuff you cant finish

Actually, since it's a hobby project done in spare time, it's common to not being able to finish things we once started back when we had more spare time.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 15:52
by RMJ
Purno wrote:RMJ wrote:Come on now, dont die on us plz
Help yourself then.
you dont start stuff you cant finish

Actually, since it's a hobby project done in spare time, it's common to not being able to finish things we once started back when we had more spare time.
No no the ball isnt in my court. People should really start thinking more about project instead of just going ahead and not finishing them, something most of us learn like kids. Also the keep it simple stupid advise.
If i had started this, i would have finished it.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 16:01
by mph
To be fair, it is a massive ammount of work to finish this project, and Im sure any help offered would be gladly appreciated. The big projects only ever really get done as a community effort.
This project is not finished, nor is it dead, and if you are interested in it then get involved, and dont be rude. Th ball is indeed in your court if you want it so badly.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 17:11
by Wolf01
This project is not dead, I'm looking on how to find a simple way to draw things, which allow me to draw the sprites and then apply modifications easily, like changing colors, adding textures, modify shapes... I'm stuck at the rough/rocky land since is a massive redraw of all the terrain tiles, only to add some misplaced brick pieces
I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
So the next try is GraphicsGale (the tool I used to start) and a lot of layers for each tile, so I'll can add things in front of or behind other things very easily, already tested with some other pixart tryouts
I've also thought about making a tool by myself, but this will prolong the times a lot
This project is quite different from the "standard" project you can see around, like the 8bpp new graphics project, there are more people which work on the same project doing different parts... here I'm alone, but some grateful work from other two people which helped me to have at least the railway and some infrastructure, don't forget I draw 4 stages of terrain, the roads and I'm going to draw other 2 stages of terrain
So many thanks for the interest, but please wait

Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 19:07
by RMJ
hehe sure thing

no going anywhere, nothing will be more fun than having a Lego landscape, there is truely one of the big pearls of the ton of patches being made

Re: [Big Project][32bpp] BrickLand Climate
Posted: 07 Apr 2008 21:22
by AndersI
Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..
Edit: Fixed the lightning a bit in the BlockCAD image.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 09 Apr 2008 00:56
by RMJ
AndersI wrote:Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..
Edit: Fixed the lightning a bit in the BlockCAD image.
Wow, that looks amazing
