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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 02 Nov 2007 05:19
by George
TestAccount wrote:gnnn .. gnnnnnnnnn .. i found a problem
see below .. it's self-explaining i guess
PS: Just noticed this is the ttdpatch forum, no idea if there is the same error. I just tested it with nightly from openTTD
You need to say, what version (and date) of the GRF and OTTD do you have?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 02 Nov 2007 07:43
by Sir A. Boey
will check these errors in the latest nightly and then I will post a list ok?
Greetz

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 02 Nov 2007 16:34
by TestAccount
openTTD r11361
These are the dates directly from grf files as shown in openTTD
Town Vector 17.10.07
Agri Vector 08.10.07
Chem Vector 13.01.06
Const Vector 13.01.06
Machine Vector 01.11.07
Wood Vector 08.10.07
Basic Vector 13.01.06
used grf's
Code: Select all
[newgrf]
ECSTownw.grf
ECSAgriw.grf
ECSChemw.grf
ECSConstw.grf
ECSMachw.grf
ECSWoodw.grf
dbsetxlw.grf
newcargow.grf
newstatsw.grf
BKTunw.grf
NewTramTracksW_v0.4.1.grf
harbourw.grf
planesetw_459.grf
newbridgesW.grf
mainhqw.grf
docksw.grf
ttrs3w.grf
ECSBasicw.grf
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 02 Nov 2007 18:12
by George
TestAccount wrote:openTTD r11361
Agri Vector 08.10.07
And here is your problem. Latest ECS Agricultural vector does not have default food plant graphics. So it belongs to the another grf. this one.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 00:10
by fjb
Hi,
I have some problems with breweries. They tend to get closed even if I suply them with fruits and glass. Taking the beer to the next town doesn't help either. I have the feeling that some industries close very early.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 03:25
by athanasios
Maybe you replaced a grf with a newer version and run a saved game? It happened to me (in OpenTTD). I had to edit the saved game in the editor and replace the affected industries.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 07:59
by George
fjb wrote:I have some problems with breweries. They tend to get closed even if I suply them with fruits and glass. Taking the beer to the next town doesn't help either. I have the feeling that some industries close very early.
How good do you supply them? If they have Very low production level, than they can close down with 0.3% chance every month. That is much

Especially for breweries, who do not get protection in spring, when you do not supply them with fruit, and a close down chance is 3%. You have to establish effective transportation system. Usually I make the following trick: I split the line into 2 parts and put a transfer station in the middle. First (larger) group of trains/vehicles gather fruit form plantations and transport them to transfer station with Unload. The second group slowly transports them to brewery. This transfer station negates the boom schema of plantation's production and provides stable delivery to brewery

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 13:33
by fjb
Thank you. I tried to decouple the fruit production and the brewery. Maybe that was not enough. The new industries are fun. But most of them disappear before I have enough money to establish a big network. But I will try harder next time. I founded a new brewery, hope it will stay alive.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 13:59
by TestAccount
George wrote:TestAccount wrote:openTTD r11361
Agri Vector 08.10.07
And here is your problem. Latest ECS Agricultural vector does not have default food plant graphics. So it belongs to the another grf. this one.
And that means i should load newcargow before loading argicultural vector grf? Or what else i'm supposed to do to fix it?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 17:18
by George
TestAccount wrote:And that means i should load newcargow before loading argicultural vector grf? Or what else i'm supposed to do to fix it?
I suppose you have to ask Michael Blunck for a new version. This one is too old

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 19:21
by TestAccount
Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 20:01
by George
TestAccount wrote:Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
there may be these reasons:
1) no steel defined
2) steel stockpile is overflowed
3) other reason that requires more information
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 20:06
by TestAccount
George wrote:TestAccount wrote:Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
there may be these reasons:
1) no steel defined
2) steel stockpile is overflowed
3) other reason that requires more information
1) that means? other factories accept steel just tin factory doesnt
2) i guess no there is a zero

3) what information? I will crawl for it

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 03 Nov 2007 22:04
by George
TestAccount wrote:1) that means? other factories accept steel just tin factory doesnt
2) i guess no there is a zero

3) what information? I will crawl for it

please post screenshot, config, savegame, build version
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 07:50
by Sir A. Boey
I guess there's a big overflow problem with ECS (I could be mistaken).
Cause some factories accept a certain amont of cargo and then for no good
reason they stopped accepting these goods because there's a to big of
stock pile waiting to be processed. I had this with a steelmill and with a fruitplantation
(fertiliser) and so on but like I said before will give you a list of errors tomorrow when I've
tested them all, I just want to know which version of OpenTTD I have to use
ChrisIN or the latest nightly?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 08:03
by George
Sir A. Boey wrote:I guess there's a big overflow problem with ECS (I could be mistaken).
Cause some factories accept a certain amont of cargo and then for no good
reason they stopped accepting these goods because there's a to big of
stock pile waiting to be processed. I had this with a steelmill and with a fruitplantation
(fertiliser) and so on but like I said before will give you a list of errors tomorrow when I've
tested them all, I just want to know which version of OpenTTD I have to use
ChrisIN or the latest nightly?
I never tested it in ChrisIN version. Currently I use R11368
Please do not report things that are intended. The stockpile size is a documented thing.
http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors
Please read the wiki first.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 09:02
by Sir A. Boey
sorry mate was just trying to help...

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 09:11
by George
Sir A. Boey wrote:sorry mate was just trying to help...

Please do it carefully
2Wally:
Could you add some description about industries in general?
Like what is stock pile size, how do production go (not all the accepted cargo is processed at once, as it was for default industries, but by small doses), what are production levels (they were hidden in original TTD, and was seen only for raw material through production last month).
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 10:35
by wallyweb
George wrote:Could you add some description about industries in general?
I'll see what I can do.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 04 Nov 2007 17:10
by TestAccount
So screenshot, savegame and version information. I hope it helps ...
Version of the ECSFiles are the same as in one of my last posts