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Re: Industrial Stations Renewal (test version available!)
Posted: 18 Oct 2007 23:12
by Badger
@ Sanchimaru - Oh hell yeah!!
@ Wallyweb - Ditto!
Re: Industrial Stations Renewal (test version available!)
Posted: 18 Oct 2007 23:31
by wallyweb
Ben_K wrote:Wallyweb, thats one of my favourite ever tunes! Isnt it by the Beatles?
Queen ... Somebody To Code ... erm ...
Somebody To Love 
Re: Industrial Stations Renewal (test version available!)
Posted: 18 Oct 2007 23:37
by Sanchimaru
Thank you everybody!
>Lakie: The platforms (on the left) have 3 different versions with 3 loading stages each. There are 2 platforms (back and front of tracks). Each version should appear randomly, just the same as the current container crates platforms.
Then, the full tiles (the sprites most to the right) have only 2 variations. Actually, combined with all the other elements that should be enough to make a station look nice! some people (hey wallyweb!

) are already showing neat configurations in the screenshots thread.
Re: Industrial Stations Renewal (test version available!)
Posted: 18 Oct 2007 23:50
by wallyweb
Sanchimaru wrote: ... some people (hey wallyweb!

) are already showing neat configurations in the screenshots thread.
Can I be a reseller? I've got some extra display space on the counter in the commissary.

Re: Industrial Stations Renewal (test version available!)
Posted: 19 Oct 2007 01:48
by athanasios
These items fit! Coooders, wheeere are you...

Re: Industrial Stations Renewal (test version available!)
Posted: 19 Oct 2007 11:10
by Ben_K
Dont worry, I got the tune... I was messing

Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 03:54
by Sanchimaru
Finally! I got ready the next batch of sprites...
This will mean a re-arrangement in the Industrial Renewal drop-menus as follows:
Main List:
Industrial: Fixtures
Industrial: Raw materials
Industrial: Processed cargo
Industrial: Facilities
I'll explain them:
Fixtures: whatever elements that form part of the station itself and the tools used in it:
- Platforms (low & high)
- Buffer stops (low & high; single & double)
- Ramps (northwards & sowthwards)
- Empty tile (low & high)
- Road vehicle access (fake: RVs can't actually get in)
- Road (fake)
- Road crossing (fake)
- Parking lot (fake)
- Crane on rails
- Overhead Crane
- Crane
Raw materials: any cargo that is the first in the production chain, usually materials taken from natural resources, or harvested.
(no changes from the previous version)
Processed cargo: any cargo that has been artificially produced using raw materials or other processed cargo.
- Containers
- Steel
- Copper
- Barrels
- Planks
Buildings: any building present in a station: warehouses, sheds, offices, headquarters, etc.
- Station buildings (high & low platform; 3 different versions for ~1949; 1950~1979; 1980~)
- Main station building (non track)
- Sheds
- Roofed storage area
- Storage building A
- Big warehouse A
- Tanks
- Small warehouses
- Big warehouse B
- Storage building B
- Big warehouse C
- Train sheds
But here are the sprites:
Please, krtaylor update them to the tracking list. And the list above could be useful too.
Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 04:18
by wallyweb
A suggestion for [pick one:future/eventual/immediate] consideration:
The conveyor belt in Raw Materials only faces in two directions.
Add the other directions.
I have situations where it would be [pick one or more:useful/convenient/realistic] in the two missing directions.
possible responses [pick one]:
a) its done
b) its a work in progress
c) its on the todo list
d) thinking about it
e) get stuffed

Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 04:24
by blitzkrieg
Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 05:07
by Sanchimaru
wallyweb wrote:
possible responses [pick one]:
a) its done
b) its a work in progress
c) its on the todo list
d) thinking about it
e) get stuffed

C/ it is indeed needed to be done, I have found myself willing to have one of those too
>blitzkrieg: thanks! actually most of the new buildings you can see there are the work of Zimmlock. I only retouched them a bit to addapt them to the Industrial Renewal.
Oh, by the way, can you remove the quote from your post? normally I wouldn't care, but since it doesn't point anything specifically and it's so long, that will make the thread easier to read

thank you
Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 11:44
by Ben_K
Wow! Awesome work
Sanchimaru!

Re: Industrial Stations Renewal (test version available!)
Posted: 20 Oct 2007 20:19
by krtaylor
OK, I've updated it. I'm more than a little behind, so I may have missed things or botched them up. Please note what changes are still needed.
Re: Industrial Stations Renewal (test version available!)
Posted: 21 Oct 2007 06:34
by Sanchimaru
The task was easier than I thought...
Well, images are better than words, take a look at the new version of the mines sprites, and tell me if you find something new
Also, I added a new element to the fixtures: the water tower. This was originally found in Born Acorn's industrial set.
Re: Industrial Stations Renewal (test version available!)
Posted: 21 Oct 2007 09:31
by wallyweb
Ah yes ... now I'll be able to get to work on that coal pile on the other side of the tracks.

Re: Industrial Stations Renewal (test version available!)
Posted: 21 Oct 2007 11:11
by Dave
Sanchimaru wrote:wallyweb wrote:
possible responses [pick one]:
a) its done
b) its a work in progress
c) its on the todo list
d) thinking about it
e) get stuffed

C/ it is indeed needed to be done, I have found myself willing to have one of those too

Sorry. Sanchi, but I would almost definitely have told him e)

Re: Industrial Stations Renewal (test version available!)
Posted: 21 Oct 2007 12:41
by wallyweb
Dave Worley wrote:Sorry. Sanchi, but I would almost definitely have told him e)

Get a shovel Dave. Until Sanchi gets those new conveyors coded there's coal to move across the tracks and you've been assigned to the task.

Re: Industrial Stations Renewal (test version available!)
Posted: 22 Oct 2007 01:04
by athanasios
Ha ha ha!
Thanks for watertower and port graphics!
Re: Industrial Stations Renewal (test version available!)
Posted: 22 Oct 2007 05:11
by Aegir
Those are proper good quality, Sanchi. Nice to see the set has progressed so far. Pity about the lack of coder, i'd volunteer myself, but my own projects are running far enough behind schedule

.
Re: Industrial Stations Renewal (test version available!)
Posted: 22 Oct 2007 08:18
by Raichase
Aegir wrote:but my own projects are running far enough behind schedule

.
Just write a new one, call them on time, and grab these nice stations to code! They're puurty

Re: Industrial Stations Renewal (test version available!)
Posted: 22 Oct 2007 12:26
by Ben_K
Raichase wrote:...write a new one, call them on time, and grab these nice stations to code!
Im with Raichase on this one!
