George wrote:I'd like to dig up this topic again. Currently I've finished the industry’s behavior coding for one ECS vector. It is the ECS wood vector. ...... Please test the new version and post your suggestions. ....
I just wanna report about my experiences with the new wood vector set:
1.My setup
- latest ttpatch (beta3)
- latest grfs from your website, George, esp. the new woodw
- in my newgrfw are only ecstownw, -basisw, -woodw, 4LVw, -DVehw
- i'm using my favorite european scenerio, start 1930...with cht year 1980
2.First: My compliments
This is really a great improvement for TTD to have different kind of industries to play with. The fun factor is getting higher (not only with the new graphics). Thanks to you, George and your team, for inventing, creating and working on this set.
3.Second: My actual experiences
a)
No installation problems
One and half week I tried to install the ecs system, but i couldn't achieve a proper installation (right now i just wanna focus on the actual items/bugs i found) ...the installation of the grfs works without any problems. Only one short remark: It should be mentioned somewhere that the "ECSDVerhw.grf" is necessary that some type of cargo trucks/waggons are properly shown in the game. From your website I had the impression first that it relates only to the AI.
b)
Appearances of industries
The new industries are nearly all available and properly named. Nice graphics... and no problem to approach them ...hehe. But...
- some old industries got wrong namings (eg the oil rigg is a Bank now, farms are power stations and iron ore mines are forests).
- I realized that I have TWO glass works(=GW) on my map, but only ONE (!) is visible. I dont know what conflict creates this problem, but this is one of the problems I had with my first installation of ECS, too. The altitude for the visible GW is 16 feet, for the non-visible GW 32 feet. May be the difference in altitude causes the problem ?!?
- I even tried the cht: ReloadIndustries... no change.
c)
Cargo trucks
Here seems to be some major confusion for me. I just wanna name only some examples:
- I have two different kind of oil tankers; the capacity for one shows 56 passengers, the other one 60 goods.
- the water tanker shows "cannot remove obstacles on land - Oil"
- there are some toyland trucks (i'm not so familiar with them) available, for the fruit truck even no grf can be found.
- the lifestock truck can carry 80 goods
- i tried to load some iron ore with an iron ore hopper. As capacity it shows 60 goods ... nevertheless i tried. I went to the station, no loading, bought some other iron ore hoppers (they appear two times in the menu). Something must have changed .. now I have 5 iron ore hoppers ... 3 of them are showing capacity for iron ore...the other 2 are showing only capacity for goods.
d)
Messages/Closing of industries
- I couldn't and didnt want to experience/play for a long time. But during this period (~4year) a lot of messages were coming up about the "destiny of industries" (production messages, shutting down, opening). It was quite overwhelming.
- Regarding the shut downs of existing industries (2nd tier industries eg furniture factory) only one question. To develop a proper rail/industry raw material system, it needs some time (...and money... hehe). I saw only that the furniture factory closed quite quickly. What are the guidelines that these kind of industries re-appear in a "suffient" way that the industry sets are really offering a lot of fun ?
e)
Question: Other train sets
Will it be possible to use other train sets in combination with your vectors (eg the dbxl set) ?
4. Wishful thinking
Hopefully you are able to solve these "childhood illnesses" (that's how we call the "growing-up" problems), because not only me (I'm quite sure) would love to play these industry sets and get a wider transportation view within TTD. If you need further information about my config or anything else ...feel free.
LH
