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Posted: 22 Aug 2005 18:09
by dmh_mac
lucaspiller wrote:Ok people, a new version, using the new (broken) lighting thing. Here is a back and front version, but as you can see the lights stay in the same place relative to the camera, but they should rotate with the building. This version uses a slightly modified version of Alltaken's helipad, and a brand spanking new fire escape.
I've got a few suggestions:
-As posted earlier; some shrubs around the building.
-A guardrail at the roof
-Some landing lights
-Make the the entrance overhang a bit rounder.
-Make the lower half of the corner collumns a bit broader to make the building a bit more interesting.
-Add some signs
quick paintover:
EDIT: About the lights turning with the camera: this is so we can place the same building in different angles without having to use 16 seperate files.
Posted: 22 Aug 2005 19:59
by shampie
That heliport needs lots of work.. just does not fit in with the other building published in this threat.
explain me some logics aswell please :
- why is it so bug (like an office building) when not that much people can go with a chopper at the time?
- how about 2 (or multiple) landing zones?
- possibility to upgrade a few existing buildings with a helipad?
Some material to model from...
Posted: 22 Aug 2005 21:41
by pramoewn
I've been reading trough this forum for quite a long time, and i like your work very much, and if i'd the time to learn blender (or if i'm weren't so lazy

), i would participate in this project. I don't know if this is the the right place to post it, but i'm not sure, if you've seen this:


An older building in Glasgow, though I can't remember exactly where it is situated. The graphic is much modified, but you can see that some of the features are based on the real building.


This is the "Livingstone Tower" in Glasgow. It's part of Strathclyde University, and the top floors were part of the computer science department where Chris Sawyer spent 4 years studying for his degree back in the 1980's.


These houses are near the Buchanan Street bus station in Glasgow.


Again this building is in Glasgow, probably the Clydesdale Bank building in Buchanan Street. The Transport Tycoon version has gained an extra floor, but is otherwise very similar.


The shopping centre in Transport Tycoon is very loosely based on the St.Enoch shopping complex in central Glasgow.
(these are from
http://www.chrissawyer.com)
Posted: 23 Aug 2005 00:56
by Alltaken
two of the houses are also significant.
ones is Chris' flat (or was it his uncles house)
the other is the flat or house of the GFX artist.
Alltaken
Posted: 23 Aug 2005 19:40
by lucaspiller
dmh_mac wrote:-As posted earlier; some shrubs around the building.
-A guardrail at the roof
-Some landing lights
-Make the the entrance overhang a bit rounder.
-Make the lower half of the corner collumns a bit broader to make the building a bit more interesting.
-Add some signs
I didn't really have much time yesterday, but I will try that when I have a few minutes (or hours). The mock-up is nice, but I am not sure about the text, because of different languages.
dmh_mac wrote:About the lights turning with the camera: this is so we can place the same building in different angles without having to use 16 seperate files.
That is what I wondered, so multiple views are out of the window for now.
shampie wrote:That heliport needs lots of work.. just does not fit in with the other building published in this threat.
As I said earlier, it is in a 50s / 60s style, where as the other buildings are in a more recent style. It is based upon this building:
shampie wrote:- why is it so bug (like an office building) when not that much people can go with a chopper at the time?
It is based upon the in-game version that is big, and is designed to fit into an city enviroment.
shampie wrote:- how about 2 (or multiple) landing zones?
Have a look at my work on 'helidepots' (
hint).
shampie wrote:- possibility to upgrade a few existing buildings with a helipad?
I don't think so, but if you open a new topic, somebody may be interested in it and do it.
Posted: 23 Aug 2005 22:20
by dmh_mac
Multiple view angles are still in as far as I know, just not with different lighting.
Here's a new building I've been working on.
Posted: 24 Aug 2005 00:56
by Alltaken
dang dmh_mac, that is stunning.
p.s. lets make your concrete the standard.
Alltaken
Posted: 24 Aug 2005 07:26
by Purno
Looks very cool

Posted: 24 Aug 2005 08:35
by Nappe1
dmh_mac wrote:Multiple view angles are still in as far as I know, just not with different lighting.
Here's a new building I've been working on.
Really nice. remembers me about the building which near by JFK was shot. (not commenting who did it. It's a bit of mystery, so let it be that way...)
Posted: 24 Aug 2005 17:36
by Storwin
lucaspiller wrote:Ok people, a new version, using the new (broken) lighting thing. Here is a back and front version, but as you can see the lights stay in the same place relative to the camera, but they should rotate with the building. This version uses a slightly modified version of Alltaken's helipad, and a brand spanking new fire escape.
I figure it should be taller. Or even better, a helipad should be a standard-addon to tall buildings

Posted: 24 Aug 2005 21:20
by White Rabbit
The door on top of the roof has no knob. >O
Posted: 24 Aug 2005 21:22
by MeusH
dmh_mac, this one is amazing and it looks so realistic!
Posted: 25 Aug 2005 09:26
by Alltaken
Storwin wrote:a helipad should be a standard-addon to tall buildings

a helipad should only be an addon to "new" buildings (i.e. after the era of helipads)
and by installing a helipad, you remove a certain number of passengers from the buildings potential (i.e. a few floors)
how does somthing like that sound.
GFX-wise i don't think it would be too bad to get artists to do one with a helipad and one without....
perhaps only certain buildings can have a helipad or not.
Alltaken
Posted: 25 Aug 2005 14:30
by Storwin
Alltaken wrote:Storwin wrote:a helipad should be a standard-addon to tall buildings

a helipad should only be an addon to "new" buildings (i.e. after the era of helipads)
and by installing a helipad, you remove a certain number of passengers from the buildings potential (i.e. a few floors)
how does somthing like that sound.
GFX-wise i don't think it would be too bad to get artists to do one with a helipad and one without....
perhaps only certain buildings can have a helipad or not.
Alltaken
Yeah, it would be nice with some variety

Posted: 27 Aug 2005 18:09
by Gorre
My new attempt of a building.
The three versions are how this building looks in different times, the first is the oldest one a the last is the newest. It's not done yet, minor details are missing, I only want your suggestions.
Posted: 27 Aug 2005 18:24
by Death
WOW!

Posted: 27 Aug 2005 19:27
by MeusH
Really nice! Now just make lot color variations and it will look really nice in-game

10/10
Posted: 28 Aug 2005 05:20
by Alltaken
yeah they are pretty nice
the rooflines however are a little bit strange, the windows sticking out, wouldn't really have the roof oing right to the top, they would more likely be a right angle corner, going straight backwards into the roof.
Alltaken
Posted: 28 Aug 2005 11:13
by Burschik
Mediterranean style building, quite popular in Germany at the moment.
Regards
Michael Burschik
Posted: 28 Aug 2005 14:57
by MeusH
As a first attemt, is is incredible. I may just suggest what to improve:
-Add more flora to the garden
-Split garage and door. Now, patch from car gate leads to main door. I think you should make one rectangular way from gate to the garage and one, slimmer patch to the main door.