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Posted: 12 May 2005 16:39
by DaleStan
Wile E. Coyote wrote:Question for coders: is it possible to tenders under the same ID to have different weights or I need few IDs?
No, it's not possible. Use the USSet's solution:
Pick a weight for the tender (I think they chose 50 tonnes) and then adjust the engine weight as required to get the right total weight for engine+tender.
Posted: 12 May 2005 17:13
by Patchman
Actually, since steam engines do not typically have powered cars, you should be able to "pretend" that tenders are powered, set the added power to zero but set the weight to the difference between a base weight and the real tender weight.
However, the difference between this and what DaleStan suggested is minor, so it may not be worth the effort. Basically, it only modifies the tangential force on slopes a little by distributing the weight differently. In the game, this difference will not be important unless some tenders are supposed to be a lot heavier than others, in particular in relation to the engine weight.
Posted: 12 May 2005 17:27
by Wile E. Coyote
All clear! Thanx for advices!

Posted: 12 May 2005 21:23
by Wile E. Coyote
One more steamer which is still in use: Berliner Maschinenbau series 01. Please tell your expressions, I'm still learning to draw. Thanx!
Posted: 21 May 2005 17:02
by Wile E. Coyote
Some questions for coders:
1. Vehicles in train list are overlapping (in game everything is OK). How to fix it?
2. Hopper for copper ore in tropical climate shows as cargo in purchase list rubber (altough rubber is not assigned with it), but works normal. How to fix that? Is it necesserry to add one more ID?
Thanx!
Posted: 21 May 2005 18:35
by PikkaBird
DaleStan wrote:Wile E. Coyote wrote:Question for coders: is it possible to tenders under the same ID to have different weights or I need few IDs?
No, it's not possible. Use the USSet's solution:
Pick a weight for the tender (I think they chose 50 tonnes) and then adjust the engine weight as required to get the right total weight for engine+tender.
I was under the impression that vehicles added with the articulated engine callback had 0 weight (ie, the entire articulated set weighs the same as the first vehicle only)?
Actually, I've found this a problem... I was wanting to make a fixed container wagon rake for my set, but only the weight of the first wagon in the rake (and its cargo) is added to the train.
Posted: 21 May 2005 20:07
by Oracle
PikkaBird wrote:DaleStan wrote:Wile E. Coyote wrote:Question for coders: is it possible to tenders under the same ID to have different weights or I need few IDs?
No, it's not possible. Use the USSet's solution:
Pick a weight for the tender (I think they chose 50 tonnes) and then adjust the engine weight as required to get the right total weight for engine+tender.
I was under the impression that vehicles added with the articulated engine callback had 0 weight (ie, the entire articulated set weighs the same as the first vehicle only)?
That's true, they are zero. IIRC, Josef tried to fix it (when he was developing that feature) but found that making everything apart from the initial engine/wagon zero was the easiest thing to do.
The US Set did originally use a fixed tender weight of 100 tonnes but I only realised the incorrect weights just before v0.85 was released. You simply have to set the front vehicle to the correct weight.
PikkaBird wrote:Actually, I've found this a problem... I was wanting to make a fixed container wagon rake for my set, but only the weight of the first wagon in the rake (and its cargo) is added to the train.
Yes - you'll have to set the weight and cargo capacity for the front wagon to what you wanted the entire set of wagons to be. Weight can be over 255 tons if you want it to be but I think you have to use the refit capacity callback to get over 255 capacity.
Wile E. Coyote wrote:1. Vehicles in train list are overlapping (in game everything is OK). How to fix it?
You can't easily. Just ignoring it is probably the best - the depot list has 2 pixels less spacing than the rest of the game for some reason, IIRC.
Wile E. Coyote wrote:2. Hopper for copper ore in tropical climate shows as cargo in purchase list rubber (altough rubber is not assigned with it), but works normal. How to fix that? Is it necesserry to add one more ID?
If property 15 is set correctly then there shouldn't be a problem like that.

Posted: 21 May 2005 20:49
by Wile E. Coyote
Oracle wrote:The US Set did originally use a fixed tender weight of 100 tonnes but I only realised the incorrect weights just before v0.85 was released. You simply have to set the front vehicle to the correct weight.
I set (as DaleStan suggested) tender on 50 tones (tenders are round this weight) and engines on additional weight to be real weight engine+tender. I hope that's not involving too much in game reality.
Oracle wrote:If property 15 is set correctly then there shouldn't be a problem like that.

I don't know for which cargo to set it. There are hoppers for coal, iron ore and copper ore (Faccs and Tadds). I set them for coal and in purchase list in tropic climate they show rubber (altough they are working good, for copper ore).
Posted: 21 May 2005 21:01
by PikkaBird
Oracle wrote:Yes - you'll have to set the weight and cargo capacity for the front wagon to what you wanted the entire set of wagons to be. Weight can be over 255 tons if you want it to be but I think you have to use the refit capacity callback to get over 255 capacity.
Unfortunately, it still loads cargo onto every wagon in the rake, although only the weight of the first is added to the train weight. I tried setting the load amount to 99 units (for three wagons), and - although it only added 99 units worth to the weight, and although the vehicle's info panel just showed 99 loaded for the whole unit - it
was loading 99 units
per wagon... I could judge this from how much the cargo waiting at the station dropped, and the fact that it was making 3 times as much money per run as a "normal" train.
For now, I've just reverted it to single wagons, which is disappointing. The fixed rakes seemed like a nice feature to make those particular wagons stand out as unusual.
Posted: 21 May 2005 21:08
by Snail
I set them for coal and in purchase list in tropic climate
Tropic climate on the Balkans? Afraid of global warming?

Posted: 21 May 2005 21:15
by Wile E. Coyote
Not so tropic

but there is production of fruit, copper, food etc (I even plan to load fruit hoppers with apples and plums - most produced fruit in Serbia - but I didn't drew them good. If somebody help?). That is one more problem I forgot to ask (maybe I'm asking stupid question about something known but I just don't know anything about it):
Is it possible to change industries (for example, diamond mine) to something else?
Posted: 21 May 2005 22:51
by Patchman
Support for articulated vehicles with capacity in anything but the first one is kind of broken at the moment, and I'm still trying to figure out what would be the best way to fix it.
Posted: 24 May 2005 20:07
by Wile E. Coyote
Anybody knows something about these locos? I know only that 709 is Czech, and 667 is Russian.
Posted: 25 May 2005 00:07
by Siema
Your photo is not very good but I was wondering is the second loco the same as this:
If yes I can provide full techical data for it, I hope

Posted: 25 May 2005 11:24
by Wile E. Coyote
Yes, I also think that's it, so please provide me data

Posted: 25 May 2005 14:30
by Siema
I'm even sure that this is the same locomotive
Data:
Locomotive TEM2 (in Poland), is used as manoeuvre locomotive. 310 units were built for Polish industry in Russian Locomotive Factory in BriaĆsk in 1976-88.
Axles arrangement: Co'Co'
Lenth: 16,97 m.
Power: 880 KW (1200 hp)
Weight: 116 t.
Max. speed: 100 km/h
More photos:
http://www.szopa.glogow.pl/articles.php ... cb71de45d8
http://www.szopa.glogow.pl/articles.php ... cb71de45d8
http://www.szopa.glogow.pl/articles.php ... cb71de45d8
http://www.szopa.glogow.pl/articles.php ... cb71de45d8
http://www.szopa.glogow.pl/articles.php ... cb71de45d8
Posted: 25 May 2005 15:11
by Wile E. Coyote
Thanx, Siema! Welcome to team as data collector!

Any closer informations about manufacturer (name of fabric)?
Some details about other loco? (or other in tracking tables, I found more diesels used in Serbia, please look at them, maybe you know something about them)
And please if somebody has some information about DB V200, please post it here (761 was made on V200's platform).
Posted: 26 May 2005 21:40
by lifeblood
2 Things for this set:
1) The FIAT ETR is really underpowered! It is too slow for a high speed train.
2)I have some data for you from Jane's World Railways (1987-1988):
642
-weight: 67.2 tonnes
643
-weight: 67.2 tonnes
644
-introduced: 1975
-weight: 96 tonnes
-speed: 100 km/h
645
-weight: 98.7 tonnes
661
-weight: 108 tonnes
662
-introduced: 1965
-weight: 96 tonnes
664
-weight: 108 tonnes
665
-introduced: 1972
-weight: 118 tonnes
-speed: 127 km/h
743
-introduced: 1975
-weight: 65 tonnes
-speed: 120 km/h
761
-weight: 97.8 tonnes
-speed: 120 km/h
441
-weight: 78 tonnes
461
-weight: 126 tonnes
I can also get you the power ratings, but they are in kW, not HP/CV - can you make use of those?

Posted: 27 May 2005 04:15
by Wile E. Coyote
Thanx, lifeblood! You're now team data collector too!

Of course, you can provide power in kW, it's easy to calculate it in HP, simply multiply it with 1,341.
lifeblood wrote:The FIAT ETR is really underpowered! It is too slow for a high speed train.
This is how Lakie coded it. It's emu 680 drawn by Purno (also available in separate GRF), and I didn't changed it when include it in this set, only name and introduction date.
Posted: 27 May 2005 14:20
by lifeblood
OK, I only have the info for a few locos. This is from the same source:
743 - 1176 kW
761 - 1433 kW
I can't find a listing for the 460 ETR, but the 450 has a power rating of 350 kW for each motor. My problem with it is that it accelerates too slowly.
Anyhow, I hope that helps you complete your tracking table!
