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Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 16 Mar 2010 08:21
by molace
Hi, long time no "see".
I gladly do the toyland trucks, but as I have an exam on wednesday, I'll only be a ble to post it around friday.
Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 16 Mar 2010 10:48
by planetmaker
Hi molace,
nice to see you back
molace wrote:
Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
Well, yes, gladly. I only now managed to start with giving trains a thorough look at. Maybe you and DanMacK try to coordinate your drawing works so that things don't get drawn twice.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 16 Mar 2010 16:39
by Ammler
All "magic brown" houses and the little flats and the new stadiums are coded and should be in todays nightly. (
http://dev.openttdcoop.org/issues/669)
Please review and check it closely.
There are no "uncoded" sprites left but still some glitches/issues around:
- signals (
http://dev.openttdcoop.org/issues/280)
- info (
http://dev.openttdcoop.org/issues/741)
- farm hedges (
http://dev.openttdcoop.org/issues/781)
- wiki rewrite (
http://dev.openttdcoop.org/issues/678)
- bubble generator (
http://dev.openttdcoop.org/issues/668)
Thanks and Greets
Ammler
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 16 Mar 2010 17:16
by Zephyris
Which fizzy drinks factory sprites are currently used? My can one?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 16 Mar 2010 19:34
by Ammler
Zephyris wrote:Which fizzy drinks factory sprites are currently used? My can one?
Still the "Zuu"-Version, did we ever get more sprites from you than just a "preview"? (
http://dev.openttdcoop.org/projects/ope ... isions/212)
I guess, Zuu already mentioned, that he wouldn't mind that much, if we replace his sprites.
Greets
Ammler
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 00:05
by Zephyris
I think I did post the "finished" sprites, but here they are again anyways...
As for building stages and floating sections I'm not sure how the original industry worked... IIRC it was a single compound-sprite building which appears all at once so construction stages or standalone sprite behaviour is irrelevant.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 04:41
by DanMacK
Looks good
The Toyland trucks are a simple grafting on of different cabs - I've got them drawn already.
Re: Train Car length. There was a discussion about this awhile back, and the consensus was to draw all the new 8BPP trains at 32 px.
I can shrink them down to 28px if necessary, but I was under the impression 32 was fine. What's the consensus here?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 06:55
by planetmaker
Well, when implementing recently new train engine sprites (actually your toyland engines

), it showed quite clearly that without newgrf support, a length of 28px shouldn't be exceeded, if we would like to avoid ugly truncation of the sprites in the depot view (it's not a problem in the purchase view or on the tracks).
Thus I do recommend to use sprites wich are 28px at most when it comes to the core vehicles. While I toyed around with different lengths for the purpose of avoiding glitches at tunnels, this fact hasn't been on my radar anymore, sorry. Hm... this is maybe a piece of information to be added to the readme?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 09:09
by 2006TTD
Dear artists,
I have done some suggestions (and with a drawing) on page 144 for some improvements of the sprites, would you please have a look?
Or were my ideas are inappropriate so they were ignored?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 09:51
by Zephyris
Your ideas are good, it is just hard to find people with the motivation to create graphics for toyland which is by far the least played climate...
If you want to see these ideas in game your best bet is, sadly, to draw them yourself... It really isn't that hard though, it is just a matter of:
* finding the sprite you want to modify in this list:
http://mz.openttdcoop.org/opengfx/autho ... xt_toyland
* modifying it using only the colours from the windows palette here:
http://wiki.ttdpatch.net/tiki-index.php ... oordinates
* post it here and/or on the tracker!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 17 Mar 2010 16:28
by molace
planetmaker wrote:Hi molace,
nice to see you back
molace wrote:
Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
Well, yes, gladly. I only now managed to start with giving trains a thorough look at. Maybe you and DanMacK try to coordinate your drawing works so that things don't get drawn twice.
Okay, I'll start doing it right away!
DanMacK: Which livery overrdie sprites did you/do you want to do?
I'm fine with doing the whole thing if you have to do something else
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 10:30
by Ammler
Credits list:
http://dev.openttdcoop.org/projects/ope ... .ptxt#L170
As you see, some aren't listed with their real names, this is quite ugly for the upcoming release for OpenTTD 1.0. But because of some privacy we don't add the real name without getting it from you. So please post it here or pm it to pm or me.
Missing names for:
- AndersI
- Bilbo
- Born Acorn
- buttercup
- drginaldee
- erikjanp
- Gen.Sniper
- Irwe
- Jonha
- Lawton27
- molace
- Mr. X
- northstar2
- planetmaker
- Roujin
- Spaz O Mataz
- uzurpator
- Varivar
Would be nice, if we can "deanonymize" some of those...
Greets
Ammler
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 12:23
by 2006TTD
Zephyris,
I can give it a try, but how about the suggestions other than toyland?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 13:34
by Born Acorn
Chris Jones here.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 15:25
by AndersI
Nothing mysterious with mine: Anders Isaksson
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 16:34
by Zephyris
2006TTD wrote:Zephyris,
I can give it a try, but how about the suggestions other than toyland?
Well on a sprite by sprite basis:
ogfx1_base
4442-4445, 4576 These are from 3D rendered sprites so are not ideal, some pixel tweaking would help
4465 Fair enough, possibly some darkening around the edge of the roof to add definition
1069-1086 I would say these are ok, that side of the wall is in the shade
1275-1290 It is quite a lot of work to modify and code signals, but I think you are right
Again it is hard to motivate people to make changes to sprites which are ok but not perfect, but if you are interested in trying some pixel pushing...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 17:29
by lawton27
I'd be Jack Lawton.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Mar 2010 19:00
by Irwe
Alexander Irwe is my real name.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 19 Mar 2010 11:37
by molace
My name is (in western name order) Zoltán Molnár
Here is the stuff I've been working on.
I have noticed that the trucks have no front lights, so I have added them.
And here is my first idea for livery override for temperate trains (all of them have 28px versions and some have 32px versions, when you decided which to use tell me).
What do you think?
I'll start working on the arctic/tropic overrides too.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 19 Mar 2010 12:11
by Zephyris
Why .jpgs

But otherwise looking good.