OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi, long time no "see".
I gladly do the toyland trucks, but as I have an exam on wednesday, I'll only be a ble to post it around friday.
Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
I gladly do the toyland trucks, but as I have an exam on wednesday, I'll only be a ble to post it around friday.
Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
- planetmaker
- OpenTTD Developer
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- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi molace,
nice to see you back
nice to see you back

Well, yes, gladly. I only now managed to start with giving trains a thorough look at. Maybe you and DanMacK try to coordinate your drawing works so that things don't get drawn twice.molace wrote: Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: [8bpp] Graphics Replacement Project - OpenGFX
All "magic brown" houses and the little flats and the new stadiums are coded and should be in todays nightly. (http://dev.openttdcoop.org/issues/669)
Please review and check it closely.
There are no "uncoded" sprites left but still some glitches/issues around:
- signals (http://dev.openttdcoop.org/issues/280)
- info (http://dev.openttdcoop.org/issues/741)
- farm hedges (http://dev.openttdcoop.org/issues/781)
- wiki rewrite (http://dev.openttdcoop.org/issues/678)
- bubble generator (http://dev.openttdcoop.org/issues/668)
Thanks and Greets
Ammler
Please review and check it closely.

There are no "uncoded" sprites left but still some glitches/issues around:
- signals (http://dev.openttdcoop.org/issues/280)
- info (http://dev.openttdcoop.org/issues/741)
- farm hedges (http://dev.openttdcoop.org/issues/781)
- wiki rewrite (http://dev.openttdcoop.org/issues/678)
- bubble generator (http://dev.openttdcoop.org/issues/668)
Thanks and Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Which fizzy drinks factory sprites are currently used? My can one?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Still the "Zuu"-Version, did we ever get more sprites from you than just a "preview"? (http://dev.openttdcoop.org/projects/ope ... isions/212)Zephyris wrote:Which fizzy drinks factory sprites are currently used? My can one?
I guess, Zuu already mentioned, that he wouldn't mind that much, if we replace his sprites.

Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
I think I did post the "finished" sprites, but here they are again anyways...
As for building stages and floating sections I'm not sure how the original industry worked... IIRC it was a single compound-sprite building which appears all at once so construction stages or standalone sprite behaviour is irrelevant.
As for building stages and floating sections I'm not sure how the original industry worked... IIRC it was a single compound-sprite building which appears all at once so construction stages or standalone sprite behaviour is irrelevant.
- Attachments
-
- fizzydrinksfactory 8bpptmp.png (4.31 KiB) Viewed 3473 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks good 
The Toyland trucks are a simple grafting on of different cabs - I've got them drawn already.
Re: Train Car length. There was a discussion about this awhile back, and the consensus was to draw all the new 8BPP trains at 32 px.
I can shrink them down to 28px if necessary, but I was under the impression 32 was fine. What's the consensus here?

The Toyland trucks are a simple grafting on of different cabs - I've got them drawn already.
Re: Train Car length. There was a discussion about this awhile back, and the consensus was to draw all the new 8BPP trains at 32 px.
I can shrink them down to 28px if necessary, but I was under the impression 32 was fine. What's the consensus here?
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- planetmaker
- OpenTTD Developer
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Well, when implementing recently new train engine sprites (actually your toyland engines
), it showed quite clearly that without newgrf support, a length of 28px shouldn't be exceeded, if we would like to avoid ugly truncation of the sprites in the depot view (it's not a problem in the purchase view or on the tracks).
Thus I do recommend to use sprites wich are 28px at most when it comes to the core vehicles. While I toyed around with different lengths for the purpose of avoiding glitches at tunnels, this fact hasn't been on my radar anymore, sorry. Hm... this is maybe a piece of information to be added to the readme?

Thus I do recommend to use sprites wich are 28px at most when it comes to the core vehicles. While I toyed around with different lengths for the purpose of avoiding glitches at tunnels, this fact hasn't been on my radar anymore, sorry. Hm... this is maybe a piece of information to be added to the readme?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: [8bpp] Graphics Replacement Project - OpenGFX
Dear artists,
I have done some suggestions (and with a drawing) on page 144 for some improvements of the sprites, would you please have a look?
Or were my ideas are inappropriate so they were ignored?
I have done some suggestions (and with a drawing) on page 144 for some improvements of the sprites, would you please have a look?

Or were my ideas are inappropriate so they were ignored?
Face the fearful with no fear, and its fearfulness disappears.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Your ideas are good, it is just hard to find people with the motivation to create graphics for toyland which is by far the least played climate...
If you want to see these ideas in game your best bet is, sadly, to draw them yourself... It really isn't that hard though, it is just a matter of:
* finding the sprite you want to modify in this list: http://mz.openttdcoop.org/opengfx/autho ... xt_toyland
* modifying it using only the colours from the windows palette here: http://wiki.ttdpatch.net/tiki-index.php ... oordinates
* post it here and/or on the tracker!
If you want to see these ideas in game your best bet is, sadly, to draw them yourself... It really isn't that hard though, it is just a matter of:
* finding the sprite you want to modify in this list: http://mz.openttdcoop.org/opengfx/autho ... xt_toyland
* modifying it using only the colours from the windows palette here: http://wiki.ttdpatch.net/tiki-index.php ... oordinates
* post it here and/or on the tracker!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Okay, I'll start doing it right away!planetmaker wrote:Hi molace,
nice to see you back
Well, yes, gladly. I only now managed to start with giving trains a thorough look at. Maybe you and DanMacK try to coordinate your drawing works so that things don't get drawn twice.molace wrote: Should I start working on the train livery overrides (for passengers, mail, goods, valuables )?
I think I have already posted a few, but i'll post a complete version for all climates in a few days too.
DanMacK: Which livery overrdie sprites did you/do you want to do?
I'm fine with doing the whole thing if you have to do something else
Re: [8bpp] Graphics Replacement Project - OpenGFX
Credits list:
http://dev.openttdcoop.org/projects/ope ... .ptxt#L170
As you see, some aren't listed with their real names, this is quite ugly for the upcoming release for OpenTTD 1.0. But because of some privacy we don't add the real name without getting it from you. So please post it here or pm it to pm or me.
Missing names for:
- AndersI
- Bilbo
- Born Acorn
- buttercup
- drginaldee
- erikjanp
- Gen.Sniper
- Irwe
- Jonha
- Lawton27
- molace
- Mr. X
- northstar2
- planetmaker
- Roujin
- Spaz O Mataz
- uzurpator
- Varivar
Would be nice, if we can "deanonymize" some of those...
Greets
Ammler
http://dev.openttdcoop.org/projects/ope ... .ptxt#L170
As you see, some aren't listed with their real names, this is quite ugly for the upcoming release for OpenTTD 1.0. But because of some privacy we don't add the real name without getting it from you. So please post it here or pm it to pm or me.
Missing names for:
- AndersI
- Bilbo
- Born Acorn
- buttercup
- drginaldee
- erikjanp
- Gen.Sniper
- Irwe
- Jonha
- Lawton27
- molace
- Mr. X
- northstar2
- planetmaker
- Roujin
- Spaz O Mataz
- uzurpator
- Varivar
Would be nice, if we can "deanonymize" some of those...

Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris,
I can give it a try, but how about the suggestions other than toyland?
I can give it a try, but how about the suggestions other than toyland?
Face the fearful with no fear, and its fearfulness disappears.
- Born Acorn
- Tycoon
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- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nothing mysterious with mine: Anders Isaksson
Re: [8bpp] Graphics Replacement Project - OpenGFX
Well on a sprite by sprite basis:2006TTD wrote:Zephyris,
I can give it a try, but how about the suggestions other than toyland?
ogfx1_base
4442-4445, 4576 These are from 3D rendered sprites so are not ideal, some pixel tweaking would help
4465 Fair enough, possibly some darkening around the edge of the roof to add definition
1069-1086 I would say these are ok, that side of the wall is in the shade
1275-1290 It is quite a lot of work to modify and code signals, but I think you are right
Again it is hard to motivate people to make changes to sprites which are ok but not perfect, but if you are interested in trying some pixel pushing...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Alexander Irwe is my real name.
Re: [8bpp] Graphics Replacement Project - OpenGFX
My name is (in western name order) Zoltán Molnár
Here is the stuff I've been working on.
I have noticed that the trucks have no front lights, so I have added them.
And here is my first idea for livery override for temperate trains (all of them have 28px versions and some have 32px versions, when you decided which to use tell me).
What do you think?
I'll start working on the arctic/tropic overrides too.
Here is the stuff I've been working on.
I have noticed that the trucks have no front lights, so I have added them.
And here is my first idea for livery override for temperate trains (all of them have 28px versions and some have 32px versions, when you decided which to use tell me).
What do you think?
I'll start working on the arctic/tropic overrides too.
Last edited by molace on 19 Mar 2010 12:39, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Why .jpgs 
But otherwise looking good.

But otherwise looking good.
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