New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Wacki
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Post by Wacki »

Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
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továrna1.png
továrna1.png (877.62 KiB) Viewed 2423 times
továrna11.png
továrna11.png (582.57 KiB) Viewed 2179 times
Last edited by Wacki on 25 Apr 2007 18:48, edited 1 time in total.
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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Sergej_S
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Post by Sergej_S »

Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
Fine - it was pleasant personally to me!

Also it is not necessary to write about your English!

I fine understand you!

Sergej
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Ben_Robbins_
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Post by Ben_Robbins_ »

Wacki: that factory looks good, you've spent some time on that, and the fine details like the gates make it look really nice. I like the roof texture particularly, does that have a bump map?

I've not had much free time for a while, but have some now, so I started with something small and basic. I've made the white squares used to display the selected square. Its kinda hard to get excited about!...but basically there a smooth version of the originals, with fading edges. I attached an image of them, just because I imagin its not worth most peoples time to check them out in game.

I've also started on the mud and grass in growth tiles. Comments on this would be really helpful, prier to me rendering off anymore. The grid lines are a little thick, so I'll reduce them I think.
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Grass Growing.PNG
Grass Growing.PNG (932.56 KiB) Viewed 2108 times
White.png
(360.33 KiB) Downloaded 890 times
White_Squares.tar
(116.5 KiB) Downloaded 522 times
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Post by ZxBiohazardZx »

Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.

again wacki, you stun me with the result, i really need to learn to model!, i hope anyone can give me some usefull tips on openttd modeling since im starting to understand blender (vertex, line, face, not to difficult extruding and so on... anyway=> wannabe is doing nice job on his depot...


but back to you wacki, i (agian) ask you for tile-ability of the factory, true it looks great but im still worried about that:P
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Post by ZxBiohazardZx »

3.4 Tiles and tile-ability


Tiles will give variation to industry sizes and shapes, while also making additions and editions to graphics much easier.

The Industries and larger building complexes will be built up of tile-able sections. Each tileable section must be rendered at all 4 angles (unless they are identical).

Each section can be Any combination of single tiles, an example is given below. Tileable sections may be pipelines, factory buildings, rubish piles....... the possibilities are endless.

ImageImage


keep that in mind
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Wacki
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Post by Wacki »

I make new cars.

Biohazard: it is possible remake to tile-ability, but a think, that is better make different variations.

Ben: I am not sure, that i understand you correctly - I used for diffuse and bump map same image.

And I have suggestion: make two types of factory - first from 1900 to 1970 and other (modern) from 1970 to the future :idea: :?:
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cars.PNG
cars.PNG (352.76 KiB) Viewed 7960 times
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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Post by DeletedUser21 »

Wacki you are the render art God.


*me closes mouth.
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Post by Born Acorn »

ZxBiohazardZx wrote:3.4 Tiles and tile-ability


Tiles will give variation to industry sizes and shapes, while also making additions and editions to graphics much easier.

The Industries and larger building complexes will be built up of tile-able sections. Each tileable section must be rendered at all 4 angles (unless they are identical).

Each section can be Any combination of single tiles, an example is given below. Tileable sections may be pipelines, factory buildings, rubish piles....... the possibilities are endless.

ImageImage


keep that in mind
This isn't really that important (if important at all). We have industries now that aren't "Tileable", and they're fine as they are.
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Post by Alltaken »

It is a consideration for future usefulness of an artists graphics.

but a tile could be 2x2, which is fairly large. so its not a "restrictive" rule anyway.
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Post by ZxBiohazardZx »

ill see if my laptop has some render-power and try to make a module of the airport, powerstation or any thing else (mybe my maglev depot but i have to start all over with that:P
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Post by athanasios »

Mr. X wrote:Wacki you are the render art God.


*me closes mouth.
He is TOP!!!
http://members.fortunecity.com/gamesart
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Field-Mouse
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Post by Field-Mouse »

Factory is looking good Wacki :D
I like the new look of the roof and the cars look great!
Very nice factory! :)
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Post by buh_vi »

Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
Tos dělal v Blenderu? kolik casu ti to zabralo? jak dlouho uz v nem delas, ja umim akorat v 3dsmaxu, je to v blenderu tezky?
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Post by orudge »

Could people please remember that communication on the forum should be made primarily in English. Thanks. ;)
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Post by buh_vi »

Sorry, but i am very bad in english
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Wacki
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Post by Wacki »

buh_vi wrote:
Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
Tos dělal v Blenderu? kolik casu ti to zabralo? jak dlouho uz v nem delas, ja umim akorat v 3dsmaxu, je to v blenderu tezky?
He asked me, if I make it in the Blender.

No I don´t, I am using 3dsmax too.
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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Field-Mouse
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Post by Field-Mouse »

Nothing new goin on?
(sort of a bump)
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Post by Ben_Robbins_ »

I've been working on the ground tiles recently, although taking some time about it (been busy on other things also). I have completed the soil, and started on the 2 stages between, but its taking a while to get the 4 stages to flow together, and look semi-believable, but at the same time look like the originals. Here’s a screenshot of the soil/grass, and the start of the 4 stages anyway (I'm going to decrease the step between grass 1/3 and 2/3). Hopefully I’ll finish these soon and move onto something a little bit more exciting, and less time consuming.
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018 - 4 Stages of Grass.PNG
018 - 4 Stages of Grass.PNG (1.01 MiB) Viewed 1788 times
017 - Finished Soil and Grass.png
017 - Finished Soil and Grass.png (1.63 MiB) Viewed 1807 times
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Post by athanasios »

Bare land and grass are OK. To my opinion between stages need to have smaller, more patches. They are a few and so look like hastily painted - added. (Even though I understand you spend a lot of time on them.)
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Post by peter1138 »

The finished stages look a bit bland when scaled down to normal size...
He's like, some kind of OpenTTD developer.
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