New Graphics - Blender ".blend" thread (Works In Progress)
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Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
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Last edited by Wacki on 25 Apr 2007 18:48, edited 1 time in total.
Sorry for my very bad English!!! 
I am 3dsmax artist.

I am 3dsmax artist.
Fine - it was pleasant personally to me!Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
Also it is not necessary to write about your English!
I fine understand you!
Sergej
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Wacki: that factory looks good, you've spent some time on that, and the fine details like the gates make it look really nice. I like the roof texture particularly, does that have a bump map?
I've not had much free time for a while, but have some now, so I started with something small and basic. I've made the white squares used to display the selected square. Its kinda hard to get excited about!...but basically there a smooth version of the originals, with fading edges. I attached an image of them, just because I imagin its not worth most peoples time to check them out in game.
I've also started on the mud and grass in growth tiles. Comments on this would be really helpful, prier to me rendering off anymore. The grid lines are a little thick, so I'll reduce them I think.
I've not had much free time for a while, but have some now, so I started with something small and basic. I've made the white squares used to display the selected square. Its kinda hard to get excited about!...but basically there a smooth version of the originals, with fading edges. I attached an image of them, just because I imagin its not worth most peoples time to check them out in game.
I've also started on the mud and grass in growth tiles. Comments on this would be really helpful, prier to me rendering off anymore. The grid lines are a little thick, so I'll reduce them I think.
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- White_Squares.tar
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Ben
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Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
again wacki, you stun me with the result, i really need to learn to model!, i hope anyone can give me some usefull tips on openttd modeling since im starting to understand blender (vertex, line, face, not to difficult extruding and so on... anyway=> wannabe is doing nice job on his depot...
but back to you wacki, i (agian) ask you for tile-ability of the factory, true it looks great but im still worried about that:P
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3.4 Tiles and tile-ability
Tiles will give variation to industry sizes and shapes, while also making additions and editions to graphics much easier.
The Industries and larger building complexes will be built up of tile-able sections. Each tileable section must be rendered at all 4 angles (unless they are identical).
Each section can be Any combination of single tiles, an example is given below. Tileable sections may be pipelines, factory buildings, rubish piles....... the possibilities are endless.


keep that in mind
Tiles will give variation to industry sizes and shapes, while also making additions and editions to graphics much easier.
The Industries and larger building complexes will be built up of tile-able sections. Each tileable section must be rendered at all 4 angles (unless they are identical).
Each section can be Any combination of single tiles, an example is given below. Tileable sections may be pipelines, factory buildings, rubish piles....... the possibilities are endless.
keep that in mind
I make new cars.
Biohazard: it is possible remake to tile-ability, but a think, that is better make different variations.
Ben: I am not sure, that i understand you correctly - I used for diffuse and bump map same image.
And I have suggestion: make two types of factory - first from 1900 to 1970 and other (modern) from 1970 to the future

Biohazard: it is possible remake to tile-ability, but a think, that is better make different variations.
Ben: I am not sure, that i understand you correctly - I used for diffuse and bump map same image.
And I have suggestion: make two types of factory - first from 1900 to 1970 and other (modern) from 1970 to the future


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Sorry for my very bad English!!! 
I am 3dsmax artist.

I am 3dsmax artist.
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This isn't really that important (if important at all). We have industries now that aren't "Tileable", and they're fine as they are.ZxBiohazardZx wrote:3.4 Tiles and tile-ability
Tiles will give variation to industry sizes and shapes, while also making additions and editions to graphics much easier.
The Industries and larger building complexes will be built up of tile-able sections. Each tileable section must be rendered at all 4 angles (unless they are identical).
Each section can be Any combination of single tiles, an example is given below. Tileable sections may be pipelines, factory buildings, rubish piles....... the possibilities are endless.
keep that in mind
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He is TOP!!!Mr. X wrote:Wacki you are the render art God.
*me closes mouth.
http://members.fortunecity.com/gamesart
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Tos dělal v Blenderu? kolik casu ti to zabralo? jak dlouho uz v nem delas, ja umim akorat v 3dsmaxu, je to v blenderu tezky?Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
He asked me, if I make it in the Blender.buh_vi wrote:Tos dělal v Blenderu? kolik casu ti to zabralo? jak dlouho uz v nem delas, ja umim akorat v 3dsmaxu, je to v blenderu tezky?Wacki wrote:Tramtadadá..... Factory: It is almost finished. I think that is better, then previosly picture. I will try to make some better car (have someone good textures of car?) and maybe little changes. And factory is 4x4 tiles.
No I don´t, I am using 3dsmax too.
Sorry for my very bad English!!! 
I am 3dsmax artist.

I am 3dsmax artist.
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I've been working on the ground tiles recently, although taking some time about it (been busy on other things also). I have completed the soil, and started on the 2 stages between, but its taking a while to get the 4 stages to flow together, and look semi-believable, but at the same time look like the originals. Here’s a screenshot of the soil/grass, and the start of the 4 stages anyway (I'm going to decrease the step between grass 1/3 and 2/3). Hopefully I’ll finish these soon and move onto something a little bit more exciting, and less time consuming.
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- 017 - Finished Soil and Grass.png (1.63 MiB) Viewed 1807 times
Ben
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Bare land and grass are OK. To my opinion between stages need to have smaller, more patches. They are a few and so look like hastily painted - added. (Even though I understand you spend a lot of time on them.)
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