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Re: JGR's Patch Pack
Posted: 19 Jul 2020 10:37
by agentw4b
I used these parameters earlier when compiling.
./configure --enable-dedicated --without-liblzo2
How do I do this with CMAKE ?
Re: JGR's Patch Pack
Posted: 19 Jul 2020 11:59
by JGR
Denswillow wrote: 18 Jul 2020 19:02
I had a bug with 35.0, report below:
Thanks, this should be fixed now.
Incidentally, the crash save you uploaded is the wrong one. It's from April.
agentw4b wrote: 19 Jul 2020 10:37
I used these parameters earlier when compiling.
./configure --enable-dedicated --without-liblzo2
How do I do this with CMAKE ?
Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
ought to work.
Re: JGR's Patch Pack
Posted: 19 Jul 2020 13:15
by agentw4b
[/quote]
Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
ought to work.
[/quote]
I tried, but it ended in a mistake.
Re: JGR's Patch Pack
Posted: 19 Jul 2020 13:30
by JGR
agentw4b wrote: 19 Jul 2020 13:15
Code: Select all
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
ought to work.
I tried, but it ended in a mistake.
cmake.zip
What is the error message written to the console?
The output logs from CMake are fairly useless unfortunately.
Re: JGR's Patch Pack
Posted: 19 Jul 2020 13:40
by agentw4b
JGR wrote: 19 Jul 2020 13:30
What is the error message written to the console?
The output logs from CMake are fairly useless unfortunately.
Re: JGR's Patch Pack
Posted: 19 Jul 2020 13:44
by JGR
agentw4b wrote: 19 Jul 2020 13:40
JGR wrote: 19 Jul 2020 13:30
What is the error message written to the console?
The output logs from CMake are fairly useless unfortunately.
putty.png
For this one you should either update to the most recent commit, or upgrade to CMake 3.12.
It will be fixed in the next release.
Re: JGR's Patch Pack
Posted: 19 Jul 2020 14:01
by agentw4b
JGR wrote: 19 Jul 2020 13:44
For this one you should either update to the most recent commit, or upgrade to CMake 3.12.
It will be fixed in the next release.
git fetch (ok)
git checkout jgrpp-0.35.0 (ok)
git pull upstream jgrpp (this will end in an error)
git reset --hard upstream/jgrpp (this will end in an error)
Re: JGR's Patch Pack
Posted: 19 Jul 2020 14:18
by JGR
agentw4b wrote: 19 Jul 2020 14:01
git fetch (ok)
git checkout jgrpp-0.35.0 (ok)
git pull upstream jgrpp (this will end in an error)
git reset --hard upstream/jgrpp (this will end in an error)
There will be another release shortly.
Re: JGR's Patch Pack
Posted: 22 Jul 2020 12:16
by Otto1988octavius
Is there any way to take the screenshot at 1400 x 1050? It only works in 1900.
Re: JGR's Patch Pack
Posted: 22 Jul 2020 12:32
by Eddi
if your window is 1400x1050 then the screenshot will be, too.
Re: JGR's Patch Pack
Posted: 22 Jul 2020 14:36
by Otto1988octavius
The game resolution in set to 1400. I've trying setting the windows resolution to 1400. The whole map screenshots still don't comes out in the same resolution I make them in the scenario editor.
Here's the link with screenshots
viewtopic.php?f=47&t=87328
Re: JGR's Patch Pack
Posted: 22 Jul 2020 14:40
by JGR
Otto1988octavius wrote: 22 Jul 2020 14:36
The game resolution in set to 1400. I've trying setting the windows resolution to 1400. The whole map screenshots still don't comes out in the same resolution I make them in the scenario editor.
Here's the link with screenshots
viewtopic.php?f=47&t=87328
It'd probably be more pragmatic to use your usual image editing utility to crop the output images to your preferred size.
Re: JGR's Patch Pack
Posted: 22 Jul 2020 15:29
by MagicBuzz
Otto, if you do a "normal" screenshot (CTRL + S) it will actually produce a picture with your current resolution, zoom level, etc.
But if yo take an "entire map screenshot" then it produce a picture at the size of the whole map zoomed x1, whatever is your screen resolution or zoom level.
Re: JGR's Patch Pack
Posted: 22 Jul 2020 18:44
by Otto1988octavius
Thanks for replies. Didn't find it too practical to post 4 screenshots of the same map ..
Re: JGR's Patch Pack
Posted: 23 Jul 2020 11:53
by Master Trams
Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
Re: JGR's Patch Pack
Posted: 23 Jul 2020 12:05
by Redirect Left
Master Trams wrote: 23 Jul 2020 11:53
Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
They're linked in the first post, under openttd-jgrpp-0.35.1-windows-win64.zip (or win32 for 32bit) and then a link to the source to compile for other OS's
Re: JGR's Patch Pack
Posted: 24 Jul 2020 17:22
by Master Trams
Redirect Left wrote: 23 Jul 2020 12:05
Master Trams wrote: 23 Jul 2020 11:53
Where do I find the link to download this patch? I've tried using the search thread feature, but can't find any link to the patch...
They're linked in the first post, under openttd-jgrpp-0.35.1-windows-win64.zip (or win32 for 32bit) and then a link to the source to compile for other OS's
Oh, I wonder why I was unable to find it then...
Re: JGR's Patch Pack
Posted: 24 Jul 2020 19:43
by agentw4b
I would like to thank you for the new version 0.35.1. It already works for me during compilation. Thanks.
My Ubuntu:
git fetch
git checkout jgrpp-0.35.1
mkdir build
cd build
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
make
sudo make install
Re: JGR's Patch Pack
Posted: 24 Jul 2020 20:36
by Captain Rand
agentw4b wrote: 24 Jul 2020 19:43
git fetch
git checkout jgrpp-0.35.1
mkdir build
cd build
cmake .. -DOPTION_DEDICATED=true -DCMAKE_DISABLE_FIND_PACKAGE_LZO=true
make
sudo make install
Is this all the code needed to compile JGRPP in Linux?
Is anything else needed?
Pete.
Re: JGR's Patch Pack
Posted: 25 Jul 2020 00:30
by Kruemelchen
Captain Rand wrote: 24 Jul 2020 20:36
Is this all the code needed to compile JGRPP in Linux?
Is anything else needed?
Compiling should be the same as regular OTTD. So
here are the packages you need. They are all in the repository and can be installed automatically.
After dependencies are installed, you can simply compile it with:
cd path/of/the/unzipped/directory
./configure
make
sudo make install
(though I always run a "make bundle" and then just run the game from there)